Category Archives: Rage of Demons

D&D Recap: Week of 6-11 May 2016

As I mentioned previously, I will not be publishing the Encounters season of Curse of Strahd until the Friday party is at the same point of time.  Because spoilers.  I also had the unfortunate circumstance of being ill over the weekend, so the recap here has been a bit slow.  I also have an update on my Living Parnast and my SRD as well.  I would’ve done this sooner but I also got ill over the weekend.  Nothing that bed rest didn’t cure, but it did slow me down a couple days.

Item:  Curse of Strahd, Friday the 6th

URL: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfJSJXBWhLkx-iBXg6_o70Y (Episode 1 in two parts.  Both Saved now that I know how Playlists work)

Here’s the reason why I’m not releasing the updates on Encounters:  My Friday group is starting the Curst of Strahd the way I did with the Encounters season, by setting the Death House in Baldur’s Gate.  Thanks to extensions from the DM’s Guild, however, it won’t end the same way.  Heh heh heh.

They did manage to give Rose and Thorn a proper burial, and gotten the Silvering Gun and Silvered Rapier.  Denzil thinks that they’re going to face a werewolf somewhere in this house, and I can’t tell him here what he’s facing.  (Hint:  He will be facing a werewolf.)

Yeah, I know, I have my favorite Munchkin in this table.  We all know that one power gamer in their group that he always thinks of playing the game system instead of the campaign.  And if you don’t know a person much like I’m talking about, you’re the one I’m talking about.  IMHO, it wasn’t his main attack being a grapple-dependent attack, but it was him being a vampire that causes some others to talk.  Again.  In fact, I had to wave that he can’t turn others into vampires.  Especially when we have Claire back in the team.

Fortunately, I have some very nasty surprises for Denzil.  I just hope the campaign doesn’t fall the way of last time.  I’d rather have Strahd deal with Denzil than the Lady of flipping Pain.

Item:  Lost Mine of Phandelver, 7 May

URL:  https://youtu.be/wBXxIvrlYHE

Unlike last session when things were pretty much ape-shit…well, it was my birthday weekend, what do ya expect?  We managed to get into uncharted waters for me.  I never made it to Cragmaw Castle before in Lost Mine.  I honestly expected that TPK when someone bellowed out an “HELLLLOOOOO!” In Thundertree and woke up that Green Dragon and brought all of his friends with them.

I mean, if you have to do that, you might as well do what Linka does:  Charge up to the first tango she sees, leap up spread eagle in the air with a “LOVE ME!!!!” and proceed to do her (by now) four attacks in an action.  Ah, sweet Linka.

Of course, that I did also managed to draw in all of the creatures in the abandoned castle, but at this time I didn’t mind because Linka’s AC is now in Munchkin levels at thirty fucking seven!  With a +3 Dagger and a Dagger that delivers chill touch to boot.  Folks, if you’re going to be a bit of a Power Gamer, this is how you do it.  You do it with a lot of flavor and an infective chuckle.  Oh, and a fluffy body that is guaranteed Beach Body Ready.  With the right attitude, confidence, and a friendly smile, any body type can be beach ready.  If you don’t have the former three, then yes, you’re going to need Protein World.

Of course, now she has a gnome who wants to use her as a mount.  And even gave her one of those baby vests that allows her to carry him!  Sheesh!

Item:  Homesteading Mechanic and the Foxfire SRD

Over the latter parts of the weekend, that’s when I got sick.  It’s nothing I don’t concern myself over too much unless it keeps me awake at night (you can guess what happened; I had to call off Sunday because I was too sleep deprived.) since I still have a pretty healthy immune system.  More often than not, just give me something over the counter and let me sleep it off; I’ll get better.

During this time, I managed to finish up a hurdle in my campaign design for my homemade campaign worlds:  The Homesteading Mechanic.  I wanted to have something similar to what Pathfinder’s Kingmaker series has converted into 5th Edition rules, especially for Living Parnast who uses it.  As of this post, I got it through the first proofread and will make the second draft with Parnast as a sample homestead and make that my first offering to the Dungeon Master’s Guild.  I’m releasing it for people to playtest the mechanic and give me feedback for what to add for a second version, which will include other sample homesteads (such as Phandalin, Red Larch, and Greenrest.)

As I planned and called earlier, this mechanic will be part of the Foxfire SRD once I compiled everything.  It’ll be used for all of my campaigns including Æthercoil.  Since it’s a mechanic and not anything to deal with flavor, It shouldn’t clash with the DM’s Guild’s Terms of Service.  (But there are alternatives if problems does show up.)

Item:  Out of the Abyss, Encounters, 11 May

Also while I was recovering, I managed to plan the rest of the Out of the Abyss campaign, playing things straight—and skipping over the random stuff—to get it out of the way so I can focus on their Curse of Strahd playthrough, which they flat out enjoy.  (Again, I can’t spoil things for Denzil.) I had Viseran get a vision to take the ritual to Aramycos, not just to stop the actions of two demon lords (Juiblex and Zuggtmoy) but to keep Menzoberanzan from turning from Syria to Hiroshima.  It was straight out encounters back to back, with some rests in-between (and an improntu level-up at the middle of the session) but when the dust settled over the Royal Rumble of Demon Lords, Demogorgon was raising his arms up in victory over what would be the fight of his life.

Just like John Cena when he won the title at the Elimination Chamber.  Remember the look on his face when Vince McMahon walked up and announced that Edge has cashed in his Money in the Bank contract, scheduling his Championship match at that instant?

That’s what both of Demogorgon faces had when he looked down and saw the party looking up at him.

Yes, the end was pretty much the same.

There’s still some other Demon Lords running about, and some will return sooner than you’d think, but Demogorgon left an Underdark battred, broken, and in need of some psychiatric help, but still more or less intact, and the surface world doesn’t have any more to fear than necessary.

Lessions learned in Out of the Abyss

  • Work on the Louis Carroll material some more.

The execution of the Alice in Wonderland scenes, especially with the Court, left people a bit off, but I think I can salvage that part for Æthercoil, where Alice in Wonderland-themed scenarios would be more at home in.

