Category Archives: Living Parnast

This is long overdue, isn’t it?

At least I had a good excuse for this lapse:  My grandmother passed away.

I’m both sad and happy for her.  She had a full live, was ill in her last days, and she had a loving husband to go to in the next life.  She had a kind and gentle soul too; I’m less sad about having her gone, but happy that I knew her.

Needless to say that I canceled all of my sessions for this upcoming weekend for obvious reasons.  But that also means that I can catch up.

Curse of Strahd

The online table didn’t get much progress, although they did get through the Church in Barovia:  Louis (Denzil’s character, who I had to nerf) had enough empathy for vampires to have Doru join the party, but then again, I did have Ireena be an expert in blood donation with a canister of donated blood waiting for occasions like this.

The Encounters table, however, had more fun.  They gotten past the Old Bonegrinder chapter already, on the way to the Wizard of Wines.  But that’s not the wild part.

On the way to the first of the three artifacts from the Fortune Reading…

Stat Block:  http://imgur.com/RSWZrUg

Ever since I’ve seen the stat block related for this crazy song, I wanted to have Actual Cannibal Shia Labeouf pop up somewhere in my Curse of Strahd campaign as an elite mook, someone who keeps reappearing.  It didn’t prove much hilarious in the Friday stream, but oooh, it was epic on Wednesdays.  When he appeared, everyone roared in laugher.  Especially our new Munckin in the group, Sal (Who’s been playing a Chaotic Evil Dragonborn these last two weeks) who even offered him a fresh set of clothes (I had Shia in a loincloth) in the midst of being Ganked on.

At least with Strahd, he’ll just troll your ass, especially when you try to out-evil him.  That same Sal wanted to burn the Windmill down (and eventually did) with the two children inside.  Strahd just walked up behind him and whispered in his ear, “Do you really want to do that?”

Strahd makes Chaotic Apeshit characters into zombies in his sleep.

Shia will just be a oneshot in the Friday Table, but I’ve got another creature in store who will constantly annoy the players, where like Encounters!Shia, will level up with each encounter.

Sunday:  Hoard of the Dragon Queen

Recap:  http://steamcommunity.com/groups/tod5e/discussions/0/412449508294176046/

This session will prove problematic for Justin, especially with the planned off week for me.  In the May 29th session, the party met up with what remained of Claire’s character after Claire quitted with his Drama Storm.  The poor cleric has fallen into the clutches of the Cult of the Dragon and was brutally brainwashed and tortured to adopt a bunch of kobolds as her children.  A very telling lesson not to Rage Quit in this fashion too often.

But that’s not the part that caused Justin problems.  It was Ildar that has the boy Engineer worried:  After the end of the encounter, Ildar became possessed by some vengeful spirit who demanded Claire’s head on a spit.  Part of the rest of the party tried to restrain the annoying Paladin, including a dwarf that took a hit from Ildar, but it was to no avail.  In the end, Ildar explained—or rather mentally justified—his actions claiming that Claire’s character was too far gone into darkness and was beyond redemption.

What is in Justin’s Mind:  He doesn’t think that Ildar with his Avenging Spirit is any better than what happened to Claire.  This will no doubt cause a rift in an already rocky relationship.  If Justin ever goes off like that again, Justin will attack him.  No Questions.

Before that, though, Justin will have to go to the mountaintop to figure out what to do, the other Dawnbringers will have to know what is happening, and especially what Justin feels about this. I wanted him to go to the temple to seek counsel, (And woe to Ildar if he ever interferes.  Don’t piss off the nice ones) but events of this week ruled it out.

By the way, you might have noticed a change in class for Justin:

DriveThruRPG Update

By now I’ve submitted my first playtest offering, the Homestead Mechanic, to DriveThruRPG, for approval.  However, during this time, I’ve already gotten through the first draft of my second offering, and it concerns Justin’s Class.

While I’ve seen a lot of Artificer classes out there, I wanted to have something that is easier to use and follow along, using the three core rulebooks (Players Handbook, Monster Manual, and Dungeon Master’s Guide) as a foundation and allow the players to branch out from there.  Also, this is a class I want to use for Æthercoil, which will have a different take on Artificer.

Hence the Engineer class, a homemade class which is a variant of the Wizard, instead of an Archetype like Wizards of the Coast’s version, and doesn’t involve much material outside of the core books.  It’s a version of Wizard who focuses on building items, infusing existing material with magic, have many different projects to choose from for their own Archetypes, and most of all be easy to pick up and use unlike some other homemade Artificer classes.

The Engineer class is already in its second draft, and I’ll also change Justin’s character to use this new class for both the Sunday table and in Living Parnast.  I’ll give a link for it once it’s in DriveThruRPG as a presentable document.

Updates for 22 May 16

Item:  Exit DM’s Guild; Enter DriveThruRPG

The biggest hurdle in my content creation is where to legally put it.  At first I thought having my beta stuff be in the DM’s Guild, while the original content, such as Æthercoil, be in another OneBookShelf site, like DriveThruRPG.  After talking with some people in charge of Wizards of the Coast, that’s impossible under the current guidelines:  Material in the DM’s Guild can’t be in a later DriveThruRPG document, and I doubt that modules set in the Forgotten Realms, or any other WotC-branded realm, won’t fit anywhere other than the DM’s Guild.

Hence my quandary, which I need to bypass, and here’s how I’ll do it.  I’ll be publishing all of my content in DriveThruRPG, starting with my first content, a homesteading system.  All of my material, both beta and official, will be published there, which is allowable because the majority of my material are setting-agnostic.

The main problem would be Living Parnast, which is my beta setting which is still set in the Forgotten Realms.  I’ll be still using this setting, but will only release it non-commercially on my web site.  In time, I’ll convert Living Parnast into the Æthercoil setting.

This plan will no doubt clear with all Terms of Services and keep me in the clear, so I can progress with the main business of working on content.   And doing recaps.

Item:  Hoard of the Dragon Queen

I haven’t had the chance to give an update on last Sunday’s session, since it was one of the slower sessions, and the recording got shredded.  As did this week’s version.  Apparently Tabletop Simulator and Infiniscene isn’t being very co-operative with each other at this time, probably by how more resources intensive Tabletop Simulator is.  (This is why I prefer Roll20, which is easier on the processors, at least mine.  You want me to get a better computer, I’ll be releasing my homebrews on DriveThruRPG on Pay What You Want.)  However, for those who want a more thorough recap than what I’m currently doing, the other players have compiled a log on Steam that will bring you up to speed.  I hope to have things go better tonight.

