Category Archives: YouTube

Updates for 22 May 16

Item:  Exit DM’s Guild; Enter DriveThruRPG

The biggest hurdle in my content creation is where to legally put it.  At first I thought having my beta stuff be in the DM’s Guild, while the original content, such as Æthercoil, be in another OneBookShelf site, like DriveThruRPG.  After talking with some people in charge of Wizards of the Coast, that’s impossible under the current guidelines:  Material in the DM’s Guild can’t be in a later DriveThruRPG document, and I doubt that modules set in the Forgotten Realms, or any other WotC-branded realm, won’t fit anywhere other than the DM’s Guild.

Hence my quandary, which I need to bypass, and here’s how I’ll do it.  I’ll be publishing all of my content in DriveThruRPG, starting with my first content, a homesteading system.  All of my material, both beta and official, will be published there, which is allowable because the majority of my material are setting-agnostic.

The main problem would be Living Parnast, which is my beta setting which is still set in the Forgotten Realms.  I’ll be still using this setting, but will only release it non-commercially on my web site.  In time, I’ll convert Living Parnast into the Æthercoil setting.

This plan will no doubt clear with all Terms of Services and keep me in the clear, so I can progress with the main business of working on content.   And doing recaps.

Item:  Hoard of the Dragon Queen

I haven’t had the chance to give an update on last Sunday’s session, since it was one of the slower sessions, and the recording got shredded.  As did this week’s version.  Apparently Tabletop Simulator and Infiniscene isn’t being very co-operative with each other at this time, probably by how more resources intensive Tabletop Simulator is.  (This is why I prefer Roll20, which is easier on the processors, at least mine.  You want me to get a better computer, I’ll be releasing my homebrews on DriveThruRPG on Pay What You Want.)  However, for those who want a more thorough recap than what I’m currently doing, the other players have compiled a log on Steam that will bring you up to speed.  I hope to have things go better tonight.

This Sunday had some more progression.  At the start—after some more shopping—the party reconnected with Leosin Erlanthar in Elturel and met Ontharr Frume of the Order of the Gauntlet, who talked more about the Cult’s convoy up the Sword Coast and the need for people to observe them.  Which is right up Justin’s alley since he’s more versed in reconnaissance than combat.  There was still some time before the convoy gathers in Baldur’s Gate, however, there was some side quests to deal with.  Such as gathering some Iron and Copper ingots that got stolen from a wagon heading to town.  The remainder of that session dealt with retrieving the metals.

As I said before, you can get the recap of this link, and if you want me to stream more Tabletop Simulator episodes, I’m going to need a better machine for that.

Item:  Curse of Strahd

Friday’s Table: https://www.youtube.com/watch?v=lfI8UtlSauM

The party has arrived into Barovia Village, and has discovered the main starting twist.  Since the table is streamed, I can tell you it here:  Instead of the standard being Ireena being the one bitten by Strahd, it is his boyfriend, a local Jock.  On top of that it wasn’t Strahd who bit him, but someone else.  The main goal is to find out who’s trying to out-Devil Strahd Von Zarcovish!  Of course, the best way to solve this case is to get an audience with the Count.  The best way to do that is for the Party to undergo the Fortunes of Ravenloft.

Before they do so, however, they need to bury Ireena’s adopted father and former Burgomaster.  After which, they plan to make a beeline toward Tser Pool, where Madam Eva is, and then to a place that nobody would expect a ‘run as written’ version of Curse of Strahd to be a safe space:  Castle Ravenloft.

I don’t run Curse of Strahd as written, however.  It can’t be any more telling then how I portray the Dread Lord.  During this table, I did hint at Strahd and Irenna being an item in the past, before she became the Burgomaster.   (“He made the mistake of confusing me for Tatyanna when we first met.  He didn’t realize it until after he bit me, and promptly apologized.  Demon or not, he has class.”)

During her time with Strahd, she found out as much as she could about him, his castle, and vampires.  She compiled everything into a book that is part Vampires 101, and Anne Rice style Romantic Vampire story.  I think I can show it in this blog now.

