Category Archives: Streaming

Weekly Update: Week of 19-25 Jun 16

Item:  Curse of Strahd developments

“I am not staring into the Abyss [SPOILER]; I Am The Abyss!” – Strahd von Zarcovish

The main reason getting back into my grove is prep work in my two Curse of Strahd tables, especially the Friday Table.  I had to take my time in dealing with Castle Ravenloft itself, because I changed a lot of the stuff in there:  Moved some brides around, altered some rooms, and added in “The Herd,” the group of thirty something maidens in uniform that Strahd feeds on so he won’t be a complete monster in the gameplay.

Had to.  I revealed the main villain of the group:  Tatyanna.  In my version of Curse of Strahd, the backstory is different:  An enemy of Strahd killed Sergi, kidnapped Tatyanna, and prompted Strahd to become a vampire.  For a yet unknown reason, Tatyanna returns as a Vampire to exact revenge on her brother in law. (A mini spoiler:  She’s convinced that Strahd is the cause of her husband’s death.) Now those who read the cannon version of Ravenloft know that Tatyanna would never willingly be turned.  Someone did this to her.  Who?  Stay Tuned.

Item:  The PC tables.

By now you realized that I’ve dropped streaming the Sunday table on technical issues.  An AMD A8 with an on-board GPU can only do so much, even with Infiniscene.  Somehow I knew that Tabletop Simulator was pushing it.

Which is sad because of my character there, Justin (using the new Engineer Class I made,) is in a quandary:  One of his teammates, Ildar (Yes, the infamous full of hot air preaching paladin of Lathander) is being possessed by this avenging spirit, who takes over his body and compels him to kill bad guys even after they’ve been subdued.  In my book, that’s a warning flag of Nietzschian territories: “He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee.” Justin feats that this will happen to Ildar, and I roleplay it with palpable dread:  I see Justin putting a crossbow bolt to Ildar’s head because of this, and he almost did just that while Ildar’s player, Spacehampzter Boo, was away.

That’s my thoughts on people who are Lawful Good, or even just Lawful Stupid who tends to be a Knight Templar.  I see the 9-part Alignment Table with wraparound borders, and it’s possible for a LG character to take things too far and end up in the opposite side, to either Lawful Evil or—gods help us—Chaotic Evil.

This is something my version of Strahd knows too well.  Because he has seen firsthand how this dynamic happens, and caused what should’ve been good men to do stuff that will disgust even him. And nothing has this abyss staring back at them than the Knight Templar characters.  Sunday Table!Justin might be a bit young to learn that you should stop Knight Templars from becoming the evil they’re fighting, even if kinslaying is required to do it.  (Remember, folks, Jamie Lannister did a good thing by killing the Mad King, even if he did get cursed because of it.)  I just hope he doesn’t have to pull the trigger himself.

As for the Saturday Table, we’re just about at the end of the Lost Mine Campaign, and Densil wanted oh so much to get a TPK a couple weeks back.  He stocked his Wave Echo Cave with upgraded zombies inspired from the video game Dying Light.  He put about four dozen of these transforming light-phobic assholes in the dungeon and we managed to get just about all of them gunning for us.

Until Claire saved our bacon by wrecking Denzil’s plans.  Her character was a 10th Level Cleric who has her Divine Intervention feature active, and rolled exactly on the number she needed to get her wish granted.  The looming TPK (with the poor death of my dear Drunken Panda) turned into a curb stomp.

Denzil now knows how I feel.  I never could resist schadenfreude.  Especially when I have an even worse inspiration for my own zombies in Curse of Strahd.

By now everyone’s now at 14th level, which might call for something of a Stable rule.  It’s a feature swimming through my head where you have all of your PCs together and they pool all the gold, magic items, and what have you.  New PCs enter this stable and can pick a magic item that another character acquired to give the new Level 1 a bit more survivability.  I still need to work on that mechanic, but I’ll have a place for that:

Item:  Æthercoil Magazine

The success I got from my documents form DriveThruRPG, however meager that it is, is encouraging me to continue contributing to that site.  However, I have a bunch of smaller items that won’t fill a PDF large enough for me to warrant a submission, even if I add illustrations.  Also, I needed to keep progress toward my ultimate goal of making the Æthercoil Campaign Book.

Hence my starting a periodical for DriveThruRPG, Æthercoil Magazine.  This will house all of my smaller additions, such as Character Races, Archetypes, feats and spells, background, and others.  It’ll also be where I start writing on the Æthercoil setting with background essays, sample adventures, and even stories set in that world.  I’m working on the first one now with both text and document design.