This Sunday had some more progression.  At the start—after some more shopping—the party reconnected with Leosin Erlanthar in Elturel and met Ontharr Frume of the Order of the Gauntlet, who talked more about the Cult’s convoy up the Sword Coast and the need for people to observe them.  Which is right up Justin’s alley since he’s more versed in reconnaissance than combat.  There was still some time before the convoy gathers in Baldur’s Gate, however, there was some side quests to deal with.  Such as gathering some Iron and Copper ingots that got stolen from a wagon heading to town.  The remainder of that session dealt with retrieving the metals.

As I said before, you can get the recap of this link, and if you want me to stream more Tabletop Simulator episodes, I’m going to need a better machine for that.

Item:  Curse of Strahd

Friday’s Table: https://www.youtube.com/watch?v=lfI8UtlSauM

The party has arrived into Barovia Village, and has discovered the main starting twist.  Since the table is streamed, I can tell you it here:  Instead of the standard being Ireena being the one bitten by Strahd, it is his boyfriend, a local Jock.  On top of that it wasn’t Strahd who bit him, but someone else.  The main goal is to find out who’s trying to out-Devil Strahd Von Zarcovish!  Of course, the best way to solve this case is to get an audience with the Count.  The best way to do that is for the Party to undergo the Fortunes of Ravenloft.

Before they do so, however, they need to bury Ireena’s adopted father and former Burgomaster.  After which, they plan to make a beeline toward Tser Pool, where Madam Eva is, and then to a place that nobody would expect a ‘run as written’ version of Curse of Strahd to be a safe space:  Castle Ravenloft.

I don’t run Curse of Strahd as written, however.  It can’t be any more telling then how I portray the Dread Lord.  During this table, I did hint at Strahd and Irenna being an item in the past, before she became the Burgomaster.   (“He made the mistake of confusing me for Tatyanna when we first met.  He didn’t realize it until after he bit me, and promptly apologized.  Demon or not, he has class.”)

During her time with Strahd, she found out as much as she could about him, his castle, and vampires.  She compiled everything into a book that is part Vampires 101, and Anne Rice style Romantic Vampire story.  I think I can show it in this blog now.

Item:  Lost Mine of Phandelver

Saturday Stream:  https://www.youtube.com/watch?v=i4N5MkO_rvI (This video might not be ready at the time I’m posting this.  Please be patient.)

While there was some progression, this session was when the player I’m screwing around with gets to screw back.

Me and Denzil are going some friendly competition; a matching of witch between a Power Player and a Creative Player.  This was counter to what happened the week before, where I took Denzil’s vampire character and de-vampired him!  Talk about your uber nerf!

Well, the Power Gamer on Friday is the Dungeon Master on Saturday, and he pretty much took it out on my poor Pandaren PC.  Linka got her clocked cleaned by a couple monks who were courteous enough to let her live.  One thing about Denzil, he appreciates me being a good sport.

The rest of my involvement in the campaign dealt with rescuing Gundren Rockseeker and having him tell the party of Wave Echo Cave, which is where the climatic chapter of Lost Mine takes place.  After which the party retired to Phandalin where Linka finds out is the sole ownership of Tresendar Manor.  I could see her staying here and setting up her own brewery here.  If, however, she isn’t helping out with a tinkerer building an OSR version of the Iron Man suit and causing successive explosions!

The latter parts of this session deals with another case of two Power Gamers butting heads.  Not only that, it was Denzil and Claire!  We all know the dramas those two had during my Princes of the Apocalypse stream, right?  But this time it ended on a happy note.  What Claire wanted was a boon for her character, and wanted to be tested by Eilistraee in the process.  She lost once before I clocked in this session, and her character became a Drider.  She tried it again and at first I continued streaming against my better judgement, but Denzil relented, and decided that Eilistraee was merely testing her instead of curb stomping her.  (Something poor Linka knows too well.)  She got restored with her devotions switched from Lolth to her daughter, and she got a sentient sword in the process.  Ahhhh, a rare happy ending to the session, and a Drama Storm averted.

That’s something I’m planning on with my Friday Curse of Strahd session.  Claire wanted her character to have a similar test, but Barovia doesn’t have the same connections to any Deities as Faerun has.  I can’t tell you any details right now, but if there’s anyone who’s going to be testing anyone in Barovia, it’s going to be Strahd himself administering the test.  Fsk Lolth!  Hell, Fsk the Lady of Fsking Pain.  You’re in Strahd’s Realm, beeaatch!  Want to see those two go at it?  Two virtual demigods who can give you fates worse than death and stuff you into demiplanes for eternity?!

I didn’t think so.

D&D Recap: Week of 6-11 May 2016

As I mentioned previously, I will not be publishing the Encounters season of Curse of Strahd until the Friday party is at the same point of time.  Because spoilers.  I also had the unfortunate circumstance of being ill over the weekend, so the recap here has been a bit slow.  I also have an update on my Living Parnast and my SRD as well.  I would’ve done this sooner but I also got ill over the weekend.  Nothing that bed rest didn’t cure, but it did slow me down a couple days.

Item:  Curse of Strahd, Friday the 6th

URL: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfJSJXBWhLkx-iBXg6_o70Y (Episode 1 in two parts.  Both Saved now that I know how Playlists work)

Here’s the reason why I’m not releasing the updates on Encounters:  My Friday group is starting the Curst of Strahd the way I did with the Encounters season, by setting the Death House in Baldur’s Gate.  Thanks to extensions from the DM’s Guild, however, it won’t end the same way.  Heh heh heh.

They did manage to give Rose and Thorn a proper burial, and gotten the Silvering Gun and Silvered Rapier.  Denzil thinks that they’re going to face a werewolf somewhere in this house, and I can’t tell him here what he’s facing.  (Hint:  He will be facing a werewolf.)