Item:  Lost Mine of Phandelver

Saturday Stream:  https://www.youtube.com/watch?v=i4N5MkO_rvI (This video might not be ready at the time I’m posting this.  Please be patient.)

While there was some progression, this session was when the player I’m screwing around with gets to screw back.

Me and Denzil are going some friendly competition; a matching of witch between a Power Player and a Creative Player.  This was counter to what happened the week before, where I took Denzil’s vampire character and de-vampired him!  Talk about your uber nerf!

Well, the Power Gamer on Friday is the Dungeon Master on Saturday, and he pretty much took it out on my poor Pandaren PC.  Linka got her clocked cleaned by a couple monks who were courteous enough to let her live.  One thing about Denzil, he appreciates me being a good sport.

The rest of my involvement in the campaign dealt with rescuing Gundren Rockseeker and having him tell the party of Wave Echo Cave, which is where the climatic chapter of Lost Mine takes place.  After which the party retired to Phandalin where Linka finds out is the sole ownership of Tresendar Manor.  I could see her staying here and setting up her own brewery here.  If, however, she isn’t helping out with a tinkerer building an OSR version of the Iron Man suit and causing successive explosions!

The latter parts of this session deals with another case of two Power Gamers butting heads.  Not only that, it was Denzil and Claire!  We all know the dramas those two had during my Princes of the Apocalypse stream, right?  But this time it ended on a happy note.  What Claire wanted was a boon for her character, and wanted to be tested by Eilistraee in the process.  She lost once before I clocked in this session, and her character became a Drider.  She tried it again and at first I continued streaming against my better judgement, but Denzil relented, and decided that Eilistraee was merely testing her instead of curb stomping her.  (Something poor Linka knows too well.)  She got restored with her devotions switched from Lolth to her daughter, and she got a sentient sword in the process.  Ahhhh, a rare happy ending to the session, and a Drama Storm averted.

That’s something I’m planning on with my Friday Curse of Strahd session.  Claire wanted her character to have a similar test, but Barovia doesn’t have the same connections to any Deities as Faerun has.  I can’t tell you any details right now, but if there’s anyone who’s going to be testing anyone in Barovia, it’s going to be Strahd himself administering the test.  Fsk Lolth!  Hell, Fsk the Lady of Fsking Pain.  You’re in Strahd’s Realm, beeaatch!  Want to see those two go at it?  Two virtual demigods who can give you fates worse than death and stuff you into demiplanes for eternity?!

I didn’t think so.

D&D recap, Week of 20-24 Apr 16

Item:  Curse of Strahd, Encounters, Apr 20

This week in the staggered seasons saw the begin of Curse of Strahd proper.  I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over.  I have a map of it here.  The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.

Iriaebor

People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there.  (I use the “Werewolves in the Mist” adventure hook to get the players in the game.)  Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should.  It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak.  The party found that out the hard way when one of their party members—John’s character—got the disease.  Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed.  Normal cure spells will only cure at a cost of Attribute loss.  In order to have a cure that isn’t worse than the disease, you need one of two items:  A lot of belladonna plants, or the blood of the werewolf that did the biting.  Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.

The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village.  They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:

Hail to thee of might and valor!

I, the Burgomaster of Brovia, send honor to thee.  I have heard that you are coming, and I call to you to ask for assistance.

My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him!  He languishes from the wound, and I would like him saved from this malady.

There is much wealth in this community.  I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come to us in our time of need.  All that I have shall be thine!

….er, within reason, that is.  I do have standards after all.

Ireena Kolyana, Burgomaster

Yes.  Ireena is the Burgomaster.  And that’s the first of the changes.  You might get the chance to see more in the coming months.

Item:  Princes of the Apocalypse, Friday, 22 Apr

This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table.  It happens, I assure you on this.  At least I have a more creative way to create a RFED scenario.  Most people would just sic Tiamat on the party.  At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.

Claire, the resident Trans player in my group, had a better scenario:  The Lady of Pain.

