Category Archives: Tabletop Simulator

Weekly Update: Week of 19-25 Jun 16

Item:  Curse of Strahd developments

“I am not staring into the Abyss [SPOILER]; I Am The Abyss!” – Strahd von Zarcovish

The main reason getting back into my grove is prep work in my two Curse of Strahd tables, especially the Friday Table.  I had to take my time in dealing with Castle Ravenloft itself, because I changed a lot of the stuff in there:  Moved some brides around, altered some rooms, and added in “The Herd,” the group of thirty something maidens in uniform that Strahd feeds on so he won’t be a complete monster in the gameplay.

Had to.  I revealed the main villain of the group:  Tatyanna.  In my version of Curse of Strahd, the backstory is different:  An enemy of Strahd killed Sergi, kidnapped Tatyanna, and prompted Strahd to become a vampire.  For a yet unknown reason, Tatyanna returns as a Vampire to exact revenge on her brother in law. (A mini spoiler:  She’s convinced that Strahd is the cause of her husband’s death.) Now those who read the cannon version of Ravenloft know that Tatyanna would never willingly be turned.  Someone did this to her.  Who?  Stay Tuned.

Item:  The PC tables.

By now you realized that I’ve dropped streaming the Sunday table on technical issues.  An AMD A8 with an on-board GPU can only do so much, even with Infiniscene.  Somehow I knew that Tabletop Simulator was pushing it.

Which is sad because of my character there, Justin (using the new Engineer Class I made,) is in a quandary:  One of his teammates, Ildar (Yes, the infamous full of hot air preaching paladin of Lathander) is being possessed by this avenging spirit, who takes over his body and compels him to kill bad guys even after they’ve been subdued.  In my book, that’s a warning flag of Nietzschian territories: “He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee.” Justin feats that this will happen to Ildar, and I roleplay it with palpable dread:  I see Justin putting a crossbow bolt to Ildar’s head because of this, and he almost did just that while Ildar’s player, Spacehampzter Boo, was away.

That’s my thoughts on people who are Lawful Good, or even just Lawful Stupid who tends to be a Knight Templar.  I see the 9-part Alignment Table with wraparound borders, and it’s possible for a LG character to take things too far and end up in the opposite side, to either Lawful Evil or—gods help us—Chaotic Evil.

This is something my version of Strahd knows too well.  Because he has seen firsthand how this dynamic happens, and caused what should’ve been good men to do stuff that will disgust even him. And nothing has this abyss staring back at them than the Knight Templar characters.  Sunday Table!Justin might be a bit young to learn that you should stop Knight Templars from becoming the evil they’re fighting, even if kinslaying is required to do it.  (Remember, folks, Jamie Lannister did a good thing by killing the Mad King, even if he did get cursed because of it.)  I just hope he doesn’t have to pull the trigger himself.

As for the Saturday Table, we’re just about at the end of the Lost Mine Campaign, and Densil wanted oh so much to get a TPK a couple weeks back.  He stocked his Wave Echo Cave with upgraded zombies inspired from the video game Dying Light.  He put about four dozen of these transforming light-phobic assholes in the dungeon and we managed to get just about all of them gunning for us.

Until Claire saved our bacon by wrecking Denzil’s plans.  Her character was a 10th Level Cleric who has her Divine Intervention feature active, and rolled exactly on the number she needed to get her wish granted.  The looming TPK (with the poor death of my dear Drunken Panda) turned into a curb stomp.

Denzil now knows how I feel.  I never could resist schadenfreude.  Especially when I have an even worse inspiration for my own zombies in Curse of Strahd.

By now everyone’s now at 14th level, which might call for something of a Stable rule.  It’s a feature swimming through my head where you have all of your PCs together and they pool all the gold, magic items, and what have you.  New PCs enter this stable and can pick a magic item that another character acquired to give the new Level 1 a bit more survivability.  I still need to work on that mechanic, but I’ll have a place for that:

Item:  Æthercoil Magazine

The success I got from my documents form DriveThruRPG, however meager that it is, is encouraging me to continue contributing to that site.  However, I have a bunch of smaller items that won’t fill a PDF large enough for me to warrant a submission, even if I add illustrations.  Also, I needed to keep progress toward my ultimate goal of making the Æthercoil Campaign Book.

