Algaren Recap, Day 1

I wanted to have recaps of my play by post campaigns, but I didn’t have the chance to until now. Masks & Mythos has been spotty at times, and I really want to get it to move. But then again, you would expect some Play by Post campaigns to get sluggish. Also, I have a problem with having Roleplay Online forums be shown to the general public, probably by design.

The open world campaign of Algaren, is another story. Here’s the first recap of the first game day in this campaign, and this campaign allows the recaps to be a bit easier to make.

In Algaren, the Sundering has resulted in a kingdom filling in some spaces left by the separation of Toril and Abeir. This hasn’t been part of the Forgotten Realms before, and so parties are called to go to Parnast to explore the region.

The party consists of some DeviantART alumni, especially Timothius, and it is also the return of Johnny Briz.

Recap 001

As DA fans know by seeing the fan comic “The Brave Little Tailor II,” Johnny Briz has become a professional Jester in the story, and is often living in his motley outfit. In BLTII, he became a Jester because Minnie Mouse caught him trying to snatch lunch from the royal kitchen and thought of having him work for his dinner. In the Forgotten Realms version, it was then Open Lord Dagult Neverwinter who found him and, liking him for his cuteness and spunk, made Johnny his “Professional Fool.”

Johnny would be well known in Neverwinter at a time, when he’s known for pulling off wild stunts and pranks in public, and is popular enough for him to be part of the Lord’s Alliance.

It’s his affiliation with the Lord’s Alliance that he got stationed in Parnast. The backwoods village proved a bit too quiet for JB’s tastes, but the appearance of the strange area north of the village proved a lot more interesting.

He is joined by Tark, a Half Orc fighter; Tam Selhana, a half-elf Druid, and her ‘son’ Nathan, whom Johnny taken in as a kid brother. (Probably like to have someone do some song and dance along with his busking. For those who don’t know, ‘to busk’ means, ‘to perform for money.’) They left Parnast with the sun for some decent hex crawling.

My Hexcrawling system is still in its infancy when I created this campaign. I basically have the party do 3 Hexes per day, followed by a mandatory and successful Extended Rest. With each hex, there are a set of 52 possible scenarios, each represented by a standard playing card.

The day began peaceful enough, with a party of fleeing former cult members just passing through. Then a new member jumped in, as Meiou fell into the scene from the sky, much like a certain wizard from Morrowind. Apparently Johnny isn’t the only one who went afoul of wizards who like to get back at pranksters. So the party gets one player more.


Just in time for the first official encounter of the campaign. It was a port of the “Bears and Bandits” scenario from Princes of the Apocalypse, where the formerly child-like Nathan shifted into another grear, showing a fierce holy warrior side to him that surprised everyone except Tam. It was enough for the surviving bandit to flee screaming out of the encounter…

…only to scream all the more when he ran into Parnast’s own bouncer. The toddler frost giant Igatho.

The poor feeb became the first in Toril to discover that the planet is indeed round. Whatever or not he survives being in low planet orbit remains to be seen.

I also have another twist by having a party of NPCs exploring the area as well. They discovered a shed on the outskirts of Parnast where a potion maker sells his trade, often supplying Parnast’s general store with needed potions. There is also a berry patch some hexes away, if the party gathers some barriers to the potion maker, they’d get a campaign wide discount for potions from that area. Of course, that’s just one goal in an objective rich environment.

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