Yeah, I know, I have my favorite Munchkin in this table.  We all know that one power gamer in their group that he always thinks of playing the game system instead of the campaign.  And if you don’t know a person much like I’m talking about, you’re the one I’m talking about.  IMHO, it wasn’t his main attack being a grapple-dependent attack, but it was him being a vampire that causes some others to talk.  Again.  In fact, I had to wave that he can’t turn others into vampires.  Especially when we have Claire back in the team.

Fortunately, I have some very nasty surprises for Denzil.  I just hope the campaign doesn’t fall the way of last time.  I’d rather have Strahd deal with Denzil than the Lady of flipping Pain.

Item:  Lost Mine of Phandelver, 7 May

URL:  https://youtu.be/wBXxIvrlYHE

Unlike last session when things were pretty much ape-shit…well, it was my birthday weekend, what do ya expect?  We managed to get into uncharted waters for me.  I never made it to Cragmaw Castle before in Lost Mine.  I honestly expected that TPK when someone bellowed out an “HELLLLOOOOO!” In Thundertree and woke up that Green Dragon and brought all of his friends with them.

I mean, if you have to do that, you might as well do what Linka does:  Charge up to the first tango she sees, leap up spread eagle in the air with a “LOVE ME!!!!” and proceed to do her (by now) four attacks in an action.  Ah, sweet Linka.

Of course, that I did also managed to draw in all of the creatures in the abandoned castle, but at this time I didn’t mind because Linka’s AC is now in Munchkin levels at thirty fucking seven!  With a +3 Dagger and a Dagger that delivers chill touch to boot.  Folks, if you’re going to be a bit of a Power Gamer, this is how you do it.  You do it with a lot of flavor and an infective chuckle.  Oh, and a fluffy body that is guaranteed Beach Body Ready.  With the right attitude, confidence, and a friendly smile, any body type can be beach ready.  If you don’t have the former three, then yes, you’re going to need Protein World.

Of course, now she has a gnome who wants to use her as a mount.  And even gave her one of those baby vests that allows her to carry him!  Sheesh!

Item:  Homesteading Mechanic and the Foxfire SRD

Over the latter parts of the weekend, that’s when I got sick.  It’s nothing I don’t concern myself over too much unless it keeps me awake at night (you can guess what happened; I had to call off Sunday because I was too sleep deprived.) since I still have a pretty healthy immune system.  More often than not, just give me something over the counter and let me sleep it off; I’ll get better.

During this time, I managed to finish up a hurdle in my campaign design for my homemade campaign worlds:  The Homesteading Mechanic.  I wanted to have something similar to what Pathfinder’s Kingmaker series has converted into 5th Edition rules, especially for Living Parnast who uses it.  As of this post, I got it through the first proofread and will make the second draft with Parnast as a sample homestead and make that my first offering to the Dungeon Master’s Guild.  I’m releasing it for people to playtest the mechanic and give me feedback for what to add for a second version, which will include other sample homesteads (such as Phandalin, Red Larch, and Greenrest.)

As I planned and called earlier, this mechanic will be part of the Foxfire SRD once I compiled everything.  It’ll be used for all of my campaigns including Æthercoil.  Since it’s a mechanic and not anything to deal with flavor, It shouldn’t clash with the DM’s Guild’s Terms of Service.  (But there are alternatives if problems does show up.)

Item:  Out of the Abyss, Encounters, 11 May

Also while I was recovering, I managed to plan the rest of the Out of the Abyss campaign, playing things straight—and skipping over the random stuff—to get it out of the way so I can focus on their Curse of Strahd playthrough, which they flat out enjoy.  (Again, I can’t spoil things for Denzil.) I had Viseran get a vision to take the ritual to Aramycos, not just to stop the actions of two demon lords (Juiblex and Zuggtmoy) but to keep Menzoberanzan from turning from Syria to Hiroshima.  It was straight out encounters back to back, with some rests in-between (and an improntu level-up at the middle of the session) but when the dust settled over the Royal Rumble of Demon Lords, Demogorgon was raising his arms up in victory over what would be the fight of his life.

Just like John Cena when he won the title at the Elimination Chamber.  Remember the look on his face when Vince McMahon walked up and announced that Edge has cashed in his Money in the Bank contract, scheduling his Championship match at that instant?

That’s what both of Demogorgon faces had when he looked down and saw the party looking up at him.

Yes, the end was pretty much the same.

There’s still some other Demon Lords running about, and some will return sooner than you’d think, but Demogorgon left an Underdark battred, broken, and in need of some psychiatric help, but still more or less intact, and the surface world doesn’t have any more to fear than necessary.

Lessions learned in Out of the Abyss

  • Work on the Louis Carroll material some more.

The execution of the Alice in Wonderland scenes, especially with the Court, left people a bit off, but I think I can salvage that part for Æthercoil, where Alice in Wonderland-themed scenarios would be more at home in.

I think that’s why I don’t think that Out of the Abyss has much replayability, although parts of them can be reused as springboard material.  Chris Perkins mentioned a Wonderland theme and it threw my Autistic brain off.  Demon Lords and Disney-ish realms don’t mix very well.

  • Gromph Baenre will return in Living Parnast

In even the cannon Out of the Abyss the Drow wizard who unleashed all this madness blew his home town like a Syrian Migrant heading toward Germany before anyone even through of gunning after him.  If there’s any loose end I’m going to address in the Rage of Demons season in Living Parnast, it’s the party finding Gromph—in a very brain-addled state—in the Parnast region

  • Focus more on NPC interaction than Combat.

This one’s more from Curse of Strahd than Out of the Abyss, but there was an opportunity for some interaction at first that I missed.  Especially at the start where everyone was in the Drow Slave den.  However, I wasn’t as aware of a story at that time as I have with Curse of Strahd, so I didn’t do much with the NPCs at the time.  That’s something I’ll work on in future campaigns.

 

Recap Updates and Foxfire D&D SRD

Item:  Curse of Strahd Updates.

I’m happy to announce that I will be getting a streamed season back up, this time Curse of Strahd.  I’m getting a couple of my former players back together, hopefully after settling their differences, along with new players which I hope will become regulars.  I hope to get started next week with a Session 1 (or if need be, a session .5) where I start like what I did with my Encounters table:  With Death House in Baldur’s Gate and a crossing from the Realms to Ravenloft.

