Sword Coast Legends, initial perceptions and recording schemes.

Last Weekend I got invited into the Sword Coast Legends Headstart Weekends. Most people who prepaid for the game have because they keep moving the release date ahead. I’m currently hoping that the game will be launched sometime before Christmas. Nevertheless, I was going to use these weekends to get used to the UI, play a bit of Single Player, Multiplayer, and DM mode, and see if I can get the game streamed or recorded online. The last part is why I got the game in the first place, after all.

A heads up here: You’re reading the experiences of a forty something on the Autism Spectrum, so when you see my gameplay, don’t expect someone playing the game like a piano concert player. Expect a lot of pauses while I stop and fucking think.

Needless to say, the space key to pause the game and make tactical plans has become my new best friend.

I’ll start with the user interface. For someone like me who is used to “Over the Shoulder” point of view, such as DDO and Neverwinter, or point and click movements such as with most MOBA, SCL has some winkles the needs a bit of a curve. Your mouse points and clicks on the screen for the characters to move, attack, talk, and use items, sure enough. But (for now) the camera doesn’t follow the party. You have to move the camera with WASD and rotate the cameras with Q and E, and at times you have to do this and the mouse at the same time. Like I said, younger people and those who are in professional gaming teams that play in arenas and broadcasted on Twitch can do this a lot better than me. Nevertheless, I managed to get the hang of it, especially if I don’t really need to “Gotta go fast.”

Like I said before, using that space key to pause the game is very important. Thank the Gods that the characters can run on automatic so you don’t have to make every move in the game (This ain’t Final Fantasy, people!) but when the characters are in a jam, and they will get into a jam, you hit pause and tell the characters to drink a potion or stabilize someone who got KOed (The Gears of War save, you know.) Although there are some situations that not even that will save the party, like aggroing several demons at the same time. Or encountering a black ooze that was concealed oh so creatively as part of the floor.

A final grace: There’s no real TPK. A party wipe will result in the party respawning at the start of the area you’re in. You can effectively Zerg a big troubling encounter if you must. At least for now; I think that the devs would want to penalize this.

There’s a reason why I have an Injury Die for my tabletop play.

Maybe tomorrow, I’d like to start with DM Mode and play with that for a while. I still have a day left in this particular Headstart Weekend. But now I turn to providing my first Let’s Play series.

I initially wanted to stream the game on Twitch. However, even with an AMD A10, my sole quad-core can only do so much. I tried to use OBS with Sword Coast Legends, but only managed to Blue Screen Windows 10—Achievement Unlocked!!—too many times.   So I need to switch to recording the gameplay and editing it. Getting screen recording programs and Movie Plus would be simple for me. And I’ll have plenty of time to practice splicing videos together and putting in whatever annotations I need before the work begins.

I’ll let you know of more progress as I make them, but I’ll end now with a thank you from Kyle, from my Encounters table and in Roll20 for a time. I bartered with him for a used widescreen 1080p monitor for my computer which is a godsend. I needed more monitor real estate for my notes. But now I have to remake my whole twitch graphics to suit the wider screen. Labor of love, I say.

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