I think that’s why I don’t think that Out of the Abyss has much replayability, although parts of them can be reused as springboard material.  Chris Perkins mentioned a Wonderland theme and it threw my Autistic brain off.  Demon Lords and Disney-ish realms don’t mix very well.

  • Gromph Baenre will return in Living Parnast

In even the cannon Out of the Abyss the Drow wizard who unleashed all this madness blew his home town like a Syrian Migrant heading toward Germany before anyone even through of gunning after him.  If there’s any loose end I’m going to address in the Rage of Demons season in Living Parnast, it’s the party finding Gromph—in a very brain-addled state—in the Parnast region

  • Focus more on NPC interaction than Combat.

This one’s more from Curse of Strahd than Out of the Abyss, but there was an opportunity for some interaction at first that I missed.  Especially at the start where everyone was in the Drow Slave den.  However, I wasn’t as aware of a story at that time as I have with Curse of Strahd, so I didn’t do much with the NPCs at the time.  That’s something I’ll work on in future campaigns.

 

D&D recap, week of 27 Apr to 1 May 2016

It never fails.  The Sun goes up, the Sun goes down.  Seasons change, babies are born, people die.  Whenever a superhero goes into a bank it gets robbed.  And whenever my birthday rolls around, it storms.  Not rains, storms.  With hail, high winds and the occasional tornado.

This weekend’s Birthday Storm managed to wait until after I came home, however.  But the yearly shit didn’t stop hitting the fan until Tuesday.  Of course.

Out of the Abyss; Wednesday 27 Apr

I sped through most of the Menzoberranzan chapter and focused on Gromph Baenre’s tower.  The city, thanks to Gromph’s ritual bringing the demon lords to the Underdark, looks a lot like an underground Syria. The once proud and arrogant City of Spiders now looks like the aftermath of a war zone, complete with former highborn drow with thousand-yard stares.  It’d give people the impression that Lolth has forsaken her own people.

In a way you’d be right:  Lolth did use that ritual to dump eight demon lords into the material plane so she’d get more room for herself in the Abyss.  You’d think that a plane of existence would be roomy enough.

This wasn’t the first time she did something self-harmful in the name of self-promotion: In the latter stage of the 4th Edition Spellplague era, Lolth sought out other planes to incorporate into her Demonweb.  Those who played DDO’s Menace of the Underdark know what I’m talking about.  In my Foxfire Forgotten Realms, she did this to several other realms, including one that was a mirror image of her home realm.

A Forgotten Realms where Lolth didn’t become Lolth.

In this particular realm, Lolth met her former self, Araunshee.
The two looked at each other, thought each was a twisted abomination of the other, and they’ve been having a cold war with each other since.

Araunshee wants revenge against her demonic version of herself for destroying her world, and what better way to do that is usurp her role as deity of the Forgotten Realms’ drow?  Through a secret alliance with several native drow deities, and some meetings with Corellon Larethian (patron deity of the Elves, which Araunshee became in her old world) she founded the Council of Spiders.  These are a group of drow mages, fighters, rogues, and possibly Jaraxle Baenre and some of his Bregan D’aerthe company.  They wish to rebuild Menzoberanzan to their ‘proper’ deity’s image.

Which makes Vizeran’s plan of setting the Dark Heart ritual there problematic to some of the group.  Right now Menzoberranzan is in ruins thanks to the first meeting of the Demon Lords.  The Second Meeting will wipe it off the map.  Dare the party force me to make a second massacre in the Forgotten Realms, or would they go up and try to convince Vizeran for an alternate location for the ritual, like Neverlight Grove?

Something tells me I’m going to add another name to the list of Forgotten Relams deities pissed off at me.

Lost Mine of Phandelver; Saturday 30 Apr

Remember what I said about the birthday storm.  It often choses the time that it’ll do the most damage.  This year, it showed up when I was starting to stream this session.  I had to log off for about 90 minutes.

Was I laughing or crying?  I think both.

Fortunately for me, other players were offline with work and it was one of those off sessions.  Those who stayed managed to do some shopping and even beefed up Linka with eight Rings of Protection +2, they are Attuned as a single item, giving the Pandaren Drunken Monk a whopping AC of 37!

Yep.  She’ll be the fluffy tank.  A tank that can leap up in the air with Daggers drawn (now including a +3 Dagger and another that deals Chill Touch damage) spread eagle and yelling out “LOVE ME!!!”  I do so love playing her.

Of course that tactic don’t work when leaping on top of a dracolich who can cast Hunger of Hadar.  A female panda dressed like Katsumi from Dead or Alive; a spell that created a darkened area filled of tentacles?  Sigh.  Why does my sessions go into Hentai sessions all the time?

Hoard of the Dragon Queen; Sunday May 1

Just when I thought I was through with crap on my birthday, when I started to stream this session, Infiniscene Code 101’d on me!  (Code 101: Disney Castmemeber slang for technical difficulties-slash-out of order.  Even though I’m not CM material, I adopted some of their lingo by friends who were CMs)  While others in the group did suggest that I use more traditional means of streaming, like OBS, I just don’t have the ability to use that program properly.  I do have multiple machines to have one do the table while another streams, but getting video from one computer and into another computer that’s a foot or two away is problematic.  There are cables and cards that will send video from one computer to another directly, but they are currently cost-prohibitive.  Anyone who would help me out here, like what Spacehampzter Boo did with Tabletop Simulator, will be greatly appreciated.

Over at the session then.  The party is split, with Grumzer the dwarf in the bushes after attempting to rescue Leoshin from the Cult.  Meanwhile, the rest of the party was inside the Luggage as it was carried away by a Cultist’s wagon train.

Justin figured out a couple things while he was in there.  One, the Luggage’s inside is much larger on the inside.  Two, it might be a good idea to set up some variant of Mordenkainen’s Magnificent Mansion into the Luggage, for circumstances like this.  How to do that without making something like putting a Bag of Holding into a Portable Hole is up in the air though.

And finally, with the mouth ajar, he was able to at least peek out and see what is going on.  Getting off the wagon, scampering to the bushes and waiting for the party to leave is no problem for Justin’s trained Mimic.  What it needed is a diversion, and that took some doing.  There were some options, including setting fire to a wagon and letting dragonborn monk Malakai breathe fire out the hole.  In the end, a discrete cut of a rope and a bump on the trail was enough to free the Luggage, and the party.

