Category Archives: #dndadventurersleague

Forgotten Realms Setting: Expeditions Fallout

Since I do not follow along with Adventurers League storylines—mainly because most of my players don’t care about organized play, factions, or any other dross that gets into the way of the 0th rule of “Above all else, we’re have to have fun.” So while I keep up with actions in the Sword Coast, I steer clear of the Moonsea area, where Wizards of the Coast is setting Expeditions in (Expeditions being the 5th Edition version of Living Forgotten Realms), which I want to keep to its canonized form whatever I run them or not. You might see me dig into these Expeditions Modules to transplant a dungeon or scenario into my customized campaigns, but I don’t think it’ll be right for me to mess with the Modules themselves.

However, while I consider the modules themselves unmodable, the effects they have in the surrounding regions are fair game, and now that Wizards has shown the aftereffects of the Tyranny of Dragons Expeditions modules, I can incorporate them into my Realms:

The ascension of the Green Dragon Vorgansharax to the Cinnabar Throne in Phlan has caused a mass exodus of humans fleeing the dragon’s tyrannical rule. While most of the refugees in their great wisdom went to Mulmaster of all places, thinking they could find aid there. A good portion of the refugees did the smarter thing and crossed the Zhentil keep ruins and headed south toward the Dales, eventually reaching Cormyr and Sembia, where word of what happened traveled West toward the Sword Coast.

Hearing about what happened in Moonsea, along with the current evils that are running around the region (I currently have both the Cult of the Dragon and the Cults of Elemental Evil operating in the same time; since I haven’t done Rise of Tiamat, yet), the Lord’s Alliance agreed that an improved form of communication that will cross the distances between the major hot points in Faerun. Fortunately, thanks to my allowing of technological advancements in the Forgotten Realms, the Lord’s Alliance has access to the Telegraph, and they have created their first major network of telegraph lines between the major cities of the Sword Coast. It was easy for them to agree to expanding this network Eastward to reach other areas such as the Sumber Hills, Netheril, Cormyr and the Dales, and eventually to Moonsea.

Telegraph LineThey gave the call to many people in the Coast that were experienced in the telegraph, including a small group that managed to invent the telephone, sending voice through the same telegraph lines, to maintain this new Secomber-Everska Telegraph Line that will reach Cormyr, and from there the line to Moonsea.

One of these stations in the Secomber-Everska line will be Parnast, a village in recovery from Cult of the Dragon activities. The Order of the Gauntlet has just finished reconstructing the city, and partnered with the Lord’s Alliance in setting up the telegraph station. Manning this station will be a vanguard of Telecommunication technology in Faerun: Justin Mercurial of Daggerford, who the Alliance christened as Lord of Graypeak. Justin took up shop in the nearby hunting lodge in the Grayspeak Mountains with his soulmate, the Pandaren Lili, where he turned into a guildhouse for all adventurers who need one.

In future posts, I will be listing some details about the Lodge and of the new Parnast. And since you are still in utter shock over the word “Pandaren” in a paragraph on a Forgotten Realms setting, that too.

“Princes of the Apocalypse” Encounters season announced.

2015 - 1

Well, there’s three more months to go in the Hoard of the Dragon Queen season, and I’m heading toward the climatic parts of the book as I posted earlier. But now I know what the next season’s going to be about, which will take me from April toward the summer: Princes of the Apocalypse.

Wizards sent out the release today:

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

This is part of the Elemental Evil season, which will cover not just the tabletop, but also the MMOs like Neverwinter (The Paladins are coming) as well as a new Adventure System board game (similar to and compatible with the others, like Castle Ravenloft and Legend of Drizzt.) I’ll probably focus more on the Encounters season.

If it’s at all possible, I’d like to have that season of my Encounters Table webcasted, if all goes well. Since I’ll have a couple months still to get a decent camera system going, nothing too extravagant. And if nothing too catastrophic happens to my meager income.

Confessions of a Bad DM #1: A persistant Forgotten Realms

I’m happy to report that my content surprisingly started a bit early in the new year, although not in an expected place. Well, it is expected if you follow my D&D trends.

Last last year,  made an open call for articles, and I gave them a list of articles I wanted to put on their site. I actually got accepted for two of those articles with the hope for more in the future. Mixing my home-made techniques I use as a DM with my own brand of humor—Hello, I’m David Foxfire and I’m a terrible DM—and made my first submission to the site before the holidays.
This article got released today, the start of my “Confessions of a Bad DM” series, with my mention of a Persistent gaming world. It’s basically my first method of keeping people from reading up on the modules and meta-gaming, where the actions of previous campaigns have a lasting effect on current campaigns, and in some cases changing parts of the current campaign. You can see the after effects of my campaigns in a wiki I set up for my personalized version of the Forgotten Realms.

On the wiki, you’ll know that Baldur’s Gate is vastly different from the official depiction in the new IDW Legends of Baldur’s Gate comic, which will be apparent when a campaign returns to that city. And then there’s the Icewind Dale region. Don’t ask.

Future articles will involve what I call the “Instant Action Grid” a hybrid between 4th Edition encounter maps and 5th edition Theater of the Mind, the use of a deck of cards instead of dice-rolling and table consulting, transplanting a scene from one campaign into another, turning a PC in a previous campaign into an NPC in a current campaign, and so on.

Of course, this is provided that I’m encouraged to post more articles in . . . Or enough people are interested in me continuing the series here. Whatever happens, I’ll deal with it.

In the coming week, I’ll get back to the Ballad of Johnny Briz comic now that my sabbatical is done with, and continue making progress for my online Dungeon Mastering project, sending you updates as they occur.