Hence my starting a periodical for DriveThruRPG, Æthercoil Magazine.  This will house all of my smaller additions, such as Character Races, Archetypes, feats and spells, background, and others.  It’ll also be where I start writing on the Æthercoil setting with background essays, sample adventures, and even stories set in that world.  I’m working on the first one now with both text and document design.

I’m even planning on buying a really good Photoshop plugin for the occasion.  A friend of mine in DeviantART suggested Lazy Nezumi Pro, a plugin that helps people do line art on the computer.  I downloaded the trial to work on an illustration for this magazine and I have to say, this is going to be $35 well spent.

One of my biggest problems I have with my artwork is the inking.  I tend to ink in a Ligne Claire style, using a uniform line width.  Problem is, I normally use felt pens because they’re more natural.  I also have a heavy hand, which results in rather suboptimal inking.  I wanted to ink using the computer, but as you might expect, getting the inked lines right on a computer can be a pain.

Enter Lazy Nezumi Pro, which makes drawing smooth lines considerably easier, it even has a restraint system that does straight lines, circles, perspective work, and several others that is an improvement on the Quick Shapes feature on Draw Plus.  (It can also work with Serif Draw Plus with its Hooking function which I had to experiment with.  Bonus.) I’m definitely going to be using this plugin; it’ll make my artwork better.

Updates for 22 May 16

Item:  Exit DM’s Guild; Enter DriveThruRPG

The biggest hurdle in my content creation is where to legally put it.  At first I thought having my beta stuff be in the DM’s Guild, while the original content, such as Æthercoil, be in another OneBookShelf site, like DriveThruRPG.  After talking with some people in charge of Wizards of the Coast, that’s impossible under the current guidelines:  Material in the DM’s Guild can’t be in a later DriveThruRPG document, and I doubt that modules set in the Forgotten Realms, or any other WotC-branded realm, won’t fit anywhere other than the DM’s Guild.

Hence my quandary, which I need to bypass, and here’s how I’ll do it.  I’ll be publishing all of my content in DriveThruRPG, starting with my first content, a homesteading system.  All of my material, both beta and official, will be published there, which is allowable because the majority of my material are setting-agnostic.

The main problem would be Living Parnast, which is my beta setting which is still set in the Forgotten Realms.  I’ll be still using this setting, but will only release it non-commercially on my web site.  In time, I’ll convert Living Parnast into the Æthercoil setting.

This plan will no doubt clear with all Terms of Services and keep me in the clear, so I can progress with the main business of working on content.   And doing recaps.

Item:  Hoard of the Dragon Queen

I haven’t had the chance to give an update on last Sunday’s session, since it was one of the slower sessions, and the recording got shredded.  As did this week’s version.  Apparently Tabletop Simulator and Infiniscene isn’t being very co-operative with each other at this time, probably by how more resources intensive Tabletop Simulator is.  (This is why I prefer Roll20, which is easier on the processors, at least mine.  You want me to get a better computer, I’ll be releasing my homebrews on DriveThruRPG on Pay What You Want.)  However, for those who want a more thorough recap than what I’m currently doing, the other players have compiled a log on Steam that will bring you up to speed.  I hope to have things go better tonight.

This Sunday had some more progression.  At the start—after some more shopping—the party reconnected with Leosin Erlanthar in Elturel and met Ontharr Frume of the Order of the Gauntlet, who talked more about the Cult’s convoy up the Sword Coast and the need for people to observe them.  Which is right up Justin’s alley since he’s more versed in reconnaissance than combat.  There was still some time before the convoy gathers in Baldur’s Gate, however, there was some side quests to deal with.  Such as gathering some Iron and Copper ingots that got stolen from a wagon heading to town.  The remainder of that session dealt with retrieving the metals.

As I said before, you can get the recap of this link, and if you want me to stream more Tabletop Simulator episodes, I’m going to need a better machine for that.

Item:  Curse of Strahd

Friday’s Table: https://www.youtube.com/watch?v=lfI8UtlSauM

The party has arrived into Barovia Village, and has discovered the main starting twist.  Since the table is streamed, I can tell you it here:  Instead of the standard being Ireena being the one bitten by Strahd, it is his boyfriend, a local Jock.  On top of that it wasn’t Strahd who bit him, but someone else.  The main goal is to find out who’s trying to out-Devil Strahd Von Zarcovish!  Of course, the best way to solve this case is to get an audience with the Count.  The best way to do that is for the Party to undergo the Fortunes of Ravenloft.