They returned to the Raiders camp to find it more or less deserted, with only the cave to the Dragon’s Hachery guarded.  Ildar was useful in getting some guards to leave, but eventually everyone in the cavern caught wise and the session ended in a classic 300 scenario where the heroes funnel the bad guys through a narrow passage.

Will they prove more successful than Leonidas? Will my computer hang-ups subside?  Can I have a May 2 with a clear sky?

….do I have to shank Mr. Murphy in order to answer yes to all three questions?

D&D recap, Week of 20-24 Apr 16

Item:  Curse of Strahd, Encounters, Apr 20

This week in the staggered seasons saw the begin of Curse of Strahd proper.  I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over.  I have a map of it here.  The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.

Iriaebor

People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there.  (I use the “Werewolves in the Mist” adventure hook to get the players in the game.)  Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should.  It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak.  The party found that out the hard way when one of their party members—John’s character—got the disease.  Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed.  Normal cure spells will only cure at a cost of Attribute loss.  In order to have a cure that isn’t worse than the disease, you need one of two items:  A lot of belladonna plants, or the blood of the werewolf that did the biting.  Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.

The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village.  They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:

Hail to thee of might and valor!

I, the Burgomaster of Brovia, send honor to thee.  I have heard that you are coming, and I call to you to ask for assistance.

My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him!  He languishes from the wound, and I would like him saved from this malady.

There is much wealth in this community.  I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come to us in our time of need.  All that I have shall be thine!

….er, within reason, that is.  I do have standards after all.

Ireena Kolyana, Burgomaster

Yes.  Ireena is the Burgomaster.  And that’s the first of the changes.  You might get the chance to see more in the coming months.

Item:  Princes of the Apocalypse, Friday, 22 Apr

This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table.  It happens, I assure you on this.  At least I have a more creative way to create a RFED scenario.  Most people would just sic Tiamat on the party.  At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.

Claire, the resident Trans player in my group, had a better scenario:  The Lady of Pain.

25-Lady_of_PainThe Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities.  She just sits by herself in her little world, and only drop in front of someone to fuck him or her up.  At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life.  If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”

When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.”  Yes, she does talk in my world) into a one on two battle to the death.  It took me a lot of doing for me to make this a fair fight.  I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.

In the end, after the battle, where Denzil’s character got killed.  The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.

Lessons Learned in this campaign:

  • Power Words Kill and Stun are banned! Power Word Heal is still permitted.
  • Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls.  But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
    • That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
  • Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them.  I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much.  Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here.  Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven.  Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities.  I can still make them.  I just don’t see them as my best work.
  • I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
    • I might just add in a stray dungeon or two in the case it’s needed
    • The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
    • I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
  • That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.

Item:  Lost Mine of Phandelver, Saturday, 23 Apr

Video Link:  https://youtu.be/g0tJCXyX_IE

I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.

Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ).  So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.

Or rather poor Linka, my pandaren.  She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures.  You really have to see the video to believe what happens.

Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch.  One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress!  I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.

What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing.  You can never prepare enough.  Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two.  Or less.  Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session.  (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky.  That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.

If all goes well, you might be seeing me stream some of this planning this week

Item:  Hoard of the Dragon Queen, Sunday, 24 Apr

By this time, I’ve decided on the next Kaizen improvement for my streaming:  The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course.  I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures.  This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.

It’ll also help with listing the videos in these recaps.

In this session, the party has arrived to the Raider’s Camp.  While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn.  Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party.  Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”

The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage.  Right down to the wooden teeth and tongue.  It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion.  It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.

Something tells me I should fear the worst with Justin’s companion.

Item:  New Adventures

With the RFED incident, I no longer have any running campaigns at the moment.  Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables.  On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications.  Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms.  These will include mechanics that I’ve designed that will go into Æthercoil.

With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.

My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD.  I hope to include streaming some sessions on Photoshop as well as I work on some art.  Finally.

D&D recap: Week of 13-17 Apr 16

This week has been a wash as far as videos go.  Infiniscene was, as expected and as I call it, being beta.

Throughout the weekend, the stream has been shutting off in the middle of the sessions for some as yet unknown reason.  I’m thinking it’s network issues because I doubt I’d ever just turn on a browser and look up porn while I’m waiting for my turn, while I’m streaming on Twitch.  First off I don’t even like porn.  And second, I have three computers and four monitors, and that’s not counting tablets and the occasional Kindle.  I can multitask if I wanted to.

Wednesday; Out of the Abyss; 13 Apr

Wednesday started the staggered campaigns for my Encoutners table, I’ll be going between Out of the Abyss and Curse of Strahd until I finish Out of the Abyss.  This shouldn’t take me past June for this.

The party has moved clear of the Labyrinth Chapter.  They went past Filthriddens without conflict, and then they arrived at Yeenoghu’s Hunt, they wisely allowed Yeenoghu to wander out before taking on the remaining Gnolls that still fed on the Goristro.  They managed to get at the heart and some of the Yeenoghyu’s Blood needed for the ritual.

(I omitted the March to Nowhere for brevity’s sake)

Now for the Gallery of Angels, and the unfortunate angels that were not as much petrified but frozen in place in telltale “I have no mouth and I must scream” fashion.  All Eight of them, and each of them broken in body and mind.  I won’t comment on the Angel’s spirits.  They managed to get their feathers before they heard a voice demanding that they kill them.

Cue a bit of discussion over the alignment-based conundrum that allowed me to rest my brain.  It was easy enough to do the deed:  They can activate the Instant Fortress and squish them in place, but it would prove distasteful for some of the characters, for obvious reasons.

Then John found out that he still had the Necklace of Prayer Beads one of which had Summon Planar Ally.  Said Ally, when summoned, was just as puzzled over the angel’s existence as the party, although he had heard of some fallen angels that were double crossed.  The being noted the current location and said that he’ll alert his superiors on this as the party returned to Viseran, who has gotten the Timmask Mushrooms in the interim.

All that remains is Gromph Bernre’s grimoire.  Which can be found in Menzoberanzan.  Viseran knows where Gromph’s home is in town.  The problem is getting there and out with the party’s skin.