Because of this, and the desire not to show any spoilers in this blog, you’ll find me holding off on any recaps of the Encounters party, and instead showing some special lore that the two parties would’ve experienced by now.  This will keep either party from Metagaming which some of my players are prone to do.

This is why I’ll go off and say this to those who will be playing on my Friday table.  If you think you’re going to see I6 Ravenloft 2016 when you start off on Curse of Strahd, keep on thinking. You’ll see some wild twists on my variation of the campaign.  You’re talking to someone who has a list of D&D deities I have pissed off.  That storm last weekend, one of them done it, I know it.  I fully expect Tracy and Laura Hickman to kick down my door to my less than ostentatious apartment with a bunch of men with white coats and nets to drag me into the Kettler Behavioral Health Center.  That’s a fancy name for my hometown’s wacko basket, wouldn’t you think?

Item:  Foxfire D&D SRD

As some of you know, I’m working on a couple settings for D&D, one in the Forgotten Relams for the DM’s Guild, the other being Æthercoil.  Both of them will incorporate additional mechanics, options, monsters, and other nice juicy tidbits that might or might not be acceptable for DM’s Guild’s guidelines, since I am going to be using them for both settings.  (I mean, they have IP rights to the Terrasque and Baldur’s Gate, not the Light Bulb and using a Meeple on a path made of playing cards.)

I have the need to compile all of this material that I’m adding into the game into its own System Reference Document.  This document is meant to be an add-on to the official 5E SRD from Wizards, and will be used on both of my settings.  When it’s fully compiled, I’ll be posting it here as its main site.  (I’ll finally be changing that top menu on my page to allow people to download it.) It’ll be available free of charge, and will replace the old Wiki that I used earlier on my DM career.  (It’ll still be up since people are still using it.)

As you may suspect from a document that has just been compiled, it’ll still need some playtesting.  I’ll have a form for you to send whatever feedback you have. (On the SRD Material, I must remind you.  I never post anything just for someone to question me about my social life!  I’m looking at you, DeviantART!  Man, this is worse than Will Wheaton’s beef against Acquisitions Incorporated.)

D&D recap, Week of 20-24 Apr 16

Item:  Curse of Strahd, Encounters, Apr 20

This week in the staggered seasons saw the begin of Curse of Strahd proper.  I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over.  I have a map of it here.  The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.

Iriaebor

People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there.  (I use the “Werewolves in the Mist” adventure hook to get the players in the game.)  Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should.  It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak.  The party found that out the hard way when one of their party members—John’s character—got the disease.  Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed.  Normal cure spells will only cure at a cost of Attribute loss.  In order to have a cure that isn’t worse than the disease, you need one of two items:  A lot of belladonna plants, or the blood of the werewolf that did the biting.  Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.

The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village.  They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:

Hail to thee of might and valor!

I, the Burgomaster of Brovia, send honor to thee.  I have heard that you are coming, and I call to you to ask for assistance.

My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him!  He languishes from the wound, and I would like him saved from this malady.

There is much wealth in this community.  I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come to us in our time of need.  All that I have shall be thine!

….er, within reason, that is.  I do have standards after all.

Ireena Kolyana, Burgomaster

Yes.  Ireena is the Burgomaster.  And that’s the first of the changes.  You might get the chance to see more in the coming months.

Item:  Princes of the Apocalypse, Friday, 22 Apr

This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table.  It happens, I assure you on this.  At least I have a more creative way to create a RFED scenario.  Most people would just sic Tiamat on the party.  At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.

Claire, the resident Trans player in my group, had a better scenario:  The Lady of Pain.

25-Lady_of_PainThe Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities.  She just sits by herself in her little world, and only drop in front of someone to fuck him or her up.  At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life.  If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”

When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.”  Yes, she does talk in my world) into a one on two battle to the death.  It took me a lot of doing for me to make this a fair fight.  I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.

In the end, after the battle, where Denzil’s character got killed.  The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.

Lessons Learned in this campaign:

  • Power Words Kill and Stun are banned! Power Word Heal is still permitted.
  • Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls.  But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
    • That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
  • Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them.  I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much.  Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here.  Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven.  Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities.  I can still make them.  I just don’t see them as my best work.
  • I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
    • I might just add in a stray dungeon or two in the case it’s needed
    • The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
    • I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
  • That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.

Item:  Lost Mine of Phandelver, Saturday, 23 Apr

Video Link:  https://youtu.be/g0tJCXyX_IE

I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.

Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ).  So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.

Or rather poor Linka, my pandaren.  She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures.  You really have to see the video to believe what happens.

Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch.  One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress!  I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.

What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing.  You can never prepare enough.  Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two.  Or less.  Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session.  (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky.  That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.

If all goes well, you might be seeing me stream some of this planning this week

Item:  Hoard of the Dragon Queen, Sunday, 24 Apr

By this time, I’ve decided on the next Kaizen improvement for my streaming:  The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course.  I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures.  This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.

It’ll also help with listing the videos in these recaps.

In this session, the party has arrived to the Raider’s Camp.  While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn.  Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party.  Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”

The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage.  Right down to the wooden teeth and tongue.  It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion.  It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.

Something tells me I should fear the worst with Justin’s companion.

Item:  New Adventures

With the RFED incident, I no longer have any running campaigns at the moment.  Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables.  On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications.  Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms.  These will include mechanics that I’ve designed that will go into Æthercoil.

With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.

My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD.  I hope to include streaming some sessions on Photoshop as well as I work on some art.  Finally.

D&D Recap: Death House; Encounters; 6 Apr 16

After a week off thanks to an electrical storm, my completion of Death House (just another tick off my  DM’s Reward Card) adventure went off as expected.  While some in the party did consider sacrificing one of their own, they decided to flick the specters off, deal with Lorghoth the Decayer, and deal with forcing their way through the house now in its true form; that of a nightmarish lair meant to chop the party into bits with its scythes and rat swarms.  To be honest, I thought that this session would last longer; they managed to escape in about an hour.  Someone found out that brittle walls also means brittle floors, so they went from the 4th to the 3rd floor by falling through a hole made by the Dragonborn.

Of course, I make them take falling damage, until someone grabbed a rope.