I’m even planning on buying a really good Photoshop plugin for the occasion.  A friend of mine in DeviantART suggested Lazy Nezumi Pro, a plugin that helps people do line art on the computer.  I downloaded the trial to work on an illustration for this magazine and I have to say, this is going to be $35 well spent.

One of my biggest problems I have with my artwork is the inking.  I tend to ink in a Ligne Claire style, using a uniform line width.  Problem is, I normally use felt pens because they’re more natural.  I also have a heavy hand, which results in rather suboptimal inking.  I wanted to ink using the computer, but as you might expect, getting the inked lines right on a computer can be a pain.

Enter Lazy Nezumi Pro, which makes drawing smooth lines considerably easier, it even has a restraint system that does straight lines, circles, perspective work, and several others that is an improvement on the Quick Shapes feature on Draw Plus.  (It can also work with Serif Draw Plus with its Hooking function which I had to experiment with.  Bonus.) I’m definitely going to be using this plugin; it’ll make my artwork better.

Updates for 22 May 16

Item:  Exit DM’s Guild; Enter DriveThruRPG

The biggest hurdle in my content creation is where to legally put it.  At first I thought having my beta stuff be in the DM’s Guild, while the original content, such as Æthercoil, be in another OneBookShelf site, like DriveThruRPG.  After talking with some people in charge of Wizards of the Coast, that’s impossible under the current guidelines:  Material in the DM’s Guild can’t be in a later DriveThruRPG document, and I doubt that modules set in the Forgotten Realms, or any other WotC-branded realm, won’t fit anywhere other than the DM’s Guild.

Hence my quandary, which I need to bypass, and here’s how I’ll do it.  I’ll be publishing all of my content in DriveThruRPG, starting with my first content, a homesteading system.  All of my material, both beta and official, will be published there, which is allowable because the majority of my material are setting-agnostic.

The main problem would be Living Parnast, which is my beta setting which is still set in the Forgotten Realms.  I’ll be still using this setting, but will only release it non-commercially on my web site.  In time, I’ll convert Living Parnast into the Æthercoil setting.

This plan will no doubt clear with all Terms of Services and keep me in the clear, so I can progress with the main business of working on content.   And doing recaps.

Item:  Hoard of the Dragon Queen

I haven’t had the chance to give an update on last Sunday’s session, since it was one of the slower sessions, and the recording got shredded.  As did this week’s version.  Apparently Tabletop Simulator and Infiniscene isn’t being very co-operative with each other at this time, probably by how more resources intensive Tabletop Simulator is.  (This is why I prefer Roll20, which is easier on the processors, at least mine.  You want me to get a better computer, I’ll be releasing my homebrews on DriveThruRPG on Pay What You Want.)  However, for those who want a more thorough recap than what I’m currently doing, the other players have compiled a log on Steam that will bring you up to speed.  I hope to have things go better tonight.

This Sunday had some more progression.  At the start—after some more shopping—the party reconnected with Leosin Erlanthar in Elturel and met Ontharr Frume of the Order of the Gauntlet, who talked more about the Cult’s convoy up the Sword Coast and the need for people to observe them.  Which is right up Justin’s alley since he’s more versed in reconnaissance than combat.  There was still some time before the convoy gathers in Baldur’s Gate, however, there was some side quests to deal with.  Such as gathering some Iron and Copper ingots that got stolen from a wagon heading to town.  The remainder of that session dealt with retrieving the metals.

As I said before, you can get the recap of this link, and if you want me to stream more Tabletop Simulator episodes, I’m going to need a better machine for that.

Item:  Curse of Strahd

Friday’s Table: https://www.youtube.com/watch?v=lfI8UtlSauM

The party has arrived into Barovia Village, and has discovered the main starting twist.  Since the table is streamed, I can tell you it here:  Instead of the standard being Ireena being the one bitten by Strahd, it is his boyfriend, a local Jock.  On top of that it wasn’t Strahd who bit him, but someone else.  The main goal is to find out who’s trying to out-Devil Strahd Von Zarcovish!  Of course, the best way to solve this case is to get an audience with the Count.  The best way to do that is for the Party to undergo the Fortunes of Ravenloft.

Before they do so, however, they need to bury Ireena’s adopted father and former Burgomaster.  After which, they plan to make a beeline toward Tser Pool, where Madam Eva is, and then to a place that nobody would expect a ‘run as written’ version of Curse of Strahd to be a safe space:  Castle Ravenloft.