No pressure right?

Friday; Princes of the Apocalypse; 15 Apr

The battle between the Rules Lawyer and the Creative DM continues.

It began with the mob surrounding the party in the crosshall, with a new player arriving in the form of a halfling robe. Denzil, the rules lawyer, tried to port everyone out…only to meet a flaming wall of heated steel.  Oh, no, asshole, you’re not getting away, you’re going to at least take out part of this encounter.  And they did, managing to get half of the sheer mass of creatures consisting of the remainder of this dungeon level as well as some Mages who know Dispel and Counterspell, a necessary when dealing with Denzil.

Denzil then retaliated with sneaking over to area E17 in your publications and sabotaging the mechanics.  Whatever or not that effected anything remained to be seen, but I can only surmise that there is one cult pissed off at the knucklehead.

Almost as much as Claire is.

You see, in the middle of this encounter, Claire, who is played by my first Trans player in my group of regulars (remember what I said about Seige of Dragonspear, and fuck off, you college plebeians) decided that using the Orb of Dragonkind would be a good idea.  You know the orb.  The one who had that ancient dragon spirit inside who’d possess Claire if the dice decided not to like her.

The dice decided to like her today.

She ended up teleported to the lair of the Red Dragon waaaay back in the homemade dungeon I added for the water weapon.  It was easier for me to give the second key to the water weapon to Claire in exchange for the Orb than for me to get her back to the rest of the party.

I was about to call the session when I managed to do so, but then another Drama Storm came up:  It was another alignment conundrum with her and the Tiefling played by Denzil.  Throw in a couple Nat 20s dueling against each other and things really got derailed.

What a predicament, and it’s keeping going throughout the week to date.  Something tells me that I need to pull out PvP Mode, and a visit by someone I never thought would have to intrude into my campaign world:  The Lady of Pain.

Saturday; Lost Mine of Phandelver; 16 Apr

Something tells me that Denzil wanted payback on my poor Pandaren.

He made Linka work for her getting accustomed to what she calls, “Her Baby,” with trying to get inside that thing and fiddling with the controls.  I suspect that Denzil was mad at me at this point.  That Apparatus of Kawalish is going to have a cute nickname before the end, blinged out with accessories when they arrive to the nearest major city.  I also wanted there to be an owner’s manual or at least a title form in that device.  I’ll probably get one in Phandalin, as well as vying for a +1 quaterstaff.

Linka only managed to find the keys with a security device.  Important when thwarting plebeians trying to jack “Her Baby.” While this was going on, the rest of the party dealt with the sole survivor in the battle of Thundertree, the druid Reidoth.  The party managed to spell the beans about Cragmaw Castle, where Gundrin is believed to be held.

The remainder of the session was random encounters, some of them were necessarily overpowered to accommodate the party’s level.  They were powerful enough for the party to KO some people, but not deliver the TPK.

So far, it’s still 1 TPK for me, while Denzil is still sitting on the Goose Egg.

Imagine my shit-eating grin.

Sunday; Hoard of the Dragon Queen; 17 Apr

The party finished with the first chapter, Greenrest in Flames, with the classic one-on-one matchup between Langdedrosa and Illdar.  It was a classic depiction of this particular mission right down to the eventual KO of Ildar.  By now the party has canonized Justin’s luggage as, if not identical as The Luggage of Diskworld fame, or even a direct descendant of said creature (which is the cannon version), at the very least is similar in nature, albeit not as Evil.  If anything, the Luggage is more like a loyal dog companion to Justin than anything else, and quite protective. It nipped at Illdar at least a dozen times so far in this campaign.  It also took in four chickens from Transition Encounter 1, Stragglers, and burped out feathers from one of them at Transition Encounter 2, Rearguard.  Good Times.

During this session, I was sketching Justin and his eventual Grapple Belt (think of a slimmed down version of Attack on Titan’s 3D Maneuver Gear) to make improvements on Justin’s token.  I intend to share the progress of this artwork as I return to art, although it will be shown in Google+ instead of DeviantART.  There’s a lot of people out there who are better received there, some of which needs more improvement than I do.  Unfortunately, I’m not in this group.  Whenever I post something that people turn around and demand I answer questions about my personal live, I find out that I’m no longer welcome there.

Whenever I find myself going “What in God’s Name have I done wrong now?” in a job, relationship, or anywhere else, it’s a sign that I’m going to end up leaving said place.  I’ve said that line while in dA several years ago.  I’ve long since asked that when it comes to Twitter, Tumblr, and Facebook.  And Instant Messaging, for-fucking-get it.  I’ve yet to say that about G+.  I hope to God I never will.

I might never say that about D&D; I’m pretty much welcomed in this open tent.  Even to Trans players.  (All I ask is not go into melodrama because I default on Cis Male pronouns.  My computer’s spell checker is more important than your feels.)

The group is now in transition to the Raider’s Camp and stopped just before the Rearguard Encounter began.  Here’s hoping things go well, we’re about to head into a hornets nest.

D&D Recap: Death House; Encounters; 6 Apr 16

After a week off thanks to an electrical storm, my completion of Death House (just another tick off my  DM’s Reward Card) adventure went off as expected.  While some in the party did consider sacrificing one of their own, they decided to flick the specters off, deal with Lorghoth the Decayer, and deal with forcing their way through the house now in its true form; that of a nightmarish lair meant to chop the party into bits with its scythes and rat swarms.  To be honest, I thought that this session would last longer; they managed to escape in about an hour.  Someone found out that brittle walls also means brittle floors, so they went from the 4th to the 3rd floor by falling through a hole made by the Dragonborn.

Of course, I make them take falling damage, until someone grabbed a rope.

I managed to tag members of the party a couple times with the scythes, but they managed to spill out the front door…

…and back into Baldur’s Gate.

As some of you would read from earlier posts, I moved the Death House and repositioned it over Mandorcai’s Mansion in Baldur’s Gate, replacing it on the plane.  Having this be this haunted mansion is an excellent way to implement Death House into a Baldur’s Gate setting; using it as Mandorcai’s Mansion.

In the Curse of Strahd campaign, however, I have this be the ending:

The moment they leave the front porch, they arrive at the cobbled streets of the Bloombridge district, and they find that the mists have receded.  When they turn around to see that the mansion they came out of has vanished.  The area is just a vacant lot now, with green grass and chirping birds.