Before they do so, however, they need to bury Ireena’s adopted father and former Burgomaster.  After which, they plan to make a beeline toward Tser Pool, where Madam Eva is, and then to a place that nobody would expect a ‘run as written’ version of Curse of Strahd to be a safe space:  Castle Ravenloft.

I don’t run Curse of Strahd as written, however.  It can’t be any more telling then how I portray the Dread Lord.  During this table, I did hint at Strahd and Irenna being an item in the past, before she became the Burgomaster.   (“He made the mistake of confusing me for Tatyanna when we first met.  He didn’t realize it until after he bit me, and promptly apologized.  Demon or not, he has class.”)

During her time with Strahd, she found out as much as she could about him, his castle, and vampires.  She compiled everything into a book that is part Vampires 101, and Anne Rice style Romantic Vampire story.  I think I can show it in this blog now.

Item:  Lost Mine of Phandelver

Saturday Stream:  https://www.youtube.com/watch?v=i4N5MkO_rvI (This video might not be ready at the time I’m posting this.  Please be patient.)

While there was some progression, this session was when the player I’m screwing around with gets to screw back.

Me and Denzil are going some friendly competition; a matching of witch between a Power Player and a Creative Player.  This was counter to what happened the week before, where I took Denzil’s vampire character and de-vampired him!  Talk about your uber nerf!

Well, the Power Gamer on Friday is the Dungeon Master on Saturday, and he pretty much took it out on my poor Pandaren PC.  Linka got her clocked cleaned by a couple monks who were courteous enough to let her live.  One thing about Denzil, he appreciates me being a good sport.

The rest of my involvement in the campaign dealt with rescuing Gundren Rockseeker and having him tell the party of Wave Echo Cave, which is where the climatic chapter of Lost Mine takes place.  After which the party retired to Phandalin where Linka finds out is the sole ownership of Tresendar Manor.  I could see her staying here and setting up her own brewery here.  If, however, she isn’t helping out with a tinkerer building an OSR version of the Iron Man suit and causing successive explosions!

The latter parts of this session deals with another case of two Power Gamers butting heads.  Not only that, it was Denzil and Claire!  We all know the dramas those two had during my Princes of the Apocalypse stream, right?  But this time it ended on a happy note.  What Claire wanted was a boon for her character, and wanted to be tested by Eilistraee in the process.  She lost once before I clocked in this session, and her character became a Drider.  She tried it again and at first I continued streaming against my better judgement, but Denzil relented, and decided that Eilistraee was merely testing her instead of curb stomping her.  (Something poor Linka knows too well.)  She got restored with her devotions switched from Lolth to her daughter, and she got a sentient sword in the process.  Ahhhh, a rare happy ending to the session, and a Drama Storm averted.

That’s something I’m planning on with my Friday Curse of Strahd session.  Claire wanted her character to have a similar test, but Barovia doesn’t have the same connections to any Deities as Faerun has.  I can’t tell you any details right now, but if there’s anyone who’s going to be testing anyone in Barovia, it’s going to be Strahd himself administering the test.  Fsk Lolth!  Hell, Fsk the Lady of Fsking Pain.  You’re in Strahd’s Realm, beeaatch!  Want to see those two go at it?  Two virtual demigods who can give you fates worse than death and stuff you into demiplanes for eternity?!

I didn’t think so.

D&D recap, Week of 20-24 Apr 16

Item:  Curse of Strahd, Encounters, Apr 20

This week in the staggered seasons saw the begin of Curse of Strahd proper.  I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over.  I have a map of it here.  The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.

Iriaebor

People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there.  (I use the “Werewolves in the Mist” adventure hook to get the players in the game.)  Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should.  It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak.  The party found that out the hard way when one of their party members—John’s character—got the disease.  Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed.  Normal cure spells will only cure at a cost of Attribute loss.  In order to have a cure that isn’t worse than the disease, you need one of two items:  A lot of belladonna plants, or the blood of the werewolf that did the biting.  Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.

The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village.  They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:

Hail to thee of might and valor!

I, the Burgomaster of Brovia, send honor to thee.  I have heard that you are coming, and I call to you to ask for assistance.