I don’t run Curse of Strahd as written, however.  It can’t be any more telling then how I portray the Dread Lord.  During this table, I did hint at Strahd and Irenna being an item in the past, before she became the Burgomaster.   (“He made the mistake of confusing me for Tatyanna when we first met.  He didn’t realize it until after he bit me, and promptly apologized.  Demon or not, he has class.”)

During her time with Strahd, she found out as much as she could about him, his castle, and vampires.  She compiled everything into a book that is part Vampires 101, and Anne Rice style Romantic Vampire story.  I think I can show it in this blog now.

Item:  Lost Mine of Phandelver

Saturday Stream:  https://www.youtube.com/watch?v=i4N5MkO_rvI (This video might not be ready at the time I’m posting this.  Please be patient.)

While there was some progression, this session was when the player I’m screwing around with gets to screw back.

Me and Denzil are going some friendly competition; a matching of witch between a Power Player and a Creative Player.  This was counter to what happened the week before, where I took Denzil’s vampire character and de-vampired him!  Talk about your uber nerf!

Well, the Power Gamer on Friday is the Dungeon Master on Saturday, and he pretty much took it out on my poor Pandaren PC.  Linka got her clocked cleaned by a couple monks who were courteous enough to let her live.  One thing about Denzil, he appreciates me being a good sport.

The rest of my involvement in the campaign dealt with rescuing Gundren Rockseeker and having him tell the party of Wave Echo Cave, which is where the climatic chapter of Lost Mine takes place.  After which the party retired to Phandalin where Linka finds out is the sole ownership of Tresendar Manor.  I could see her staying here and setting up her own brewery here.  If, however, she isn’t helping out with a tinkerer building an OSR version of the Iron Man suit and causing successive explosions!

The latter parts of this session deals with another case of two Power Gamers butting heads.  Not only that, it was Denzil and Claire!  We all know the dramas those two had during my Princes of the Apocalypse stream, right?  But this time it ended on a happy note.  What Claire wanted was a boon for her character, and wanted to be tested by Eilistraee in the process.  She lost once before I clocked in this session, and her character became a Drider.  She tried it again and at first I continued streaming against my better judgement, but Denzil relented, and decided that Eilistraee was merely testing her instead of curb stomping her.  (Something poor Linka knows too well.)  She got restored with her devotions switched from Lolth to her daughter, and she got a sentient sword in the process.  Ahhhh, a rare happy ending to the session, and a Drama Storm averted.

That’s something I’m planning on with my Friday Curse of Strahd session.  Claire wanted her character to have a similar test, but Barovia doesn’t have the same connections to any Deities as Faerun has.  I can’t tell you any details right now, but if there’s anyone who’s going to be testing anyone in Barovia, it’s going to be Strahd himself administering the test.  Fsk Lolth!  Hell, Fsk the Lady of Fsking Pain.  You’re in Strahd’s Realm, beeaatch!  Want to see those two go at it?  Two virtual demigods who can give you fates worse than death and stuff you into demiplanes for eternity?!

I didn’t think so.

D&D Recap: Week of 6-11 May 2016

As I mentioned previously, I will not be publishing the Encounters season of Curse of Strahd until the Friday party is at the same point of time.  Because spoilers.  I also had the unfortunate circumstance of being ill over the weekend, so the recap here has been a bit slow.  I also have an update on my Living Parnast and my SRD as well.  I would’ve done this sooner but I also got ill over the weekend.  Nothing that bed rest didn’t cure, but it did slow me down a couple days.

Item:  Curse of Strahd, Friday the 6th

URL: https://www.youtube.com/playlist?list=PLSdRcjIHCSxfJSJXBWhLkx-iBXg6_o70Y (Episode 1 in two parts.  Both Saved now that I know how Playlists work)

Here’s the reason why I’m not releasing the updates on Encounters:  My Friday group is starting the Curst of Strahd the way I did with the Encounters season, by setting the Death House in Baldur’s Gate.  Thanks to extensions from the DM’s Guild, however, it won’t end the same way.  Heh heh heh.

They did manage to give Rose and Thorn a proper burial, and gotten the Silvering Gun and Silvered Rapier.  Denzil thinks that they’re going to face a werewolf somewhere in this house, and I can’t tell him here what he’s facing.  (Hint:  He will be facing a werewolf.)

Yeah, I know, I have my favorite Munchkin in this table.  We all know that one power gamer in their group that he always thinks of playing the game system instead of the campaign.  And if you don’t know a person much like I’m talking about, you’re the one I’m talking about.  IMHO, it wasn’t his main attack being a grapple-dependent attack, but it was him being a vampire that causes some others to talk.  Again.  In fact, I had to wave that he can’t turn others into vampires.  Especially when we have Claire back in the team.