25-Lady_of_PainThe Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities.  She just sits by herself in her little world, and only drop in front of someone to fuck him or her up.  At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life.  If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”

When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.”  Yes, she does talk in my world) into a one on two battle to the death.  It took me a lot of doing for me to make this a fair fight.  I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.

In the end, after the battle, where Denzil’s character got killed.  The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.

Lessons Learned in this campaign:

  • Power Words Kill and Stun are banned! Power Word Heal is still permitted.
  • Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls.  But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
    • That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
  • Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them.  I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much.  Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here.  Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven.  Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities.  I can still make them.  I just don’t see them as my best work.
  • I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
    • I might just add in a stray dungeon or two in the case it’s needed
    • The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
    • I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
  • That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.

Item:  Lost Mine of Phandelver, Saturday, 23 Apr

Video Link:  https://youtu.be/g0tJCXyX_IE

I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.

Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ).  So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.

Or rather poor Linka, my pandaren.  She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures.  You really have to see the video to believe what happens.

Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch.  One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress!  I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.

What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing.  You can never prepare enough.  Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two.  Or less.  Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session.  (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky.  That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.

If all goes well, you might be seeing me stream some of this planning this week

Item:  Hoard of the Dragon Queen, Sunday, 24 Apr

By this time, I’ve decided on the next Kaizen improvement for my streaming:  The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course.  I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures.  This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.

It’ll also help with listing the videos in these recaps.

In this session, the party has arrived to the Raider’s Camp.  While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn.  Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party.  Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”

The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage.  Right down to the wooden teeth and tongue.  It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion.  It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.

Something tells me I should fear the worst with Justin’s companion.

Item:  New Adventures

With the RFED incident, I no longer have any running campaigns at the moment.  Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables.  On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications.  Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms.  These will include mechanics that I’ve designed that will go into Æthercoil.

With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.

My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD.  I hope to include streaming some sessions on Photoshop as well as I work on some art.  Finally.

D&D report, 2-3 Apr 16

This week was pretty much empty, and I kinda knew this would happen once I woke up on Wendesday.

I can be very punctual on Sessions, even if I need a stomach full of Kickstart to get me going, with one exception, weather.  It takes some very strong weather to get me to cancel something, and they come in two kinds, electrical and icy storms.  I can trudge through rain and snow pretty well, but if it’s raining ice or spitting out lightning bolts every five seconds causing power outages, I call things off.

There was a major storm that delivered three to four power outages on Wednesday, thank the Gods for surge suppressors.  But it was enough for me to move the last session of Death House til today (6 Apr 15)

The two DM sessions were also a wash, and I would have to say that the Thursday session is finished.  The collection of players were reduced to below four, which is my minimum for a decent campaign, and since it was during the second part of Dreams of the Red Wizards, it wouldn’t be proper to add new players because of all the backstory they have to go through first.  So my Thursday table is canceled until further notice.  I’m currently looking for a replacement campaign and I might use this opportunity to playtest Living Parnast with it.

The two PC tables

Saturday:  Lost Mine of Phandelver, playing as Linka
Video:  https://www.youtube.com/watch?v=UgzYvb07m3s

Sunday:  Hoard of the Dragon Queen, playing as Justin
Video:  https://www.youtube.com/watch?v=Fg7rbON5K2w

In both videos, even though I was pretty much into the game, you can tell that I was being naughty in the latter events.  Such as my tendency to troll the table.  Inspired by the dreaded Elk Incident, I tried to play some video (and one soundboard) to hear over the Teamspeak.   You’ll probably hear it better on the video because I record my voice through a webcam.  (It might be the cause of the sometimes shoddy quality of the sound, I’ll rectify that once I get the funds.)

I have to admit that I find myself more engaged when I’m in the DM’s chair.  In that position I need to fully engage myself in the gameplay and don’t have the need to distract myself when it’s ‘not my turn.’  As a PC, I do, especially in encounters where you track initiative.  (Sometimes I even space out, something I always find embarrassing.)  Later on when the session goes into the third or fourth hour, I even tend to start multitasking when things that needed to be done pop up which can’t be ignored.