My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him!  He languishes from the wound, and I would like him saved from this malady.

There is much wealth in this community.  I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come to us in our time of need.  All that I have shall be thine!

….er, within reason, that is.  I do have standards after all.

Ireena Kolyana, Burgomaster

Yes.  Ireena is the Burgomaster.  And that’s the first of the changes.  You might get the chance to see more in the coming months.

Item:  Princes of the Apocalypse, Friday, 22 Apr

This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table.  It happens, I assure you on this.  At least I have a more creative way to create a RFED scenario.  Most people would just sic Tiamat on the party.  At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.

Claire, the resident Trans player in my group, had a better scenario:  The Lady of Pain.

25-Lady_of_PainThe Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities.  She just sits by herself in her little world, and only drop in front of someone to fuck him or her up.  At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life.  If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”

When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.”  Yes, she does talk in my world) into a one on two battle to the death.  It took me a lot of doing for me to make this a fair fight.  I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.

In the end, after the battle, where Denzil’s character got killed.  The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.

Lessons Learned in this campaign:

  • Power Words Kill and Stun are banned! Power Word Heal is still permitted.
  • Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls.  But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
    • That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
  • Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them.  I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much.  Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here.  Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven.  Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities.  I can still make them.  I just don’t see them as my best work.
  • I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
    • I might just add in a stray dungeon or two in the case it’s needed
    • The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
    • I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
  • That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.

Item:  Lost Mine of Phandelver, Saturday, 23 Apr

Video Link:  https://youtu.be/g0tJCXyX_IE

I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.

Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ).  So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.

Or rather poor Linka, my pandaren.  She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures.  You really have to see the video to believe what happens.

Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch.  One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress!  I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.

What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing.  You can never prepare enough.  Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two.  Or less.  Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session.  (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky.  That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.

If all goes well, you might be seeing me stream some of this planning this week

Item:  Hoard of the Dragon Queen, Sunday, 24 Apr

By this time, I’ve decided on the next Kaizen improvement for my streaming:  The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course.  I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures.  This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.

It’ll also help with listing the videos in these recaps.

In this session, the party has arrived to the Raider’s Camp.  While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn.  Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party.  Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”

The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage.  Right down to the wooden teeth and tongue.  It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion.  It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.

Something tells me I should fear the worst with Justin’s companion.

Item:  New Adventures

With the RFED incident, I no longer have any running campaigns at the moment.  Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables.  On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications.  Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms.  These will include mechanics that I’ve designed that will go into Æthercoil.

With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.

My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD.  I hope to include streaming some sessions on Photoshop as well as I work on some art.  Finally.

DM Player Gameplay recap, weekend of 9-10 Apr

Item:  Lost Mine of Phandelver; Playing as Linka; Sat 9 Apr 16

Sometimes I wish that Mr. Murphy was a real person so I can kill him.  I could just see my overweight ass sneak up behind him and pull a Richard Marcinko.  Shanky shanky Mcstabstab.

I knew this day will go to shit when the lawn mower broke just as I was about to mow my parent’s lawn.  But imagine my consternation when the time came for that night’s session and my main computer won’t connect to the Internet.  It’s Wireless connector (I needed to use Wireless over at my parents) had a Code 101 (My way of saying that something’s not working because of something I have no clue over, which eventually fixes itself for no good reason. It’s taken from Disney Castmember lingo for something that’s out of order) and it took most of that night, and the session, to decide to be working again.

So I didn’t have a recording of Saturday’s session, which is sad, because DM Denzil, the rules lawyer, found out something I learned long ago in my DMing career:  The most epic of TPKs you’ll ever have will end up being thwarted.

At least the thwart wasn’t in record time.

But was by thwarted by the resident pervert in the group.

Clair Valentine, as you’ve seen in the previous week, is the bard who has befriended countless animals using Animal Handling in the forests toward Thundertree.  By the time the party arrived, she has amasses a small menagerie of a pack of wolves and an owlbear.

God as my witness, I couldn’t make this up.  I was afraid that she would charm Linka, and what she’ll do with the panda.  This is the same player who plays a lesbian bard who wants to get it on with every tiefling she sees—including Vanifer!!—and thought that attuning to an orb of dragonkind that beefs up performance but will turn you into an evil elder dragon if you every perform is a good idea.