I managed to tag members of the party a couple times with the scythes, but they managed to spill out the front door…

…and back into Baldur’s Gate.

As some of you would read from earlier posts, I moved the Death House and repositioned it over Mandorcai’s Mansion in Baldur’s Gate, replacing it on the plane.  Having this be this haunted mansion is an excellent way to implement Death House into a Baldur’s Gate setting; using it as Mandorcai’s Mansion.

In the Curse of Strahd campaign, however, I have this be the ending:

The moment they leave the front porch, they arrive at the cobbled streets of the Bloombridge district, and they find that the mists have receded.  When they turn around to see that the mansion they came out of has vanished.  The area is just a vacant lot now, with green grass and chirping birds.

In the midst of the crowd who saw what was once Mandorcai’s Mansion vanish from existence, as sudden as it appeared so long ago, Madam Eva hobbled into view, joined by a couple watchmen with your 1000 gold coins each.  “Congratulations,” she said.  “It looks like you might be the ones we of Barovia are looking for. Perhaps I could invite you to talk to an old woman about what just happened?”

This will lead up to the Curse of Strahd campaign proper, and a bit of a quandary:  My campaign party now has two campaigns to work on:  Out of the Abyss and Curse of Strahd.  At first I thought I’d duck back into Out of the Abyss and then get back into I6 Ravenloft 2016…ahem…Curse of Strahd. However, the party liked the part about interacting with the NPCs, which is a) something I’d like to work on, and b) more prevalent in Curse of Strahd.  So the party decided to alternate between campaigns.  Out of the Abyss in the next week, then Curse of Strahd after that, then back to Out of the Abyss until this campaign is completed.

Item:  Scourge of the Sword Coast recap

By now I have my Thursday session on hiatus since the remaining party decided that it would be best to start a new campaign instead of just plopping in new players that don’t know what happened in the several months prior.  So I shelved Dead in Thay until later.  I still might need to better emulate virtual parties, after all.

Looking back at the campaign that officially ended in the near TPK with that Pit Fiend turned Archangel, there are some items that I’d like to discuss.  These are lessions I learned on the way to DMing greatness.

First off before anything else, I learned a very important thing:  Friend DMs don’t let Friend DMs work with Cyphers in a 5E setting.  Especially Cyphers that emulate the Deck of Many Things.  In fact, don’t even think of using that god-damned artifact. At. All.

Second point is more applicable to other campaigns, and eventually Æthercoil.  During the Scourge of the Sword Coast campaign, they actually started a business.  (It’s now run by Pancheska, a CN-aligned succubus.  Or at least that’s what the general public things:  Who would expect something so complex be run by a Robotic Bunny Girl?) In Living Parnast and Æthercoil there is going to be some planning of homesteads, cities, and businesses.

There’s going to need a mechanic for these scenarios.  I believe that I can make a uniform mechanic inspired by Pathfinder’s Kingmaker series that come into play inbetween chapters in modules, during downtime.  The basis behind this mechanic is styled similar to a turn of Magic: The Gathering:

  1. Untap Phase: This is where most of the stats [Stability, Economy, Loyalty, Unrest, and Build Points] are set up for the turn.  Also, any assets that were used in the previous turn and sessions beforehand are (usually) returned to standby, ready to be used again.
  2. Upkeep Phase: This is where most of the main checks needed to be made for the turn.  The Checks for Stability, changes of population, income and consumption are taken care of, and so on.
  3. Main Phase: This is where most of the building takes place in.  The map involved is a series of 2×2 blocks with a road or ally surrounding them.  Each map starts off with some pre-made blocks and you can expand some blocks as well as build on the blocks you already claimed.  You can also set up businesses and services and grant related roles to various NPCs.  You can only a limited number of teams that you can devote to building.  (Note that it Build Teams might need more than one turn to finish building)
  4. Event Phase: This is a random event that pops up during the daily operation of the location, be it a home base, town, farm, business, and what not.  This can be either a wheal or a woe so it’s best to prepare for the unexpected.
  5. Main Phase 2: You can split up the needs for the main phase before and after the Event.
  6. End Phase: After you finish with your planning, set your NPCs to their jobs, and have your Build Teams up and running, you can now prepare for the next session or chapter in your campaign.  You might receive some reports on the road ahead, and you can buy any needed items and restock your supplies.  (Of course, you might need a certain installation, store, business, or whatever built for you to do so)

I’ll be working on this for all of my projects, and I might even make a document for this mechanic in a RPG Document site.  If you have any suggestions or wishing to brainstorm with me, feel free to chat with me over at Google Plus.

The third item is something I’m working on already: Improving the XP system.  I’ve been working more on the Excel sheet to spread the XP among all three pillars in an RPG, [Combat, Interaction, Exploration] this is something I’ll be implementing starting with Curse of Strahd, although Living Parnast and Æthercoil will have a more finalized version of this.

Last but certainly not least is something I learned very quick when running Campaigns on Twitch:  Worldbuilding is just as important as Preparing the actual module.  Not only do I have to make sure that I have encounters, maps, and scenarios set up because the Hardcover modules do not give you every detail of the campaign, but you might need to make up random events, roll up some random NPCs, make sure you have a Tavern, inn, traveling merchant, or Item shop ready to offer the party when they need it.  And having a randomly generated dungeon that you can modify on the fly is a good idea.

In other words, even though you should steer clear of the Cypher generator, Donjon and the alternates will be the DM’s best friend.  Not to mention a One Note book to keep track of all the things you create in advance, and you will need to make them.

D&D recap, 9-11 Mar 2016

Every now and then you run into times there nothing really comes out like you planned.  For me, this week was one of those times.

Item:  Encounters; Mar 9

The intro graphic pretty much says it all.

I had a very beloved group of baddies to throw at my party on Wednesday, a Monster group inspired by Alice in Wonderland’s Mad Tea Party, complete with appropriate characters, and planned for an epic and likable encounter to have a remarkable pause in this campaign for Death House.

Hypnotic Sphere, Hunger of Hadar, and two Fireballs.

The encounter lasted less than five minutes.

Inside, I was dying.  At least I intend on still using this NPC party for my Living Parnast series.  More on that later.

I managed to get the group into the Labyrinth chapter where they got to the Portable Fortress and acquired it.  That will lead them up to a major scene with their second (or third, depending on who you ask) Demon Lord encounter.