I hope to improve on that in time, especially when I’m now saving these tables for prosperity’s sake.  Maybe I should have a side view with a sketchboard so I can draw some sketches on the scenes found on the table.  Or something that’s more connected.

Either that of find out how to Teamspeak Troll better.  Heh heh heh.

Princes of the Apocalypse: 19 Feb 16

Item: Corrections in the previous post.

I had to make some corrections to the previous recap of Dreams of the Red Wizards, thanks to Zikuan, the player on the table that is playing Axel. (Yes the bunnygirl bot cleric)

Item: Death House update

I managed to write all of the twists I wanted to make in the Curse of Strahd launch events, and even took in some suggestions from Lex Starwalker to ensure that I do not have a surprise TPK during the event. Starting this week, you’ll be seeing some of my tweaks to this coming season, which will have their effects, not just in my customized Realms, but in the more canonized Living Parnast as well.

Item: Princes of the Apocalypse

Trigger Warning: Voice Chat Harassment

URL of Youtube Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcpR116VraLAM2BYaoRz8rU (Please let me know if I need to improve the audio more. I’ll be too busy preparing the next week’s sessions and sprucing up LP01-01, thank you in advance.)

Just when I thought that the adventure has been slowed down somewhat.

I did a slight retcon and said that the party managed to get to Beliard to get the greater restoration to poor Nightblade’s catnip addition. Once that chore was over, they party then returned to the water dungeon, otherwise known as ‘The Scene of the Crime,’ to get that water weapon.

I had it so that the weapon is protected by a pair of locks, each needing a key that’s on opposite ends of the dungeon. The got the first one that was guarded by a sleeping, then turned, beholder zombie with little to no problem.

Then they tried to cross the map to the opposite end.

In the middle of the map they encountered some Green Hags that attempted to use their baleful glare to kill some frightened player (they almost succeeded)

Then the druid thought he’d wild shape into a Giant Elk.

That was when someone who I’ll keep nameless decided to play this video. Over and over and over again.

Cue the second derailment in a row. We were all falling out of our chairs laughing. Some even called this session even better than the last one, where drugs were involved.

(Personal Note: In between belly juggling laughs, I was thinking to myself that this is what I was needed and missing in my previous attempts to get a presence in the tubes. If you’ve seen me for a long time, you’ll know how poorly I fared when making web comics. I wanted to get a response that will get me laughing like what I’m doing, and keep encouraging me to continue. I didn’t get that from deviantART, to say the least. I’m getting that in Roll20, Twitch, and hopefully feedback from Google+ on my D&D projects. This is why I made the switch in my plans for my life.)

I closed the session on a cliffhanger. The second guardian of the key was a Red Dragon. Young Red Dragon, because I didn’t want a TPK right away. At first he didn’t want to parlay, especially with that preaching Paladin of Lathander. But a successful CHA check later, and the Dragon agreed to a game of chance for the key.

Isn’t that a good cliffhanger or what? I really need to think about what to throw at the shlebs. Especially the one who was blowing Elk Calls for about an hour during this session.

Dreams of the Red Wizards Recap; 18 Feb 16

Before I get to the recap, some update notes:

Item: The Curse of Strahd Launch Event.

Thanks to Dragon+, I was able to download the Launch Event PDF, Death House, which I’ll be running in Hero’s Hideout, and possibly later on in Roll20. I’m happy to report that I’ve already added my embellishment to the module. Granted, I haven’t changed the main part of the module itself, but I did change the location of the Death House, using my concept I mentioned earlier about bringing Ravenloft to you, and not you to Ravenloft. I’ll show some of my changes for the Curse of Strahd season later on in my blog, but I can tell you right now that there’s a haunted house in Baldur’s Gate (Mandorcai’s Mansion, by name) that’s really going to get a solid trashing. Both by the Mists of Ravenloft and by moi.