In the midst of the crowd who saw what was once Mandorcai’s Mansion vanish from existence, as sudden as it appeared so long ago, Madam Eva hobbled into view, joined by a couple watchmen with your 1000 gold coins each.  “Congratulations,” she said.  “It looks like you might be the ones we of Barovia are looking for. Perhaps I could invite you to talk to an old woman about what just happened?”

This will lead up to the Curse of Strahd campaign proper, and a bit of a quandary:  My campaign party now has two campaigns to work on:  Out of the Abyss and Curse of Strahd.  At first I thought I’d duck back into Out of the Abyss and then get back into I6 Ravenloft 2016…ahem…Curse of Strahd. However, the party liked the part about interacting with the NPCs, which is a) something I’d like to work on, and b) more prevalent in Curse of Strahd.  So the party decided to alternate between campaigns.  Out of the Abyss in the next week, then Curse of Strahd after that, then back to Out of the Abyss until this campaign is completed.

Item:  Scourge of the Sword Coast recap

By now I have my Thursday session on hiatus since the remaining party decided that it would be best to start a new campaign instead of just plopping in new players that don’t know what happened in the several months prior.  So I shelved Dead in Thay until later.  I still might need to better emulate virtual parties, after all.

Looking back at the campaign that officially ended in the near TPK with that Pit Fiend turned Archangel, there are some items that I’d like to discuss.  These are lessions I learned on the way to DMing greatness.

First off before anything else, I learned a very important thing:  Friend DMs don’t let Friend DMs work with Cyphers in a 5E setting.  Especially Cyphers that emulate the Deck of Many Things.  In fact, don’t even think of using that god-damned artifact. At. All.

Second point is more applicable to other campaigns, and eventually Æthercoil.  During the Scourge of the Sword Coast campaign, they actually started a business.  (It’s now run by Pancheska, a CN-aligned succubus.  Or at least that’s what the general public things:  Who would expect something so complex be run by a Robotic Bunny Girl?) In Living Parnast and Æthercoil there is going to be some planning of homesteads, cities, and businesses.

There’s going to need a mechanic for these scenarios.  I believe that I can make a uniform mechanic inspired by Pathfinder’s Kingmaker series that come into play inbetween chapters in modules, during downtime.  The basis behind this mechanic is styled similar to a turn of Magic: The Gathering:

  1. Untap Phase: This is where most of the stats [Stability, Economy, Loyalty, Unrest, and Build Points] are set up for the turn.  Also, any assets that were used in the previous turn and sessions beforehand are (usually) returned to standby, ready to be used again.
  2. Upkeep Phase: This is where most of the main checks needed to be made for the turn.  The Checks for Stability, changes of population, income and consumption are taken care of, and so on.
  3. Main Phase: This is where most of the building takes place in.  The map involved is a series of 2×2 blocks with a road or ally surrounding them.  Each map starts off with some pre-made blocks and you can expand some blocks as well as build on the blocks you already claimed.  You can also set up businesses and services and grant related roles to various NPCs.  You can only a limited number of teams that you can devote to building.  (Note that it Build Teams might need more than one turn to finish building)
  4. Event Phase: This is a random event that pops up during the daily operation of the location, be it a home base, town, farm, business, and what not.  This can be either a wheal or a woe so it’s best to prepare for the unexpected.
  5. Main Phase 2: You can split up the needs for the main phase before and after the Event.
  6. End Phase: After you finish with your planning, set your NPCs to their jobs, and have your Build Teams up and running, you can now prepare for the next session or chapter in your campaign.  You might receive some reports on the road ahead, and you can buy any needed items and restock your supplies.  (Of course, you might need a certain installation, store, business, or whatever built for you to do so)

I’ll be working on this for all of my projects, and I might even make a document for this mechanic in a RPG Document site.  If you have any suggestions or wishing to brainstorm with me, feel free to chat with me over at Google Plus.

The third item is something I’m working on already: Improving the XP system.  I’ve been working more on the Excel sheet to spread the XP among all three pillars in an RPG, [Combat, Interaction, Exploration] this is something I’ll be implementing starting with Curse of Strahd, although Living Parnast and Æthercoil will have a more finalized version of this.

Last but certainly not least is something I learned very quick when running Campaigns on Twitch:  Worldbuilding is just as important as Preparing the actual module.  Not only do I have to make sure that I have encounters, maps, and scenarios set up because the Hardcover modules do not give you every detail of the campaign, but you might need to make up random events, roll up some random NPCs, make sure you have a Tavern, inn, traveling merchant, or Item shop ready to offer the party when they need it.  And having a randomly generated dungeon that you can modify on the fly is a good idea.

In other words, even though you should steer clear of the Cypher generator, Donjon and the alternates will be the DM’s best friend.  Not to mention a One Note book to keep track of all the things you create in advance, and you will need to make them.

D&D recap, 9-11 Mar 2016

Every now and then you run into times there nothing really comes out like you planned.  For me, this week was one of those times.

Item:  Encounters; Mar 9

The intro graphic pretty much says it all.

I had a very beloved group of baddies to throw at my party on Wednesday, a Monster group inspired by Alice in Wonderland’s Mad Tea Party, complete with appropriate characters, and planned for an epic and likable encounter to have a remarkable pause in this campaign for Death House.

Hypnotic Sphere, Hunger of Hadar, and two Fireballs.

The encounter lasted less than five minutes.

Inside, I was dying.  At least I intend on still using this NPC party for my Living Parnast series.  More on that later.

I managed to get the group into the Labyrinth chapter where they got to the Portable Fortress and acquired it.  That will lead them up to a major scene with their second (or third, depending on who you ask) Demon Lord encounter.

But for now, we’re going through the Death House adventure, and I hope by God I can finally get my hands on Curse of Strahd during that time.

Item: Dreams of the Red Wizards, Mar 10

Video: https://www.youtube.com/watch?v=RsMdCoUCo_Y  (Edit: I can not upload entire videos without breaking them into 15-min intervals.  You’d think they’d let me know about this.)

Infiniscene had a beta moment, but I was still able to stream from it.

