Category Archives: #DavidFuckedUp

Tubthumping

I get knocked downBut I get up again. You’re never going to keep me down” — Chumbawamba – Tubthumping

That lyric tends to be the story of my life at times, such as this week.  I got so much stuff come my way this week back at my apartment that I didn’t get the chance to plan any of my sessions, so I had to call them off.  Especially the Friday one for good reason:  The Friday group is about to enter Castle Ravenloft, and I have to prepare the entire location with all of my changes involved.  This is something I’d want to get right and couldn’t do that this week.  I can do it the next one.

At least the people playing are understanding.  Disappointed, but understanding.  They know I’ll be back this coming week.

As the graphic says: Fall Down Seven Times, Get Up Eight.

Item:  DriveThruRPG Update

Pay What You Want seems to be the best way to go for me as far as support.  As I said every now and then, nothing encourages me than someone handing me a cup of coffee, a Kickstart, or any other small item.  Sure, I’d love to pay a bill or two from this, but if I just get enough for a Starbucks run, it’s a big confidence boost for me.  It’s why I have a dust-encrusted tip jar on this blog in the first place.  Hero’s Hideout also gives me a little credit every week I DM, which I can buy something form the cooler.  Much appreciated.

And now I’m getting some love from DriveThruRPG.  Over $10 US so far.  It’s not much, but it’s better than what I got form DeviantART, and I can never thank those who donated enough.

By now you know of the Homesteading Mechanic I’m using for one of my homemade mechanics.  Last week, I also released a couple classes into my DriveThruRPG account as well:  My take on the Artificer Class called the Engineer (a stand-alone variant of the Wizard Class that focuses on magic items, borrowing some features from other existing Artificier classes and compiling it into an easy to understand option) and the Jester, a hybrid Rogue-Bard class for the class clown in the party.  Both have already been well received, and will have some revisions and additions in the future.

The success I’ve been getting will keep me making stuff for DriveThruRPG.  I’m already making plans for a periodical publication for the site. I have several player options that are too small for one item, as well as some essays on my campaign creation in my campaigns, both official and homemade.  I might even toss in some short story, artwork, and maybe even have some comic pages thrown in there.  If I can, I’ll have this catch-all publication put into DriveThruRPG, but if there’s any other developments I’ll let you know.

There’s also plans for a Dungeon Master’s Guild publication as well:  By far my most favorite campaign is Curse of Strahd, especially with the response I get form my tweaks for it.  As the campaign progresses, I’ll be making a document listing the changes for this alternate storyline for the campaign.  I’ll fill you in on the progress as I go.

Item:  My first product review:

Limitless Encounters: Haunted Locals

As you would guess, I’m looking for ways to fluff up my Curse of Strahd campaigns, and have been diving into the DM’s Guild for ways to throw all these curves to my players.  While looking for such inspiration, I was invited by Limitless Adventures to review one of their publications.  I chose Haunted Locales for my interest.

The document, as common throughout their site contains about ten premade encounters for various locations, like a cemetery, crypt, haunted house, or some other related place.  All of them can get plugged into your Curse of Strahd campaign with little to no set-up, although someone like me can further tweak them to make them just right.  The bigger feature here is the ‘Further Adventure’ hooks that take the encounter here and offer suggestions on any future scenes.  Example:  There was a ghost who couldn’t make his last will and testament in time.  The PC can aid the ghost in making this last will, after which the ghost can move on to the afterlife.  He leaves behind the written will and…did the ghost will anything to the party?

I can pan through this document and only think of possibilities for my campaigns.  That is something I’m looking for in something I can use.

The only thing I can take away from is the format of the Monster Stats.  I understand using simple formatted text to create stat blocks that are printer friendly, but it could use some improvements, such as larger fonts for subheaders {“Features”, “Actions”} the inclusion of horizontal lines to break up the sections, and returning the attributes with the rest of the text.  I can see how the writers try to make better use of space by moving the attributes to a corner of the block, but the location didn’t make for a better readable block.  For me, formatting it similar to a Monster Manual block is better on the eyes.