That would be the Bonehead PC move of the week if it weren’t for what happened last session:  Thundertree is a sticking point in my attempts in Lost Mine of Phandelver because of that Green Dragon.  It created a TPK last time I was in it.  Imagine my facepalm when one of the party members walked up to Thundertree and yelled out, at top lung, “Is there anybody in here!?”

Cue every creature in the abandoned village.  Twig Blight, [My style of] Zombie, and Green Fucking Elder Dragon.  All making a beeline toward the party, and making me wish that I could invoke PVP mode but Linka would never think of that.  At least there was a tavern with a forgotten stash of brew for her to drink and, as I normally do, ride through the storm.

Of course that won’t work when the dragon comes crashing from above.

That’s when Denzil found out about something that Wolves have called ‘Pack Tactics,’ where the wolves can charge over and attack with advantage, and their collective bites can bring down even a dragon the size of a large house!  With the dragon prone, the party makes short work of the dragon.  In spite of poison breath taking down a couple PCs including Linka.  Putting Denzil into a familiar emotion for me; that you make an encounter that is sure to TPK only to have the party surprise you in actually succeeding.

Don’t feel bad, Denzil.  I’ve been at this game or three years, and my TPK count is at 1.

The party is then able to play Hot Gates with the riff raff—did you forget about the three dozen twig blights and zombies while all this is going on—and funnel them through the staircase from outside the tavern basement and pick them off King Leonidas style.  Sparta would be proud.

And an all-too-human chill flowed over DM Denzil’s soul.  The sheer amount of XP earned brought everyone up to Level 5 (Only because I invoked my DM’s award where—as decided on in this table—everyone gets the bonus XP when I cash one in.) Also, Linka got ahold of an Apparatus of Kawalish which she’ll use for traveling, on top of a metric boatload of gold for any magic items she might need.  (I definitely need to get her a +1 Quarterstaff or Silvered Brass Knuckles.

I’ll decide over the week.

Warning:  Political Content Ahead

I had to console Spacehamzter over the weekend.  As you know, I rarely get political here, instead taking it to Google Plus for my bitching.  However, this spilled onto sacred grounds.

I’m glad to say that I’ve got Baldur’s Gate Enhanced Edition I off of a Steam Sale.  Especially after what they did to a DLC I will never buy, Siege of Dragonspear.  I want to put this out there on the record and state what most of us who are up in arms about this dungheap add-on are all about:

We are not bitching because of a Trans character.  We who play and DM Dungeons and Dragons have met at least one Trans NPC during our combined campaigns.  We don’t give a fuck about Trans NPCs, most of us wouldn’t care whatever or not a NPC is trans, a fellow player can make a Trans PC and we won’t give a rat king’s collective ass about said PC as long as he’s* good in a fight.  (Note: I default to Cis Male Pronouns as a writing convention.  Look at the warning on the left if this triggers you, and get out more.)

What we are bitching about is the gross disregard of what is known in some parts as “Character Integrity.”  In the Siege of Dragonspear, they changed three important characters to fit their feminist agenda and to rip at Gamergate.

One of the characters changed was Minsc.  The Beloved Ranger.

That, to many D&D players, is the equivalent of high blasphemy. You can draw a picture of Mohammad while shitting on a Koran, wrapped in bacon and wearing a carved out Pig’s head, and you will be more redeemable than making a much-adored character talking smack about “Ethics in [games] Journalism,” something that ­does not fucking exist in Faerun!!

This is the same problem Marvel got when they made Jane Foster into Thorina. A female Thor we didn’t mind. We complained about a female replacement for Thor. There were perfectly vacated Superheroes they can do a Rule 63 on without anyone raising a stink. But they pushed Thorina up against everyone’s faces and said “You’re a misogynist pig if you don’t like it.”

Minsc is intended to be too addled-minded to be interested in politics by design. (That’s a topic best left for Boo, IMHO) Safana is intended to be a tease by design. The whole Forgotten Realms does not have the same environment that our world has or–thank God–the world that Beamdog lives in, by design. Changing that is what got Beamdog in as much hot water, and none other. We don’t care if there’s a trans NPC in Siege of Dragonspear. We do care about Minsc being co-opted by SJW prissants! If that is too much for you to wrap your head around, then I can’t believe that you actually coded that game, because you do not understand the words that are coming out of my mouth.  That, and I have no intention of spending my money for your so-called ‘Game,’ in fact, I wouldn’t even torrent Siege of Dragonspear because it’s not even worth the electrons used in the illegal act.