Item: Video Export Kaizen

It’s come to my attention that the player’s voices are a bit too quiet for the videos, which is what one of those players have told me. While I couldn’t do anything for this post’s stream, I did make a bit of a correction, by adjusting the chat volume on Teamspeak. Hopefully this fixes the problem for tomorrow’s post. Special thanks to Spacehampzter for pointing this out to me, and I hope that he will continue to find things that needs fixing, because even though I keep an eye out everywhere myself…I’m just one man.

Item: Dreams of the Red Wizards

Video URL: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfzpMohAba3htiQlZB69GGk

How do you get a bunch of adventurers who don’t claim to be heroes to go do something heroic?

That’s the question I had to ask myself in the middle of this session.

By now the area between Daggerford and Waterdeep is going to hell. This will especially be apparent when they come to the end of the session. By now, the Thayans have opened a link from Thay’s Doomvault—an installation of great necromantic power in the Magocracial country—to the Firehammer Hold in the Sword Coast, and the Red Wizards are beginning to spread their undead to bring Faerun down to chaos, using their necromantic magic that uses the worst parts of both the classic magical source and stupid zombies and the virus-type spread and fast zombies.

I want to have the campaign transition to Dead in Thay where the party heads over to defeat the Red Wizards, hopefully once and for all. I gave them multiple examples of how the zombies will spread all over the world if they don’t do something about it. I even had Syranna show up in this session and told them that they need to head to the Doomvault, take out a lich, and have a big reward of being a part of a land of great leaning and power…

…and all they say is “What’s in it for us?” Some of them even say that they’ll just move away when the zombies come, and you know how far south that turns out.

You can hear me groaning over the playlist.

In the end, I had Syranna give them anti-undead weapons and 1000 Plat to give them enough incentive.

That was enough for them to at the very least drag them into the latter parts of this campaign.

The party returned to Firehammer Hold and made it to the trap in Room 18 (Deep Duerra Cave). I had the trap replaced with something that looks innocuous, but is a whole lot sinister. Our bunny girl cleric, Axel, PTSD running through her circuitry, decided to touch it, with the intention of using it for some purpose or another.

The crystal teleports her to Room 25, alone, where she saw this:

This room has a corner fireplace that has a mantle adorned with a carving of a sword surrounded by two spiraling flames, actual flames that twist and bend in an unknowable pattern, over which a broken crossbow bolt that has been painted in blood that is still dripping down into the reddish fire. In the southeastern part of the room sit a large bed and a chest. A tall cabinet and an orante desk with a high-backed chair stand near the north wall. All of the furniture looks warped and transformed to resemble an abomination of flesh and bone. Many metal instruments and glass containers are thrown everywhere, including a burner, spoons, bottles, flasks, and alembics. In the northeastern corner, still bound by shackles, is Jekk.

Or rather, half of Jekk, from the waist up. His guts are hanging off of his cavity where he was sliced in two.

That’s what you would’ve seen, of course, if it weren’t for the Pit Fiend standing in front of you, with a shit-eating grin, saying, “I just knew you’d come.”

What happened next would be the most awesome play that I had to wave off:

With the use of Lucky and an Action Point, she was able to throw the Card of Balance (one of the Cyphers that I gave them) at the Pit Fiend.

The fiend would’ve turned into an Angel, a polar flip on their alignment: Just like the card said.

Then Axel did the similar attack…with a clone cypher, making two such angels.

That would’ve been the most awesome maneuver I have ever seen, something that would really make me stop the session so I can think up something to work from this…..

….then someone else claimed that they had the Cyphers in question, not Axel.

There was an argument, and I made my own DM’s call in the best way I know how: A coin flip.

….which fell against Axel.

Ever seen a big game-changing touchdown play get called back because someone Held? It was like that.

Needless to say, the Pit Fiend wasn’t happy with the retcon, and proceeded to pummel the poor little bunny into oblivion. She was sent flying into a hallway while the other party touched the teleportation stone to join in what will probably be their eventual ass-whooping.

But I’ve seen parties take out Kaiju in little more than one round, so I’m not counting the TPK until I succeed.

