Item: Corrections in the previous post.
I had to make some corrections to the previous recap of Dreams of the Red Wizards, thanks to Zikuan, the player on the table that is playing Axel. (Yes the bunnygirl bot cleric)
Item: Death House update
I managed to write all of the twists I wanted to make in the Curse of Strahd launch events, and even took in some suggestions from Lex Starwalker to ensure that I do not have a surprise TPK during the event. Starting this week, you’ll be seeing some of my tweaks to this coming season, which will have their effects, not just in my customized Realms, but in the more canonized Living Parnast as well.
Item: Princes of the Apocalypse
Trigger Warning: Voice Chat Harassment
URL of Youtube Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcpR116VraLAM2BYaoRz8rU (Please let me know if I need to improve the audio more. I’ll be too busy preparing the next week’s sessions and sprucing up LP01-01, thank you in advance.)
Just when I thought that the adventure has been slowed down somewhat.
I did a slight retcon and said that the party managed to get to Beliard to get the greater restoration to poor Nightblade’s catnip addition. Once that chore was over, they party then returned to the water dungeon, otherwise known as ‘The Scene of the Crime,’ to get that water weapon.
I had it so that the weapon is protected by a pair of locks, each needing a key that’s on opposite ends of the dungeon. The got the first one that was guarded by a sleeping, then turned, beholder zombie with little to no problem.
Then they tried to cross the map to the opposite end.
In the middle of the map they encountered some Green Hags that attempted to use their baleful glare to kill some frightened player (they almost succeeded)
Then the druid thought he’d wild shape into a Giant Elk.
That was when someone who I’ll keep nameless decided to play this video. Over and over and over again.
Cue the second derailment in a row. We were all falling out of our chairs laughing. Some even called this session even better than the last one, where drugs were involved.
(Personal Note: In between belly juggling laughs, I was thinking to myself that this is what I was needed and missing in my previous attempts to get a presence in the tubes. If you’ve seen me for a long time, you’ll know how poorly I fared when making web comics. I wanted to get a response that will get me laughing like what I’m doing, and keep encouraging me to continue. I didn’t get that from deviantART, to say the least. I’m getting that in Roll20, Twitch, and hopefully feedback from Google+ on my D&D projects. This is why I made the switch in my plans for my life.)
I closed the session on a cliffhanger. The second guardian of the key was a Red Dragon. Young Red Dragon, because I didn’t want a TPK right away. At first he didn’t want to parlay, especially with that preaching Paladin of Lathander. But a successful CHA check later, and the Dragon agreed to a game of chance for the key.
Isn’t that a good cliffhanger or what? I really need to think about what to throw at the shlebs. Especially the one who was blowing Elk Calls for about an hour during this session.