This session was the first of the Dead in Thay storyline, and the first time I was able to field test the NPC Party moving around.  I have each party have a count of 50, as they take the elemental nodes that the party didn’t pick.  I drew from the on-board card deck on Roll20 to emulate their progress.  I only counted 2-10 cards, showing no progress on Faces and Aces.  I have to admit that I need to take it easy on them because I saw a lot of aces, and I first had it that an Aces means a member of that party died.  Something I wouldn’t know until I field tested the mechanic, right?

I had to admire the party for their ingenuity.  As much as it annoys me that some well-thought-out monsters get one-rounded, I like it when the party uses stealth to move around creatures, and this session, you can see the party evade pretty much everyone in the Earth Node, save for one Thayan who was too close.  I gave everyone 2K in XP because of this.

The rest of the campaign dealt with the Lich, Tarul Var.  I used the Monster Manual for the stats, which included legendary actions and everything.  At least I can console myself with the reality that I really can make a prolonged battle with one creature, at least until the time limit where I had Isteval and Company arrive.

I finished the session with the decision on Baazka and the blade on his side.  One of the party was genre savvy because they’ve gone through Dead in Thay before:  He pushed the blade in, banishing Baazka.

He’s going to remember that.

Item:  Princes of the Apocalypse, 11 March

Infiniscene was really on the fritz on Friday, so much so that I couldn’t even stream with it.  Which was sad because some awesome scenes, and the introduction of a new player, Nathan, who was in games streamed by Starwalker Studios.  He said he’ll give me a good word for them, hoping that I’d end up in a game there.  Nice to know that some networking is going on.

Which is more than I can say for Thulwar, the necromancer with the OPed summon.  Everyboth, including the player of Thulwar, Denzil, agreed, so I decided to give him a proper send-off.

Cue six Elder Fire Elementals and Imix standing around Thulwar over a bridge over lava, while every cultist in the Shrine of Eternal Flame doing The Halls of Castamere.

And thanks to Roll20’s Random Number Generator deciding to be a total bastard this night, it didn’t even last as long as the Red Wedding!

Fortunately for Denzil, he had a secondary character, unfortunately for me he rolled up a Tiefling Warlock who likes to use Witchbolt and Darkness in a combo.  He’s one of those players who likes to match wits with the DM.  No problem, I have a mechanic I created just for the occasion:  Mana Kicking.

Inspired by the Magic: the Gathering Kicker mechanic, it’s a way to game the Spell Points variant you can find in pages 288-289 in the Dungeon Master’s Guide:  You cast a spell like you would normally, but after casting it, you can kick in an extra spell point for additional purposes.  Casting a spell with a higher Spell Level is only one of these purposes. More will appear at a time most benefiting those I’m throwing at the players.  Read:  There’s going to be some shocked people, and come short cussing from Denzil.

Which will make me happy that I don’t have my web cam on while I’m playing, for I’ll be showing a lot of shit-eating grins.

Afternotes

I’m still not done with the Mad Tea Party, although they’re not going to be in my Encounters table.  I need to speed through Out of the Abyss once Death House is completed.  But they’ll come into play in my Living Paranst series, during their Rage of Demons chapter.  I’ll also be working on the Mana Kicking and NPC party progression as I go.

Last of all for this report, I got back with Infiniscene and they told me that they fixed up the problems I had.  I appreciate that kind of assistance with their streaming service, and they definitely got a customer with me.

Now then, if I can get some income to pay for this bill on top of the others…oh well.

D&D recap, week of 2-4 Mar 16

I had an appointment on Thursday afternoon so I only had two sessions this week.

Item: Encounters, Out of the Abyss, 2 Mar

I would’ve made this a tougher encounter, the Beholder encounter over at the Vast Oblivium, but I knew that there’s going to be a lot more campaign going on. Enough campaign for me to change my tactics and create more abbreviated sessions where I skip over the travel from area to area.

Maybe I shouldn’t stretch the transitions out like I did here, to show the progress from one point to another. Lesson learned? Perhaps, but then again, there’s a reason why I designed the Travel Track engine to speed up travel: I take some shuffled playing cards and line them up in a row. The party goes from one end to the other card by card, black means keep going, red means something happens. I created this for Living Parnast, and it will be needed for the Encounters table, no doubt.

Next session will show the final stage of the aforementioned Alice insanity that some of the NPCs in this campaign have fallen into: The Court. That’s when a group of people who have their identities transformed into the characters in the Lewis Carrol novel get together, create their own perpetual tea party, and crank the Faerzress in the Underdark up past eleven and into the twenties. The party runs into this Court because someone in the party wanted the Dawnbringer weapon, and I had to modify the Lost Tomb of Kharem in order to give the party a challenge in getting it.

I just hope I didn’t throw them into the wolves with my custom fluff.

The next session will create a pause of Out of the Abyss because I wanted to have the Death House adventure in March, which will lead into the Curse of Strahd campaign. This will take about three weeks, after which I’ll finish up Out of the Abyss and just do the main encounters of the module before moving on to Curse of Strahd. With luck, I can start on that campaign in June, which will give me some time, during the two months delay, to tweak the campaign to my style of DMing.

Item: Princes of the Apocalypse, 4 Mar

Exported Stream: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfwgBNj56THvUA9y-8WxkxN

Ever sat down on what you’d think will be one of the better streams on record, only to have it blow up in your face because someone said something that created a hyuge drama? Happened to me tonight.

I don’t blame anyone on when this happens, especially when I had no control over the situation. I’m just the idiot behind the screen, I have no control over what comes out of the other players’ mouths, and I certainly didn’t see any of the newer players that got invited in settling into the table and using Call of Duty type behavior to break the ice. At first I thought it was weird that someone pulled out a $20 bill from an ATM and noticed white powder from it; in afterthought, I would’ve gone, “Hey, drop that bill, isn’t that how The Division got started? I don’t want you dying IRL in mid-stream!”