I use Statblock5E for my Monster Stats, which produces a very readable copy to export into my documents.  It’s easy on the printer, in spite being in color, and if you know some basic CSS you can easily make a monochrome version.  (I might do that sometime if nobody else beats me to it.)  If I need to scrape the barrel, I have a form in Microsoft Word for my character sheets which I can use for Monster Stat Date if need be.

Of course, that’s just my two bits, but if Limitless Encounters is looking for places to improve, I would suggest improving their stat blocks, everything else is a rich source of inspiration for me to use.

D&D report, 2-3 Apr 16

This week was pretty much empty, and I kinda knew this would happen once I woke up on Wendesday.

I can be very punctual on Sessions, even if I need a stomach full of Kickstart to get me going, with one exception, weather.  It takes some very strong weather to get me to cancel something, and they come in two kinds, electrical and icy storms.  I can trudge through rain and snow pretty well, but if it’s raining ice or spitting out lightning bolts every five seconds causing power outages, I call things off.

There was a major storm that delivered three to four power outages on Wednesday, thank the Gods for surge suppressors.  But it was enough for me to move the last session of Death House til today (6 Apr 15)

The two DM sessions were also a wash, and I would have to say that the Thursday session is finished.  The collection of players were reduced to below four, which is my minimum for a decent campaign, and since it was during the second part of Dreams of the Red Wizards, it wouldn’t be proper to add new players because of all the backstory they have to go through first.  So my Thursday table is canceled until further notice.  I’m currently looking for a replacement campaign and I might use this opportunity to playtest Living Parnast with it.

The two PC tables

Saturday:  Lost Mine of Phandelver, playing as Linka
Video:  https://www.youtube.com/watch?v=UgzYvb07m3s

Sunday:  Hoard of the Dragon Queen, playing as Justin
Video:  https://www.youtube.com/watch?v=Fg7rbON5K2w

In both videos, even though I was pretty much into the game, you can tell that I was being naughty in the latter events.  Such as my tendency to troll the table.  Inspired by the dreaded Elk Incident, I tried to play some video (and one soundboard) to hear over the Teamspeak.   You’ll probably hear it better on the video because I record my voice through a webcam.  (It might be the cause of the sometimes shoddy quality of the sound, I’ll rectify that once I get the funds.)

I have to admit that I find myself more engaged when I’m in the DM’s chair.  In that position I need to fully engage myself in the gameplay and don’t have the need to distract myself when it’s ‘not my turn.’  As a PC, I do, especially in encounters where you track initiative.  (Sometimes I even space out, something I always find embarrassing.)  Later on when the session goes into the third or fourth hour, I even tend to start multitasking when things that needed to be done pop up which can’t be ignored.

I hope to improve on that in time, especially when I’m now saving these tables for prosperity’s sake.  Maybe I should have a side view with a sketchboard so I can draw some sketches on the scenes found on the table.  Or something that’s more connected.

Either that of find out how to Teamspeak Troll better.  Heh heh heh.

D&D recap, week of 2-4 Mar 16

I had an appointment on Thursday afternoon so I only had two sessions this week.

Item: Encounters, Out of the Abyss, 2 Mar

I would’ve made this a tougher encounter, the Beholder encounter over at the Vast Oblivium, but I knew that there’s going to be a lot more campaign going on. Enough campaign for me to change my tactics and create more abbreviated sessions where I skip over the travel from area to area.

Maybe I shouldn’t stretch the transitions out like I did here, to show the progress from one point to another. Lesson learned? Perhaps, but then again, there’s a reason why I designed the Travel Track engine to speed up travel: I take some shuffled playing cards and line them up in a row. The party goes from one end to the other card by card, black means keep going, red means something happens. I created this for Living Parnast, and it will be needed for the Encounters table, no doubt.