You are not worth my money, Beamdog.  If this means we’ll never have a Baldur’s Gate III, so bet it.  I have RPG Maker MV, I can get by.

Now then, back to our original programming.

Item:  Hoard of the Dragon Queen; Playing as Justin; 10 Apr 16

Video:  https://www.youtube.com/watch?v=XqnA–9Rgwk

Ever heard of the saying, “When opening a door where you know someone’s waiting on the other side, lob in a grenade first to ensure friendly reception?”

That is essentially the first part of this session.  When the party came up to the mill house in Greenrest, they discovered that there is a small group of raiders waiting for them inside.  After a lengthy discussion that took up way too much time, they decided to do a rather modern ‘Breach and Clear’ technique.  I had Justin make up a potion version of the Flash Bang; something I had to add to my character material on the fly.  Justin would toss it in where, when it breaks, creates a blinding light for 30’ and produces a deafening bang, everyone in the room must make a CON Spell Save DC or be stunned for one minute.

Justin would throw in that flash bang potion a la Gauntlet 2 into that mill and have the others take the feebs down.

Fine time to roll a Nat 1, if you ask me.

Fuck You, Murphy.

Fortunately, the other players can pick up the slack, and I got Justin moved to another vantage point so he can snipe.  All in all, I’m developing the Æthercoil Engineer class with Justin here.

The other half of the session, where we dealt with rescuing the clerics of Chantea from a siege-in-progress chapel, moved faster.  That’s where Justin found something that will provide some well-needed character development.  He got a good chunk of magical ore that, when forged into a weapon, will provide an additional offense against Evil-aligned beings—including Dragon Cultists.  Whatever this weapon becomes is up in the air.

I would have it be a gun, but I don’t know if the DM would permit it.

Weekend Report, 27-28 Mar 16

Saturday Table, playing as Linka, Lost Mine of Phandelver, 27 Mar 16

Stream:  https://www.youtube.com/watch?v=Kjq7CfRWmLY

LinkaSketch10I wanted to delve more into Linka Windstorm’s character in this session.  However, there was some traveling salesman wanting to switch my energy supplier.  Note to those who need to work in that particular vocation:  Allow people to reschedule or have a card where you can apply online.  Some of us would be busy when you knock on our door. Like having dinner, or streaming a D&D session!

Linka is similar in nature to a certain famous Pandafolk Brewmaster (or rather Pandaren, and now she shakes her ample booty now since Blizzard committed the sin of caving to SJWs, on top of trying to get me addicted to Warcrack!  The company can blaspheme the Holy Ghost and be more redeemable in my sight now.) who’s not far from her ever flowing barrel of her homemade brew.  A brew she’d just looove to share with her crew, even to the point where she holds drinking contests with anyone in the tavern in Phandelver.  Makes for excellent opportunity for gathering information, which she does so with relish.  She also ranked third in the subsequent drinking contest.

The rest of the session dealt with facing the Redbrands directly, so they charged right into the hideout and took everyone out.  At this time, I was wondering how to play the game, and it deals with whatever or not treasure is combined or just claimed by whoever gets at it first.  Linka at this time is just someone who wanted to make sure that her needs are taken care off—and that she can keep buying the needed brew that she’s constantly drinking (Which comes in handy since she’s sharing tank duty, much to the chagrin of Linka’s poor hit points.  At Level 3, she can spend a ki point to get THP).

She’s also very boisterous, as illustrated at the start of the session, where she greeted the newcomer with a brew and a bear hug.  Then there’s the moment where she slapped someone in the back so she can get him to taste her custom draft.  This comes to no surprise then, when they found that waterproof satchel in the cistern (Area 1 on your maps) she just swan dived into the water, getting the satchel for herself and shaking off the water from her fur like a dog.  (She did the same to several pouches from the riff raff and a red cloak she thought was cute.)

I only wished that I wasn’t acting so autistic during this session, but then again, that damned telemarketer threw off my train of thought.