But for now, we’re going through the Death House adventure, and I hope by God I can finally get my hands on Curse of Strahd during that time.

Item: Dreams of the Red Wizards, Mar 10

Video: https://www.youtube.com/watch?v=RsMdCoUCo_Y  (Edit: I can not upload entire videos without breaking them into 15-min intervals.  You’d think they’d let me know about this.)

Infiniscene had a beta moment, but I was still able to stream from it.

This session was the first of the Dead in Thay storyline, and the first time I was able to field test the NPC Party moving around.  I have each party have a count of 50, as they take the elemental nodes that the party didn’t pick.  I drew from the on-board card deck on Roll20 to emulate their progress.  I only counted 2-10 cards, showing no progress on Faces and Aces.  I have to admit that I need to take it easy on them because I saw a lot of aces, and I first had it that an Aces means a member of that party died.  Something I wouldn’t know until I field tested the mechanic, right?

I had to admire the party for their ingenuity.  As much as it annoys me that some well-thought-out monsters get one-rounded, I like it when the party uses stealth to move around creatures, and this session, you can see the party evade pretty much everyone in the Earth Node, save for one Thayan who was too close.  I gave everyone 2K in XP because of this.

The rest of the campaign dealt with the Lich, Tarul Var.  I used the Monster Manual for the stats, which included legendary actions and everything.  At least I can console myself with the reality that I really can make a prolonged battle with one creature, at least until the time limit where I had Isteval and Company arrive.

I finished the session with the decision on Baazka and the blade on his side.  One of the party was genre savvy because they’ve gone through Dead in Thay before:  He pushed the blade in, banishing Baazka.

He’s going to remember that.

Item:  Princes of the Apocalypse, 11 March

Infiniscene was really on the fritz on Friday, so much so that I couldn’t even stream with it.  Which was sad because some awesome scenes, and the introduction of a new player, Nathan, who was in games streamed by Starwalker Studios.  He said he’ll give me a good word for them, hoping that I’d end up in a game there.  Nice to know that some networking is going on.

Which is more than I can say for Thulwar, the necromancer with the OPed summon.  Everyboth, including the player of Thulwar, Denzil, agreed, so I decided to give him a proper send-off.

Cue six Elder Fire Elementals and Imix standing around Thulwar over a bridge over lava, while every cultist in the Shrine of Eternal Flame doing The Halls of Castamere.

And thanks to Roll20’s Random Number Generator deciding to be a total bastard this night, it didn’t even last as long as the Red Wedding!

Fortunately for Denzil, he had a secondary character, unfortunately for me he rolled up a Tiefling Warlock who likes to use Witchbolt and Darkness in a combo.  He’s one of those players who likes to match wits with the DM.  No problem, I have a mechanic I created just for the occasion:  Mana Kicking.

Inspired by the Magic: the Gathering Kicker mechanic, it’s a way to game the Spell Points variant you can find in pages 288-289 in the Dungeon Master’s Guide:  You cast a spell like you would normally, but after casting it, you can kick in an extra spell point for additional purposes.  Casting a spell with a higher Spell Level is only one of these purposes. More will appear at a time most benefiting those I’m throwing at the players.  Read:  There’s going to be some shocked people, and come short cussing from Denzil.

Which will make me happy that I don’t have my web cam on while I’m playing, for I’ll be showing a lot of shit-eating grins.

Afternotes

I’m still not done with the Mad Tea Party, although they’re not going to be in my Encounters table.  I need to speed through Out of the Abyss once Death House is completed.  But they’ll come into play in my Living Paranst series, during their Rage of Demons chapter.  I’ll also be working on the Mana Kicking and NPC party progression as I go.

Last of all for this report, I got back with Infiniscene and they told me that they fixed up the problems I had.  I appreciate that kind of assistance with their streaming service, and they definitely got a customer with me.

Now then, if I can get some income to pay for this bill on top of the others…oh well.

D&D recap, week of 2-4 Mar 16

I had an appointment on Thursday afternoon so I only had two sessions this week.

Item: Encounters, Out of the Abyss, 2 Mar

I would’ve made this a tougher encounter, the Beholder encounter over at the Vast Oblivium, but I knew that there’s going to be a lot more campaign going on. Enough campaign for me to change my tactics and create more abbreviated sessions where I skip over the travel from area to area.

Maybe I shouldn’t stretch the transitions out like I did here, to show the progress from one point to another. Lesson learned? Perhaps, but then again, there’s a reason why I designed the Travel Track engine to speed up travel: I take some shuffled playing cards and line them up in a row. The party goes from one end to the other card by card, black means keep going, red means something happens. I created this for Living Parnast, and it will be needed for the Encounters table, no doubt.

Next session will show the final stage of the aforementioned Alice insanity that some of the NPCs in this campaign have fallen into: The Court. That’s when a group of people who have their identities transformed into the characters in the Lewis Carrol novel get together, create their own perpetual tea party, and crank the Faerzress in the Underdark up past eleven and into the twenties. The party runs into this Court because someone in the party wanted the Dawnbringer weapon, and I had to modify the Lost Tomb of Kharem in order to give the party a challenge in getting it.

I just hope I didn’t throw them into the wolves with my custom fluff.

The next session will create a pause of Out of the Abyss because I wanted to have the Death House adventure in March, which will lead into the Curse of Strahd campaign. This will take about three weeks, after which I’ll finish up Out of the Abyss and just do the main encounters of the module before moving on to Curse of Strahd. With luck, I can start on that campaign in June, which will give me some time, during the two months delay, to tweak the campaign to my style of DMing.

Item: Princes of the Apocalypse, 4 Mar

Exported Stream: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfwgBNj56THvUA9y-8WxkxN

Ever sat down on what you’d think will be one of the better streams on record, only to have it blow up in your face because someone said something that created a hyuge drama? Happened to me tonight.

I don’t blame anyone on when this happens, especially when I had no control over the situation. I’m just the idiot behind the screen, I have no control over what comes out of the other players’ mouths, and I certainly didn’t see any of the newer players that got invited in settling into the table and using Call of Duty type behavior to break the ice. At first I thought it was weird that someone pulled out a $20 bill from an ATM and noticed white powder from it; in afterthought, I would’ve gone, “Hey, drop that bill, isn’t that how The Division got started? I don’t want you dying IRL in mid-stream!”