However, I would have to channel my Steve Rogers and go “Language, kiddies! We’re in a public stream,” when a returning player used a non-PC term to get friendly with another wizard. You’ll hear it early in the exported stream, which I had neither the technology or the desire to edit. Never had, never will. Sure, it’s used as a cordial greeting, but it’s clearly a bit past the boundaries. Note: The returning player—Denzil* by name—just got out of Basic Training, and I have a rule that, if you’re actively serving or a Vet, and want to play D&D in my table, I automatically invite you in. It ain’t every day I get to support the armed forces, and squeezing one in will be my best way to do so.

But “For Gosh Sakes, Watch Your Language!” There may be children present. Or recruits.

However, it was enough for some of my players to storm out of the game. Leaving me to sigh while scrambling to salvage the session. It consisted of the first part of the Scarlet Moon Hall scene with a big multi-stage encounter that led the party into interrupting in all intents and purposes The Wicker Man.

Then Denzil decided to raise two of the cultists that wasn’t getting pulverized into goo into his zombies. Regardless of what kind of DM I am, I doubt that any of the cults, including the Cult of the Eternal Flame, would’ve stand by and let that happen. Strahd von Zarovich might. But not Vanifer. She’s going to be locked on to that poor unsuspecting (??) necromancer and his once-a-session Monster Chunking Game Breaking Death Knight.

I almost had it in the second campaign where I had Elizar Dryflagon and his remaining cultists send fireball after fireball into the wizard’s head, almost killing him. In the end, the party had to flee before it was time to re-roll another character, which means that Elizar will have a Round 2 to prepare, and ooooh, will he prepare. He knows what he’s going up against, and he knows how to deal with such a creature. We’re going to have fun this coming Friday, drama notwithstanding.

Coming back to the drama. I wish these things don’t happen as often as it were, and I do my best to be as accommodating to different player styles as possible. All I ask is that the players don’t intentionally be total jerks; in fact, I quote Will Wheaton’s Law twice in my rules for just this reason. Of course, there’s the factor of people not knowing what’s would be inappropriate to another player until after the fact. Even if you try not to be offensive as a rule, mistakes will happen. (In fact, the quickest way to offend me is to bend over backwards not to be offensive and ‘College Safe’ all the time. My D&D table should be a place where people are safe to explore ideas, not be spared from them. Again another idea behind Living Parnast.)

The people who left cared very deeply about the lore they were building about their characters and felt that said lore were being ripped to shreds by the temporarily “Call of Duty” emulation. If there were enough time and cooler heads, I’d like to have a short discussion on how the different character lore can be, at the very least, peacefully co-exist. Or if that doesn’t work, have a secondary character made up that you can replace your first character with that is more palatable. Likewise, with Rule Lawyering, the bane of some people’s gaming experiences. Me, I don’t mind people looking up the rules on occasion, keeps me honest. I will request that, if you have a rule question or contradiction, make it a private message. ( /w gm [Insert Rule Correction Here] )  I’ll make the correction in the roleplay.

I only wish that I didn’t have to contend with people rage quitting because of something I didn’t have much control over. At least they didn’t see me any less of a DM, so I can count this up as the trials and tribulations of a successful Dungeon Master.

Here’s hoping that this next week is better. Although I feel like destroying something beautiful now. Another Pit Fiend, anyone?

  • I plugged in the wrong name before.  I got it fixed now.

D&D Recap, Week of 24-26 Feb 16

Item: Encounters (Out of the Abyss), Wednesday 24th

This session was filler; a visit with a traveling merchant (Note #1: RNG a merchant for each available campaign that’s capable. For now, that’s Out of the Abyss, Princes of the Apocalypse, and Curse of Strahd, since I’m already planning the start of this.) and some filler encounters up to the arrival at the Vast Oblivium. I gave them a heads-up that they will encounter a ‘Fucking Beholder,’ as I call them. Of course, I’ll be modifying the encounter to rank it up to the group’s XP level since it will be a major encounter after all.

The party also requested to know the whereabouts of a sword they showed in the copy of the module he bought…the #1 threat to my DMing career; second only to Bears. Good news, I’ll give him a chance to get that Dawnbringer. The Bad news is that he has to go through my custom Legendary Monster Team to get to it.

Alice and her Court is coming.

Ooooooh, some parts of me want that TPK.

Really, I really need my first TPK

Item: Princes of the Apocalypse, Thursday 25th

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcj1E88DBg_ola5EEKSm03p

I realized this need the moment I set up this encounter that lasted the whole session. This is where Alexis, the robot bunny girl, picked up a teleportation crystal at the same place as the exploding rune that turned him into that robot bunny girl. I punish such stupidity.

And punish them I did, with a Pit find with Max HP, 1 Legendary action which it can Spellcast, and three Potions of Supreme Healing (10d4+20) stored in its asshole! Keep in mind: Pit Fiends can cast fireball at-will, number one. Number two, Legendary Actions can be used as additional reactions.

I’ll admit to a dick move though. I allow Alexis to eldritch blast the potion before the pit fiend can drink it. Unfortunately, when Alexis rolled the Nat 20 he needed, the blast broke the potion just as it was over the pit fiend’s mouth, its contents falling into its mouth anyway!

I really wanted that TPK.

I managed to take down all but Alexis, the last survivor, who in her infinite wisdom to use cyphers in a combination. He managed to summon that Card of Balance like last week, and managed to attack the pit fiend with it.

The resulting Angel took her fallen companions and, thinking that they’re dead, spirited away with them in toe, leaving Alexis alone.

She stumbled out of Firehammer Hold in a stupor resembling those of war survivors, as Pancheska found her wandering mute to Daggerford, blue screens in her eyes. As the succubus took her in, I immediately moved ahead to Dead in Thay, where the party gets to retcon their characters for the new module.

Alexis will return, in a vie for redemption, over what happened to her, the other party members will be remaking their characters to suit this mission of heading to Thay to take the fight to them.

This is why, when someone asks you to save the world in Faerun, you say yes! You can deal with the payment later, but you say. YES! Winston said that for a reason!

Dead in Thay will begin in two weeks. I’ll be out of the town next Thursday.

Item: Princes of the Apocalypse, Friday 26th

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxeuz37F2Mf-qB61VRkfZa9V

As Homer Simpson said, “I like my beer cold, my TV loud, and my homosexuals fuh-laming!”

