Category Archives: Jester Class


I get knocked downBut I get up again. You’re never going to keep me down” — Chumbawamba – Tubthumping

That lyric tends to be the story of my life at times, such as this week.  I got so much stuff come my way this week back at my apartment that I didn’t get the chance to plan any of my sessions, so I had to call them off.  Especially the Friday one for good reason:  The Friday group is about to enter Castle Ravenloft, and I have to prepare the entire location with all of my changes involved.  This is something I’d want to get right and couldn’t do that this week.  I can do it the next one.

At least the people playing are understanding.  Disappointed, but understanding.  They know I’ll be back this coming week.

As the graphic says: Fall Down Seven Times, Get Up Eight.

Item:  DriveThruRPG Update

Pay What You Want seems to be the best way to go for me as far as support.  As I said every now and then, nothing encourages me than someone handing me a cup of coffee, a Kickstart, or any other small item.  Sure, I’d love to pay a bill or two from this, but if I just get enough for a Starbucks run, it’s a big confidence boost for me.  It’s why I have a dust-encrusted tip jar on this blog in the first place.  Hero’s Hideout also gives me a little credit every week I DM, which I can buy something form the cooler.  Much appreciated.

And now I’m getting some love from DriveThruRPG.  Over $10 US so far.  It’s not much, but it’s better than what I got form DeviantART, and I can never thank those who donated enough.

By now you know of the Homesteading Mechanic I’m using for one of my homemade mechanics.  Last week, I also released a couple classes into my DriveThruRPG account as well:  My take on the Artificer Class called the Engineer (a stand-alone variant of the Wizard Class that focuses on magic items, borrowing some features from other existing Artificier classes and compiling it into an easy to understand option) and the Jester, a hybrid Rogue-Bard class for the class clown in the party.  Both have already been well received, and will have some revisions and additions in the future.

The success I’ve been getting will keep me making stuff for DriveThruRPG.  I’m already making plans for a periodical publication for the site. I have several player options that are too small for one item, as well as some essays on my campaign creation in my campaigns, both official and homemade.  I might even toss in some short story, artwork, and maybe even have some comic pages thrown in there.  If I can, I’ll have this catch-all publication put into DriveThruRPG, but if there’s any other developments I’ll let you know.

There’s also plans for a Dungeon Master’s Guild publication as well:  By far my most favorite campaign is Curse of Strahd, especially with the response I get form my tweaks for it.  As the campaign progresses, I’ll be making a document listing the changes for this alternate storyline for the campaign.  I’ll fill you in on the progress as I go.

Item:  My first product review:

Limitless Encounters: Haunted Locals

As you would guess, I’m looking for ways to fluff up my Curse of Strahd campaigns, and have been diving into the DM’s Guild for ways to throw all these curves to my players.  While looking for such inspiration, I was invited by Limitless Adventures to review one of their publications.  I chose Haunted Locales for my interest.

The document, as common throughout their site contains about ten premade encounters for various locations, like a cemetery, crypt, haunted house, or some other related place.  All of them can get plugged into your Curse of Strahd campaign with little to no set-up, although someone like me can further tweak them to make them just right.  The bigger feature here is the ‘Further Adventure’ hooks that take the encounter here and offer suggestions on any future scenes.  Example:  There was a ghost who couldn’t make his last will and testament in time.  The PC can aid the ghost in making this last will, after which the ghost can move on to the afterlife.  He leaves behind the written will and…did the ghost will anything to the party?

I can pan through this document and only think of possibilities for my campaigns.  That is something I’m looking for in something I can use.

The only thing I can take away from is the format of the Monster Stats.  I understand using simple formatted text to create stat blocks that are printer friendly, but it could use some improvements, such as larger fonts for subheaders {“Features”, “Actions”} the inclusion of horizontal lines to break up the sections, and returning the attributes with the rest of the text.  I can see how the writers try to make better use of space by moving the attributes to a corner of the block, but the location didn’t make for a better readable block.  For me, formatting it similar to a Monster Manual block is better on the eyes.

I use Statblock5E for my Monster Stats, which produces a very readable copy to export into my documents.  It’s easy on the printer, in spite being in color, and if you know some basic CSS you can easily make a monochrome version.  (I might do that sometime if nobody else beats me to it.)  If I need to scrape the barrel, I have a form in Microsoft Word for my character sheets which I can use for Monster Stat Date if need be.

Of course, that’s just my two bits, but if Limitless Encounters is looking for places to improve, I would suggest improving their stat blocks, everything else is a rich source of inspiration for me to use.

Back from mourning.

I found out something very important about myself as an autistic.  I don’t mourn like normal.  I don’t cry when I mourn, especially for someone I loved, like my Grandmother (who passed away last week.) I was happier that I knew this woman than sad to see her gone.  She and her Husband are the reason why I can say that I, in spite of the school system that fucked me up when I’m in school and then put a wedge between me and my parents afterward, had a decent childhood.  She had a big house in the suburbs that was quiet, peaceful, and had room for lots of adventures.  Had plenty of places to play around in, a lot of trips to various locations—including three trips to Disney World—and had Sunday dinner every week after church.  All kids should’ve had one of these grandparents to keep them from being too dark.

I do, however, sleep when I mourn.  All fucking day.  For three days straight, maybe more.  I sleep like the dead; these vary same grandparents came to me in a dream and said, “Go back, you need to go to the restroom and eat something!”  Oy!  Sometimes Autism is a blessing and a curse, am I right?  Not to mention the source of some pretty decent comedy.

But now that she’s gone to be with Grampa, let’s get back to the business, shall we.

As I’ve reported earlier, the Homesteading Mechanic has been released at DriveThruRPG.  I even had what I call success out of it:  I got enough earnings for a cup of coffee, thank you very much to those who believed that I deserve money for this.  While it does have some room for improvement and it can be complex to some, I did manage to get it readable, and even got a reference to Pathfinder’s Kingdom Building Ruleset to further develop the mechanic.

The next two offerings are in the works as I’m typing this, which start on my various class and race options that will eventually become part of Æthercoil.  I have my answer to the Artificer class, the Engineer, past its second draft and is about to be illustrated when something came up that made me pull an all-nighter.

I’ve been working with additional material for my Curse of Strahd campaigns, one of which I’ll be reviewing this weekend.  One of them included a crazy individual that Strahd considers his Court Jester.  Now I have worked with many Jester PCs in my time with 5E, and really enjoyed the Jester background in the playtest.  I wanted to make a Jester class that I felt fits my style and after (1) looking at various options of Rogue and Bard, and (2) have the necessity to make this crazy individual into an actual Jester, I had the need to make a hybrid class combining Bard and Rogue and flavored it up with a colorful motley.  The Jester class is in its second draft and will be illustrated like the Engineer.  Both classes will be legal for my campaigns and eventually be a part of Æthercoil.

Which eventually leads into some of my goals.  I wanted to have some playtest material that shows what I’m going for in my campaign world, maybe a series of smaller publications where I put the basics behind Æthercoil and my thoughts behind making them, which will lead up to the first Campaign Setting Book.  Eventually, I hope to produce a magazine like series in between larger campaign books.  Meanwhile, I might have an opportunity for a Dungeon Master’s Guild project as well:  So far my take on Curse of Strahd has been so well perceived thus far that I might make a document describing my twist on this remade classic and create an add-on document to the module.  It’ll change major parts of the campaign, but for those who want something different from the classic, I’m sure people will like what I had in store in my One Note.  (Provided that I get the party to take it to the end, of course.)