However, I would have to channel my Steve Rogers and go “Language, kiddies! We’re in a public stream,” when a returning player used a non-PC term to get friendly with another wizard. You’ll hear it early in the exported stream, which I had neither the technology or the desire to edit. Never had, never will. Sure, it’s used as a cordial greeting, but it’s clearly a bit past the boundaries. Note: The returning player—Denzil* by name—just got out of Basic Training, and I have a rule that, if you’re actively serving or a Vet, and want to play D&D in my table, I automatically invite you in. It ain’t every day I get to support the armed forces, and squeezing one in will be my best way to do so.

But “For Gosh Sakes, Watch Your Language!” There may be children present. Or recruits.

However, it was enough for some of my players to storm out of the game. Leaving me to sigh while scrambling to salvage the session. It consisted of the first part of the Scarlet Moon Hall scene with a big multi-stage encounter that led the party into interrupting in all intents and purposes The Wicker Man.

Then Denzil decided to raise two of the cultists that wasn’t getting pulverized into goo into his zombies. Regardless of what kind of DM I am, I doubt that any of the cults, including the Cult of the Eternal Flame, would’ve stand by and let that happen. Strahd von Zarovich might. But not Vanifer. She’s going to be locked on to that poor unsuspecting (??) necromancer and his once-a-session Monster Chunking Game Breaking Death Knight.

I almost had it in the second campaign where I had Elizar Dryflagon and his remaining cultists send fireball after fireball into the wizard’s head, almost killing him. In the end, the party had to flee before it was time to re-roll another character, which means that Elizar will have a Round 2 to prepare, and ooooh, will he prepare. He knows what he’s going up against, and he knows how to deal with such a creature. We’re going to have fun this coming Friday, drama notwithstanding.

Coming back to the drama. I wish these things don’t happen as often as it were, and I do my best to be as accommodating to different player styles as possible. All I ask is that the players don’t intentionally be total jerks; in fact, I quote Will Wheaton’s Law twice in my rules for just this reason. Of course, there’s the factor of people not knowing what’s would be inappropriate to another player until after the fact. Even if you try not to be offensive as a rule, mistakes will happen. (In fact, the quickest way to offend me is to bend over backwards not to be offensive and ‘College Safe’ all the time. My D&D table should be a place where people are safe to explore ideas, not be spared from them. Again another idea behind Living Parnast.)

The people who left cared very deeply about the lore they were building about their characters and felt that said lore were being ripped to shreds by the temporarily “Call of Duty” emulation. If there were enough time and cooler heads, I’d like to have a short discussion on how the different character lore can be, at the very least, peacefully co-exist. Or if that doesn’t work, have a secondary character made up that you can replace your first character with that is more palatable. Likewise, with Rule Lawyering, the bane of some people’s gaming experiences. Me, I don’t mind people looking up the rules on occasion, keeps me honest. I will request that, if you have a rule question or contradiction, make it a private message. ( /w gm [Insert Rule Correction Here] )  I’ll make the correction in the roleplay.

I only wish that I didn’t have to contend with people rage quitting because of something I didn’t have much control over. At least they didn’t see me any less of a DM, so I can count this up as the trials and tribulations of a successful Dungeon Master.

Here’s hoping that this next week is better. Although I feel like destroying something beautiful now. Another Pit Fiend, anyone?

  • I plugged in the wrong name before.  I got it fixed now.

D&D Recap, Week of 24-26 Feb 16

Item: Encounters (Out of the Abyss), Wednesday 24th

This session was filler; a visit with a traveling merchant (Note #1: RNG a merchant for each available campaign that’s capable. For now, that’s Out of the Abyss, Princes of the Apocalypse, and Curse of Strahd, since I’m already planning the start of this.) and some filler encounters up to the arrival at the Vast Oblivium. I gave them a heads-up that they will encounter a ‘Fucking Beholder,’ as I call them. Of course, I’ll be modifying the encounter to rank it up to the group’s XP level since it will be a major encounter after all.

The party also requested to know the whereabouts of a sword they showed in the copy of the module he bought…the #1 threat to my DMing career; second only to Bears. Good news, I’ll give him a chance to get that Dawnbringer. The Bad news is that he has to go through my custom Legendary Monster Team to get to it.

Alice and her Court is coming.

Ooooooh, some parts of me want that TPK.

Really, I really need my first TPK

Item: Princes of the Apocalypse, Thursday 25th

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcj1E88DBg_ola5EEKSm03p

I realized this need the moment I set up this encounter that lasted the whole session. This is where Alexis, the robot bunny girl, picked up a teleportation crystal at the same place as the exploding rune that turned him into that robot bunny girl. I punish such stupidity.

And punish them I did, with a Pit find with Max HP, 1 Legendary action which it can Spellcast, and three Potions of Supreme Healing (10d4+20) stored in its asshole! Keep in mind: Pit Fiends can cast fireball at-will, number one. Number two, Legendary Actions can be used as additional reactions.

I’ll admit to a dick move though. I allow Alexis to eldritch blast the potion before the pit fiend can drink it. Unfortunately, when Alexis rolled the Nat 20 he needed, the blast broke the potion just as it was over the pit fiend’s mouth, its contents falling into its mouth anyway!

I really wanted that TPK.

I managed to take down all but Alexis, the last survivor, who in her infinite wisdom to use cyphers in a combination. He managed to summon that Card of Balance like last week, and managed to attack the pit fiend with it.

The resulting Angel took her fallen companions and, thinking that they’re dead, spirited away with them in toe, leaving Alexis alone.

She stumbled out of Firehammer Hold in a stupor resembling those of war survivors, as Pancheska found her wandering mute to Daggerford, blue screens in her eyes. As the succubus took her in, I immediately moved ahead to Dead in Thay, where the party gets to retcon their characters for the new module.

Alexis will return, in a vie for redemption, over what happened to her, the other party members will be remaking their characters to suit this mission of heading to Thay to take the fight to them.

This is why, when someone asks you to save the world in Faerun, you say yes! You can deal with the payment later, but you say. YES! Winston said that for a reason!