That’s what I think of when I see Ardie Starflower, one of the three new players in my Friday table, all thanks to who is becoming my first major supporter of my stream, Spacehampzter Boo. He’s the one who does that Preaching Paladin, Ildar. Cue a lot of beaucoup bitching and a lot of hilarity which making this session the highlight of my week. (The Wizard and the Warlock that wounded out the other two new players provides their own laughs as well, as you can see in the playback.)

This is the part of the game that I just flat out love, where the players make me roll around behind the virtual DM’s screen laughing till I’m dizzy. I’d suggest this stream to those who just want to see a session of people just having fun with the game.

As far as the session goes, it was a slow one, enough for the new players to get used to the campaign. The Red Dragon told the party that they need to deal with the orb of dragonkind that the Cults of Elemental Evil has in their possession. It is currently held by Vanifer, who is in the Temple of the Elemental Fire (Eternal Flame). They come back with the destroyed orb of dragonkind, and they get the second key they need for the Water weapon.

I will need to scale up the encounters for the Scarlet Moon Hall and the Temple of the Eternal Flame maps, because I now have 7 players at Level 6, but it will mean their first foray into the main dungeon, the Temple of the Elements.

Next week will have the Beholder Encounter and the Lost Tomb of Kaheem modification, and then the above resetting for Friday. I have some time to deal with the multi-team (The party and three Virtual teams) for Dead in Thay and the making of the maps for Death House which will start the Curse of Strad Season.

Meanwhile, I’ve begun the second draft of LP01-01 Liberation from the Dragon Queen module. I finally got enough ink in my printer to print out the document so I can proofread it offline; I can proofread on the document in Word, but I find it easier for me to print it out and do it offline. Of course, this means for a more chaotic edits and the need for extra sheets for replacement passages, which I have an experimental process to control the mess. I’ll let you know more about it later.

About Legendary Actions

I need to give everyone playing a bit of a heads-up about this rules tweek, effective since Encounters:  If a creature has Legendary Actions, be aware that they can use these actions as a Reaction–even after they used their once/turn Reaction–and even Ready a Legendary Action in between player’s actions.  I feel the need to make the Legendary Encounters a bit tougher, and the best way to do that is to make the Legendary Actions happen a bit more unexpectedly.

Encounters Recap: 17 Feb 16

Before I started the session, I got a talk with the people running the Heroes Hideout store, and they told me about the Launch Campaign for Curse of Strahd, Death House, which will be launched in March. I intend to pause ‘Out of the Abyss’ for the ‘Death House’ campaign, since it’s a much shorter adventure, and then go back to ‘Out of the Abyss’ until I reach the end of that campaign, and then move on to ‘Curse of Strahd.’

After I told everyone about that, I moved on to today’s session.

The party breezed through the Purple Worm Hatchery and got their needed Egg. They found a way out a bit quicker than I thought, so I had the Formorian Guardian show up before they get outside. During the encounter, I had the Formorian summon the Purple Worm, although in hindsight, I should’ve summoned two of them, because the party nearly one-rounded that kaiju (In D&D, a Kaiju is any creature that is bigger than what a 4-inch token can fill.) In the heat of the moment, I just threw in the giant spiders to make the encounter last.

Note to self: Get a bigger grid to play in. I think I got one donated to me from the players. A folded playmat originally made for Pathfinder

Note #2: Get a new plexiglass cover for that folded playmat.

When the smoke is cleared I found a place for Hanne Hallen to be all big and blustery, but the party quickly found her as the frightened little waif who suddenly found herself all alone in the Underdark, weighing her options between returning to Menzoberanzan by herself or fleeing to the surface (to a drow, both options suck balls.) But the party had a drow in them, who was all but willing to care for the waif for the time being.

This will prove promising for the future campaigns, but at the end of the session, I was able to address one of my annoying gaps missing in 5th Edition.

dms guild logoFifth Edition does have Magic Items, but it doesn’t have a good market ability for them, nor do they have any instructions in how to make them outside of the general instructions listed in the Downtime Section of the rules. Not unlike Pathfinder, where they have recipes on how to build them, such as supplies, what kind of spells, asking prices for the magic items, and so on.

Something that people writing for the DM’s Guild should consider, no?

I’ve already found a good source for someone that was needed at this time: A Traveling Vendor, in this case, a half-orc named Andinas who happened to be crossing the party’s path with goods for sell and trade. The DM’s Guild has a recent document named “Spoils and Rewards Volume 1” by Chas Williams, which has some instructions on how to make an Item Shop, or in this case, a Merchant Cart. I still had to do some Random Number Generations and still have to guestimate asking prices (and make a little spreadsheet for some quick napkin math) but I was able to get a good merchant going. Had to. Someone was asking for one to show up somewhere, and there wasn’t much of a town around.

Note to self #3: Always have an item shop NPC on hand, just for situations like this.

Meanwhile, in Living Parnast, I managed to get the first draft of the module LP01-01 (Liberation from the Dragon Queen) written down. There’s a needed pause for me to find the funds to print out the document so I can proofread it. (That Paypal Tip Jar’s there for a reason folks) I’m already thinking up the follow-up module (LP01-02 Rebuilding Parnast) where I include a Kingmaker-style village building system on top of the “Honobono D&D 5E” mechanics that will eventually become part of Æthercoil.

Yes, it’s a Japanese word: ‘Honobono’ means ‘Heartwarming’ and there’s a new genre of RPG with a Honobono theme. Think of an RPG made by Studio Ghibli, and you pretty much have games like Ryuutama, Mitchtim, The Whispering Road, and many other RPGs that are more suitable for children to play. I’ll be gearing both Living Parnast and Æthercoil to, although having D&D 5E as the basic system, to include an “Honobono Mode” that will be more family and children friendly. Of course, it’s optional, so parties who just want more standard fare with more encounters can have that, although I have to make clear that Living Parnast won’t be focusing on purely dungeon crawling and combat. You’re working with a NPC who just became a Lord and is tasked with a small kingdom to build into a strong ally, a Lord who would’ve been Tony Stark if he wasn’t a chronic stutterer. During the campaign, the team and their patron will be assisting each other, and keeping this synergy is important for the campaign’s progression; it’ll be the main hook of this whole series.

I’ll keep you posted on the progress, as well as a campaign guide for the series (It’s going to be needed.)