But man, if that coin would’ve fell the other way….talk about your ‘what could have been.’ It’s those times that I really appreciate being a DM. (It certainly not trying to poke at my players to get a move on, is it?)

Week of 7-13 Feb 16, part 3

Item: Princes of the Apocalypse, 12 Feb 16

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxeR6pKmTJvFEUMmFR9lWYSG

Trigger Warning: For some people, this is the best D&D session ever!

I say this because some people think it’s because of some prime action, or a major plot point, or a beginning or conclusion of an epic storyline. Apparently, there’s a part of me who thinks that a D&D session isn’t good unless I’m hiding behind the dungeon master’s screen laughing and crying at the same time, feeling the insanity of my players like Steve Harvey’s Family Feud. This has got to rank up here with the infamous ‘-cupine’ incident.

It started innocent enough, though. The party progressed toward the third elemental weapon.

I should’ve seen that I’m going to have quite a time when the RNG gave me a dragon encounter, and not just any dragon encounter.

Remember that young green dragon who got blown into the Dessarin Valley? From Dreams of the Red Wizards?

Guess what the Princes of the Apocalypse party met.

Fortunately, the dragon was in no mood to attack. He was too woozy and disoriented to fight. The party decided to make friends with the wyrm, offering it a small allotment of coin and even sending a healing spell that way.

At this point, I have to put up one of my hidden rules in campaign design: No Two Dragons are alike.   Just because they’re a chromatic doesn’t mean that they are cookie cutter identical in temperament and personality. Some Chromatics are good, and some Metallics will end up evil. With this dragon, he just wanted to set up a simple hoard and live somewhat unmolested by adventurers. He’d might go as far as to say, “Listen, if I hand you a weapon from my horde, would you’d just leave?”

I don’t know if he’d do that, but he will remember the party’s good deed, and will return the favor in a future session. Oh, and by the way, and there’s always an ‘oh by the way,’ that qualified as a non-violent resolution: The XP for that encounter got doubled. I reward those who think outside of the “Open Door, Kill Feeb, Take Treasure, Lather, Rinse, Repeat,” mentality.

It’s part of how I design the Living Parnast series.

The campaign went on toward Beliard and a nearby marina where I had some boats ready for the party; the wizard who made the Stone to Flesh spell offered the party the boats and a Stone to Flesh scroll for their troubles.

I didn’t see the danger sign when they arrived into the dungeon where the water weapon is located. I did see the sign that said that the weapon is behind two locks, and the party has to find two keys to unlock it.

Then the party walked into an Earth Elemental, just minding its own business.

The new lady in the game (and yes, there are women on the internet and they play games that I DM in—Fuck You, Anita!) cast Plant Growth on it.

Producing Catnip. And Marijuana. And Poppies. And Mushrooms. And I think someone was making LSD in the corner just for kicks.

Note that one of the members of the party is a catfolk during this.

Also, I haven’t even touched the part about the two druid characters wanting to get it on every five minutes!

The video speaks for itself. I couldn’t Dungeon Master for thirty whole minutes because I was too busy laughing. I was on the floor laughing. I was laughing like someone who has completely lost all sense of reason, the kind of laugh that makes people want to call ‘those nice men in those clean white coats’ to take me away, but I was having the best laugh I had in months.

It was hilarious, and offensive, and funny, and irrelevant, and a riot, and righteous, and good. That is what this game means to me, that I don’t have to even stay on any track and still claim to have a good time.

I might never be admitted into any D&D Hall of Fame as a Dungeon Master, I might not even make a living off of it. I might be content to just break even with Living Parnast, but it’s a thing I enjoy doing, which makes it—and scenes like this—all worthwhile.

The number one rule of being a DM is that, above all, make sure that the players are having a good time. It’s different in each group I’m in, and it will be more apparent now that I’m saving the streams on YouTube. If the party isn’t having fun and having a good time with their three hours and change they’re giving here, what’s the point?

It sure beats whipping each other into a political fevered frenzy over some candidate they’ve been told that their existence is intolerable to them personally, right?