Next session will show the final stage of the aforementioned Alice insanity that some of the NPCs in this campaign have fallen into: The Court. That’s when a group of people who have their identities transformed into the characters in the Lewis Carrol novel get together, create their own perpetual tea party, and crank the Faerzress in the Underdark up past eleven and into the twenties. The party runs into this Court because someone in the party wanted the Dawnbringer weapon, and I had to modify the Lost Tomb of Kharem in order to give the party a challenge in getting it.

I just hope I didn’t throw them into the wolves with my custom fluff.

The next session will create a pause of Out of the Abyss because I wanted to have the Death House adventure in March, which will lead into the Curse of Strahd campaign. This will take about three weeks, after which I’ll finish up Out of the Abyss and just do the main encounters of the module before moving on to Curse of Strahd. With luck, I can start on that campaign in June, which will give me some time, during the two months delay, to tweak the campaign to my style of DMing.

Item: Princes of the Apocalypse, 4 Mar

Exported Stream: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfwgBNj56THvUA9y-8WxkxN

Ever sat down on what you’d think will be one of the better streams on record, only to have it blow up in your face because someone said something that created a hyuge drama? Happened to me tonight.

I don’t blame anyone on when this happens, especially when I had no control over the situation. I’m just the idiot behind the screen, I have no control over what comes out of the other players’ mouths, and I certainly didn’t see any of the newer players that got invited in settling into the table and using Call of Duty type behavior to break the ice. At first I thought it was weird that someone pulled out a $20 bill from an ATM and noticed white powder from it; in afterthought, I would’ve gone, “Hey, drop that bill, isn’t that how The Division got started? I don’t want you dying IRL in mid-stream!”

However, I would have to channel my Steve Rogers and go “Language, kiddies! We’re in a public stream,” when a returning player used a non-PC term to get friendly with another wizard. You’ll hear it early in the exported stream, which I had neither the technology or the desire to edit. Never had, never will. Sure, it’s used as a cordial greeting, but it’s clearly a bit past the boundaries. Note: The returning player—Denzil* by name—just got out of Basic Training, and I have a rule that, if you’re actively serving or a Vet, and want to play D&D in my table, I automatically invite you in. It ain’t every day I get to support the armed forces, and squeezing one in will be my best way to do so.

But “For Gosh Sakes, Watch Your Language!” There may be children present. Or recruits.

However, it was enough for some of my players to storm out of the game. Leaving me to sigh while scrambling to salvage the session. It consisted of the first part of the Scarlet Moon Hall scene with a big multi-stage encounter that led the party into interrupting in all intents and purposes The Wicker Man.

Then Denzil decided to raise two of the cultists that wasn’t getting pulverized into goo into his zombies. Regardless of what kind of DM I am, I doubt that any of the cults, including the Cult of the Eternal Flame, would’ve stand by and let that happen. Strahd von Zarovich might. But not Vanifer. She’s going to be locked on to that poor unsuspecting (??) necromancer and his once-a-session Monster Chunking Game Breaking Death Knight.

I almost had it in the second campaign where I had Elizar Dryflagon and his remaining cultists send fireball after fireball into the wizard’s head, almost killing him. In the end, the party had to flee before it was time to re-roll another character, which means that Elizar will have a Round 2 to prepare, and ooooh, will he prepare. He knows what he’s going up against, and he knows how to deal with such a creature. We’re going to have fun this coming Friday, drama notwithstanding.

Coming back to the drama. I wish these things don’t happen as often as it were, and I do my best to be as accommodating to different player styles as possible. All I ask is that the players don’t intentionally be total jerks; in fact, I quote Will Wheaton’s Law twice in my rules for just this reason. Of course, there’s the factor of people not knowing what’s would be inappropriate to another player until after the fact. Even if you try not to be offensive as a rule, mistakes will happen. (In fact, the quickest way to offend me is to bend over backwards not to be offensive and ‘College Safe’ all the time. My D&D table should be a place where people are safe to explore ideas, not be spared from them. Again another idea behind Living Parnast.)