Sunday Table, Playing as Justin, Hoard of the Dragon Queen, 28 Jun 16

Video:  https://www.youtube.com/watch?v=ktdbdr5TvUY

I labeled the Video with a Caution, “Drama Ahead.”  I don’t use it in a denigrating tone, though.  Over the course of a day, someone gets emotional out of no thought of their own, and causes an otherwise decent session to get derailed.  I liken them as thunderstorms in interpersonal relations; it’s best to just lie low and let it blow over since you’re not a direct part of it.

This particular drama dealt with the splitting of the party since last week.  If it weren’t for the split, I would’ve told the NPCs to hold up so that the others can catch up, but Claire wanted to lead them to the keep, while the others were still interrogating the goblin.  Justin made a snap decision and went with Claire.

“Lathander told me to guide them to the keep, that’s all I have to say,” Justin said in his defense and just held his peace from there on out.  He managed to ignore the berating from the other party members (IMHO, both parties were in the right.) until Ildar’s mention of hamsters and Tail-Chasing caused him to fall on the ground laughing.  (The two must really like each other by all the bickering they give each other.)

Claire, however, went into what some might call histrionics in defending her actions.  Up to the point of salt.  When cussing on the table is heard, you can be sure that the Roleplaying has gone into Drama territories.  So much so that the poor player has been kicked out of the party afterward.  Regretful.  Justin really liked Claire.

The rest of the session proved a lot smoother thanks to hindsight and the lack of having to escort NPCs.  Justin managed to surprised people by showing a bit of healing magic combined with his usual engineering.  (If you haven’t seen his sheet. Justin got his connection to the arcane Weave through divine means, and while learning how to draw on this energy, he learned Cure Wounds and Healing Word, both of which may prove useful in a pinch.  There’s a chance that he’ll be a second healer in the party next week.

The main problem with the session wasn’t the drama, but the battle with the pair of Rat Swarms.  We were bottlenecked in a tunnel and weren’t properly prepared for battling swarms.  Justin had to use his healing skills in the encounter, which proved more useful than his hand crossbow.  He’ll make a note to find some other options for next week:

Chris Perkins brand Green Flame™ Alchemist Fire, anyone?

 

PC Session: Hoard of the Dragon Queen, 20 Mar 16

Video:  https://www.youtube.com/watch?v=FdaaJ6EaWX0

I’d like to thank Spacehamzter Boo for the copy of Tabletop Simulator, which this campaign uses.  He’s always been inviting me to play at this venue for some time, but I haven’t had the funds for it.  As far as initial verdict goes, it’ll never replace Roll20.  It has a much better interface, especially for Job #1 in a venue, Dice Rolling, but the visuals in Tabletop Simulator are off the charts.  I might use this to illustrate gameplay.  However, I’ll stick with Roll20.  Besides, I can invite new players and they didn’t have to pay anything to jump in and play.

In this campaign, we’re going through the Tyranny of Dragons storyline, and I’ll be playing Justin Mercurial in this campaign.  As some will know, and I’m saying this to remind myself to do the rest of the proofreading, Justin is the patron NPC in the Living Parnast series.  He’s an artificer who’s going to revolutionize the Realms with his inventions.  In this campaign, he’s considerably younger, and he’s with Ildar…yes, that Ildar…to investigate some Sundering-related rifts in the Realms, one of which he fell through.  The Attack on Titan image on top is there because I see him dressed similarity to Levi.  Only with better hair, a nicer personality, and a mechanical mimic instead of that ultra-cool 3D Maneuver Kit, which he might be constructing during this campaign.

(I’ll be making illos on both Young Justin and Linka sometime this week)

It didn’t take me long to be in character during this first session, and it’s not because of his stutter:  He got 25 XP just for snoring during Ildar’s introduction.  The paladin’s attitude toward the young artificer doesn’t appeal to Justin anyway, which will create some interesting friction (and some comedy from “The Luggage.”  Yes, the trained Mimic is in the game as well.) Thankfully, the other worshipper of Lathander, Claire Valentine, is friendlier, and the two decided to run off to guide the family rescued early in the session while the others went on for glory, combat, and eventual fails.

That explains the meandering I was doing later on in the session, since I was in the split-off party in the second combat.  I had my own defense in my actions:  We were supposed to rescue innocent people from danger.  Unspoken is that Justin and Claire like each other.  Whatever their relationship goes anywhere is still up in the air.