Cthulhu 2016

 

Week of 7-13 Feb 16, part 2

Item: Youtube Stream Saves

It took me a long way to get to this point, longer than I care to think about, but I’m now going to save my streams—an important suggestion—to from twitch to YouTube. You’re now able to see previous streams, and I added YouTube to the main directory.

The reason why it took this long for me to do this are twofold. At first, I thought that twitch saves about two weeks’ worth of streams already. They do so, but not publicly. They must’ve known that I’d be screwing up on the streaming. The second part is that I’ve been screwing up on streaming. It took me a while for me to get the streaming set-up right. I had major problems with OBS because I lack the power in a single machine to do everything. However, I still have an older machine (a five-year-old dual core) and a notebook that doubles as my computer screen, which I inherited last year.

I now have all three machines sending to Infiniscene. My main machine (the AMD A8 with a dual screen) is sending the Roll20 table and my voice over a web cam. My tablet is doing the Teamspeak work, sending audio from the other players, and my dual core is doing the controls and monitoring the Twitch Chat. Using these three machines with the Charter internet, (I’m still jazzed about how fast I was able to download Japan’s Sasuke (The original Ninja Warrior) 2015 at a rate of 1 Meg a second; that video was 6 Gigs large!) I’m finally able to create a stream that’s good enough for me to actually save for the web. I’ll be doing so starting this week.

As you would expect, and I expected this as well, that my forway into live streaming my D&D is going to be sketchy at first. I just didn’t count on it being that sketchy. There was some days that I just didn’t have the capacity for it. However, I was able to kaizen (another word from Japan, it means ‘constant improvement,’) it out to this point. Some might dislike me using the word as a verb, but in my (autistic, remember?) mind, that’s what I’ve been doing. In artwork, in my DMing, in my stream; granted, some days are better than others, last Thursday being one of the better ones, but I’m happy that I’m actually progressing forward, and look forward to more.

Item: Dreams of the Red Wizards, dated 11 Feb 16

Video: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcqDx_kjfBUllhMiIwpOk3w

Two points of interest here up ahead. With an additional trigger warning for today and tomorrow: Drug use.

In my version of the Forgotten Realms. In fact, I’m calling it for every realm I use or make: Cannabis is legal! Legal and readably used. It’s used in making rope, weaving textiles, making paper, producing medicine, and a cornucopia of other uses, on top of people smoking it and getting stoned. Deal. With. It.

The second points of interest concerned an early encounter for my Thursday group. You can tell that either I’m getting serious or you’ve finally pissed off Random Number Jesus when I start tossing dragons your way. It started with a Young Green Dragon, who was told by the Cult of the Dragon—about time they start returning to the scene—that attacking the party would be a good idea to increase his own hoard. The party tried to reason to him, more like hiring him of course, but then I had this dragon bring his bigger Adult Green Dragon brother. Who wasn’t putting up with the party’s shit.

Before the party managed to kill their first dragon—I was still holding back—I had the bigger dragon poison breath the whole party. (Yes, I still wanted my TPK) The breath was so big that it sent the younger dragon flying toward the Dessarin Valley.

Insert a “To Be Continued at Princes of the Apocalypse” sign here.

On to the Firehammer Hold. Who is now taken over completely by the Thayans. Undead lie everywhere, led by some demonic forces in the lower levels, and a DM that is tossing encounter after encounter at the vic…ahem…the party. During one encounter, however, something cool happened, and you can see it in the video now: Bram (a ranger) took out one wright (at least I remember it being a wright, correct me if I’m wrong) and then rolled a Nat 20 for the next attack. I said that Bram bounced that first arrow off the intended wright as it was falling and struck the one behind it; a bank shot. The thing I allow when the rolls are just right.

But will I allow them to leave the dungeon at the end of the session and take an extended rest? Heh heh heh.

Meanwhile:

Merdoc’s [Virtual Team] has left Waterdeep on to Phylund Lodge to reestablish a farm which was destroyed. During this time, they just managed to make it halfway across, doing some random encounters that wouldn’t give them too much pause, and camped for the night, far enough from the corruption to have a safe night.