Dead in Thay will begin in two weeks. I’ll be out of the town next Thursday.

Item: Princes of the Apocalypse, Friday 26th

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxeuz37F2Mf-qB61VRkfZa9V

As Homer Simpson said, “I like my beer cold, my TV loud, and my homosexuals fuh-laming!”

That’s what I think of when I see Ardie Starflower, one of the three new players in my Friday table, all thanks to who is becoming my first major supporter of my stream, Spacehampzter Boo. He’s the one who does that Preaching Paladin, Ildar. Cue a lot of beaucoup bitching and a lot of hilarity which making this session the highlight of my week. (The Wizard and the Warlock that wounded out the other two new players provides their own laughs as well, as you can see in the playback.)

This is the part of the game that I just flat out love, where the players make me roll around behind the virtual DM’s screen laughing till I’m dizzy. I’d suggest this stream to those who just want to see a session of people just having fun with the game.

As far as the session goes, it was a slow one, enough for the new players to get used to the campaign. The Red Dragon told the party that they need to deal with the orb of dragonkind that the Cults of Elemental Evil has in their possession. It is currently held by Vanifer, who is in the Temple of the Elemental Fire (Eternal Flame). They come back with the destroyed orb of dragonkind, and they get the second key they need for the Water weapon.

I will need to scale up the encounters for the Scarlet Moon Hall and the Temple of the Eternal Flame maps, because I now have 7 players at Level 6, but it will mean their first foray into the main dungeon, the Temple of the Elements.

Next week will have the Beholder Encounter and the Lost Tomb of Kaheem modification, and then the above resetting for Friday. I have some time to deal with the multi-team (The party and three Virtual teams) for Dead in Thay and the making of the maps for Death House which will start the Curse of Strad Season.

Meanwhile, I’ve begun the second draft of LP01-01 Liberation from the Dragon Queen module. I finally got enough ink in my printer to print out the document so I can proofread it offline; I can proofread on the document in Word, but I find it easier for me to print it out and do it offline. Of course, this means for a more chaotic edits and the need for extra sheets for replacement passages, which I have an experimental process to control the mess. I’ll let you know more about it later.

Encounters Recap: 17 Feb 16

Before I started the session, I got a talk with the people running the Heroes Hideout store, and they told me about the Launch Campaign for Curse of Strahd, Death House, which will be launched in March. I intend to pause ‘Out of the Abyss’ for the ‘Death House’ campaign, since it’s a much shorter adventure, and then go back to ‘Out of the Abyss’ until I reach the end of that campaign, and then move on to ‘Curse of Strahd.’

After I told everyone about that, I moved on to today’s session.

The party breezed through the Purple Worm Hatchery and got their needed Egg. They found a way out a bit quicker than I thought, so I had the Formorian Guardian show up before they get outside. During the encounter, I had the Formorian summon the Purple Worm, although in hindsight, I should’ve summoned two of them, because the party nearly one-rounded that kaiju (In D&D, a Kaiju is any creature that is bigger than what a 4-inch token can fill.) In the heat of the moment, I just threw in the giant spiders to make the encounter last.

Note to self: Get a bigger grid to play in. I think I got one donated to me from the players. A folded playmat originally made for Pathfinder

Note #2: Get a new plexiglass cover for that folded playmat.

When the smoke is cleared I found a place for Hanne Hallen to be all big and blustery, but the party quickly found her as the frightened little waif who suddenly found herself all alone in the Underdark, weighing her options between returning to Menzoberanzan by herself or fleeing to the surface (to a drow, both options suck balls.) But the party had a drow in them, who was all but willing to care for the waif for the time being.

This will prove promising for the future campaigns, but at the end of the session, I was able to address one of my annoying gaps missing in 5th Edition.

dms guild logoFifth Edition does have Magic Items, but it doesn’t have a good market ability for them, nor do they have any instructions in how to make them outside of the general instructions listed in the Downtime Section of the rules. Not unlike Pathfinder, where they have recipes on how to build them, such as supplies, what kind of spells, asking prices for the magic items, and so on.

Something that people writing for the DM’s Guild should consider, no?

I’ve already found a good source for someone that was needed at this time: A Traveling Vendor, in this case, a half-orc named Andinas who happened to be crossing the party’s path with goods for sell and trade. The DM’s Guild has a recent document named “Spoils and Rewards Volume 1” by Chas Williams, which has some instructions on how to make an Item Shop, or in this case, a Merchant Cart. I still had to do some Random Number Generations and still have to guestimate asking prices (and make a little spreadsheet for some quick napkin math) but I was able to get a good merchant going. Had to. Someone was asking for one to show up somewhere, and there wasn’t much of a town around.

Note to self #3: Always have an item shop NPC on hand, just for situations like this.

Meanwhile, in Living Parnast, I managed to get the first draft of the module LP01-01 (Liberation from the Dragon Queen) written down. There’s a needed pause for me to find the funds to print out the document so I can proofread it. (That Paypal Tip Jar’s there for a reason folks) I’m already thinking up the follow-up module (LP01-02 Rebuilding Parnast) where I include a Kingmaker-style village building system on top of the “Honobono D&D 5E” mechanics that will eventually become part of Æthercoil.

Yes, it’s a Japanese word: ‘Honobono’ means ‘Heartwarming’ and there’s a new genre of RPG with a Honobono theme. Think of an RPG made by Studio Ghibli, and you pretty much have games like Ryuutama, Mitchtim, The Whispering Road, and many other RPGs that are more suitable for children to play. I’ll be gearing both Living Parnast and Æthercoil to, although having D&D 5E as the basic system, to include an “Honobono Mode” that will be more family and children friendly. Of course, it’s optional, so parties who just want more standard fare with more encounters can have that, although I have to make clear that Living Parnast won’t be focusing on purely dungeon crawling and combat. You’re working with a NPC who just became a Lord and is tasked with a small kingdom to build into a strong ally, a Lord who would’ve been Tony Stark if he wasn’t a chronic stutterer. During the campaign, the team and their patron will be assisting each other, and keeping this synergy is important for the campaign’s progression; it’ll be the main hook of this whole series.

I’ll keep you posted on the progress, as well as a campaign guide for the series (It’s going to be needed.)