The people who left cared very deeply about the lore they were building about their characters and felt that said lore were being ripped to shreds by the temporarily “Call of Duty” emulation. If there were enough time and cooler heads, I’d like to have a short discussion on how the different character lore can be, at the very least, peacefully co-exist. Or if that doesn’t work, have a secondary character made up that you can replace your first character with that is more palatable. Likewise, with Rule Lawyering, the bane of some people’s gaming experiences. Me, I don’t mind people looking up the rules on occasion, keeps me honest. I will request that, if you have a rule question or contradiction, make it a private message. ( /w gm [Insert Rule Correction Here] )  I’ll make the correction in the roleplay.

I only wish that I didn’t have to contend with people rage quitting because of something I didn’t have much control over. At least they didn’t see me any less of a DM, so I can count this up as the trials and tribulations of a successful Dungeon Master.

Here’s hoping that this next week is better. Although I feel like destroying something beautiful now. Another Pit Fiend, anyone?

  • I plugged in the wrong name before.  I got it fixed now.

Princes of the Apocalypse: 19 Feb 16

Item: Corrections in the previous post.

I had to make some corrections to the previous recap of Dreams of the Red Wizards, thanks to Zikuan, the player on the table that is playing Axel. (Yes the bunnygirl bot cleric)

Item: Death House update

I managed to write all of the twists I wanted to make in the Curse of Strahd launch events, and even took in some suggestions from Lex Starwalker to ensure that I do not have a surprise TPK during the event. Starting this week, you’ll be seeing some of my tweaks to this coming season, which will have their effects, not just in my customized Realms, but in the more canonized Living Parnast as well.

Item: Princes of the Apocalypse

Trigger Warning: Voice Chat Harassment

URL of Youtube Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcpR116VraLAM2BYaoRz8rU (Please let me know if I need to improve the audio more. I’ll be too busy preparing the next week’s sessions and sprucing up LP01-01, thank you in advance.)

Just when I thought that the adventure has been slowed down somewhat.

I did a slight retcon and said that the party managed to get to Beliard to get the greater restoration to poor Nightblade’s catnip addition. Once that chore was over, they party then returned to the water dungeon, otherwise known as ‘The Scene of the Crime,’ to get that water weapon.

I had it so that the weapon is protected by a pair of locks, each needing a key that’s on opposite ends of the dungeon. The got the first one that was guarded by a sleeping, then turned, beholder zombie with little to no problem.

Then they tried to cross the map to the opposite end.

In the middle of the map they encountered some Green Hags that attempted to use their baleful glare to kill some frightened player (they almost succeeded)

Then the druid thought he’d wild shape into a Giant Elk.

That was when someone who I’ll keep nameless decided to play this video. Over and over and over again.

Cue the second derailment in a row. We were all falling out of our chairs laughing. Some even called this session even better than the last one, where drugs were involved.

(Personal Note: In between belly juggling laughs, I was thinking to myself that this is what I was needed and missing in my previous attempts to get a presence in the tubes. If you’ve seen me for a long time, you’ll know how poorly I fared when making web comics. I wanted to get a response that will get me laughing like what I’m doing, and keep encouraging me to continue. I didn’t get that from deviantART, to say the least. I’m getting that in Roll20, Twitch, and hopefully feedback from Google+ on my D&D projects. This is why I made the switch in my plans for my life.)

I closed the session on a cliffhanger. The second guardian of the key was a Red Dragon. Young Red Dragon, because I didn’t want a TPK right away. At first he didn’t want to parlay, especially with that preaching Paladin of Lathander. But a successful CHA check later, and the Dragon agreed to a game of chance for the key.

Isn’t that a good cliffhanger or what? I really need to think about what to throw at the shlebs. Especially the one who was blowing Elk Calls for about an hour during this session.