Item: Youtube Stream Saves
It took me a long way to get to this point, longer than I care to think about, but I’m now going to save my streams—an important suggestion—to from twitch to YouTube. You’re now able to see previous streams, and I added YouTube to the main directory.
The reason why it took this long for me to do this are twofold. At first, I thought that twitch saves about two weeks’ worth of streams already. They do so, but not publicly. They must’ve known that I’d be screwing up on the streaming. The second part is that I’ve been screwing up on streaming. It took me a while for me to get the streaming set-up right. I had major problems with OBS because I lack the power in a single machine to do everything. However, I still have an older machine (a five-year-old dual core) and a notebook that doubles as my computer screen, which I inherited last year.
I now have all three machines sending to Infiniscene. My main machine (the AMD A8 with a dual screen) is sending the Roll20 table and my voice over a web cam. My tablet is doing the Teamspeak work, sending audio from the other players, and my dual core is doing the controls and monitoring the Twitch Chat. Using these three machines with the Charter internet, (I’m still jazzed about how fast I was able to download Japan’s Sasuke (The original Ninja Warrior) 2015 at a rate of 1 Meg a second; that video was 6 Gigs large!) I’m finally able to create a stream that’s good enough for me to actually save for the web. I’ll be doing so starting this week.
As you would expect, and I expected this as well, that my forway into live streaming my D&D is going to be sketchy at first. I just didn’t count on it being that sketchy. There was some days that I just didn’t have the capacity for it. However, I was able to kaizen (another word from Japan, it means ‘constant improvement,’) it out to this point. Some might dislike me using the word as a verb, but in my (autistic, remember?) mind, that’s what I’ve been doing. In artwork, in my DMing, in my stream; granted, some days are better than others, last Thursday being one of the better ones, but I’m happy that I’m actually progressing forward, and look forward to more.
Item: Dreams of the Red Wizards, dated 11 Feb 16
Two points of interest here up ahead. With an additional trigger warning for today and tomorrow: Drug use.
In my version of the Forgotten Realms. In fact, I’m calling it for every realm I use or make: Cannabis is legal! Legal and readably used. It’s used in making rope, weaving textiles, making paper, producing medicine, and a cornucopia of other uses, on top of people smoking it and getting stoned. Deal. With. It.
The second points of interest concerned an early encounter for my Thursday group. You can tell that either I’m getting serious or you’ve finally pissed off Random Number Jesus when I start tossing dragons your way. It started with a Young Green Dragon, who was told by the Cult of the Dragon—about time they start returning to the scene—that attacking the party would be a good idea to increase his own hoard. The party tried to reason to him, more like hiring him of course, but then I had this dragon bring his bigger Adult Green Dragon brother. Who wasn’t putting up with the party’s shit.
Before the party managed to kill their first dragon—I was still holding back—I had the bigger dragon poison breath the whole party. (Yes, I still wanted my TPK) The breath was so big that it sent the younger dragon flying toward the Dessarin Valley.
Insert a “To Be Continued at Princes of the Apocalypse” sign here.
On to the Firehammer Hold. Who is now taken over completely by the Thayans. Undead lie everywhere, led by some demonic forces in the lower levels, and a DM that is tossing encounter after encounter at the vic…ahem…the party. During one encounter, however, something cool happened, and you can see it in the video now: Bram (a ranger) took out one wright (at least I remember it being a wright, correct me if I’m wrong) and then rolled a Nat 20 for the next attack. I said that Bram bounced that first arrow off the intended wright as it was falling and struck the one behind it; a bank shot. The thing I allow when the rolls are just right.
But will I allow them to leave the dungeon at the end of the session and take an extended rest? Heh heh heh.
Merdoc’s [Virtual Team] has left Waterdeep on to Phylund Lodge to reestablish a farm which was destroyed. During this time, they just managed to make it halfway across, doing some random encounters that wouldn’t give them too much pause, and camped for the night, far enough from the corruption to have a safe night.