Fortunately, I have some very nasty surprises for Denzil.  I just hope the campaign doesn’t fall the way of last time.  I’d rather have Strahd deal with Denzil than the Lady of flipping Pain.

Item:  Lost Mine of Phandelver, 7 May

URL:  https://youtu.be/wBXxIvrlYHE

Unlike last session when things were pretty much ape-shit…well, it was my birthday weekend, what do ya expect?  We managed to get into uncharted waters for me.  I never made it to Cragmaw Castle before in Lost Mine.  I honestly expected that TPK when someone bellowed out an “HELLLLOOOOO!” In Thundertree and woke up that Green Dragon and brought all of his friends with them.

I mean, if you have to do that, you might as well do what Linka does:  Charge up to the first tango she sees, leap up spread eagle in the air with a “LOVE ME!!!!” and proceed to do her (by now) four attacks in an action.  Ah, sweet Linka.

Of course, that I did also managed to draw in all of the creatures in the abandoned castle, but at this time I didn’t mind because Linka’s AC is now in Munchkin levels at thirty fucking seven!  With a +3 Dagger and a Dagger that delivers chill touch to boot.  Folks, if you’re going to be a bit of a Power Gamer, this is how you do it.  You do it with a lot of flavor and an infective chuckle.  Oh, and a fluffy body that is guaranteed Beach Body Ready.  With the right attitude, confidence, and a friendly smile, any body type can be beach ready.  If you don’t have the former three, then yes, you’re going to need Protein World.

Of course, now she has a gnome who wants to use her as a mount.  And even gave her one of those baby vests that allows her to carry him!  Sheesh!

Item:  Homesteading Mechanic and the Foxfire SRD

Over the latter parts of the weekend, that’s when I got sick.  It’s nothing I don’t concern myself over too much unless it keeps me awake at night (you can guess what happened; I had to call off Sunday because I was too sleep deprived.) since I still have a pretty healthy immune system.  More often than not, just give me something over the counter and let me sleep it off; I’ll get better.

During this time, I managed to finish up a hurdle in my campaign design for my homemade campaign worlds:  The Homesteading Mechanic.  I wanted to have something similar to what Pathfinder’s Kingmaker series has converted into 5th Edition rules, especially for Living Parnast who uses it.  As of this post, I got it through the first proofread and will make the second draft with Parnast as a sample homestead and make that my first offering to the Dungeon Master’s Guild.  I’m releasing it for people to playtest the mechanic and give me feedback for what to add for a second version, which will include other sample homesteads (such as Phandalin, Red Larch, and Greenrest.)

As I planned and called earlier, this mechanic will be part of the Foxfire SRD once I compiled everything.  It’ll be used for all of my campaigns including Æthercoil.  Since it’s a mechanic and not anything to deal with flavor, It shouldn’t clash with the DM’s Guild’s Terms of Service.  (But there are alternatives if problems does show up.)

Item:  Out of the Abyss, Encounters, 11 May

Also while I was recovering, I managed to plan the rest of the Out of the Abyss campaign, playing things straight—and skipping over the random stuff—to get it out of the way so I can focus on their Curse of Strahd playthrough, which they flat out enjoy.  (Again, I can’t spoil things for Denzil.) I had Viseran get a vision to take the ritual to Aramycos, not just to stop the actions of two demon lords (Juiblex and Zuggtmoy) but to keep Menzoberanzan from turning from Syria to Hiroshima.  It was straight out encounters back to back, with some rests in-between (and an improntu level-up at the middle of the session) but when the dust settled over the Royal Rumble of Demon Lords, Demogorgon was raising his arms up in victory over what would be the fight of his life.

Just like John Cena when he won the title at the Elimination Chamber.  Remember the look on his face when Vince McMahon walked up and announced that Edge has cashed in his Money in the Bank contract, scheduling his Championship match at that instant?

That’s what both of Demogorgon faces had when he looked down and saw the party looking up at him.

Yes, the end was pretty much the same.

There’s still some other Demon Lords running about, and some will return sooner than you’d think, but Demogorgon left an Underdark battred, broken, and in need of some psychiatric help, but still more or less intact, and the surface world doesn’t have any more to fear than necessary.

Lessions learned in Out of the Abyss

  • Work on the Louis Carroll material some more.

The execution of the Alice in Wonderland scenes, especially with the Court, left people a bit off, but I think I can salvage that part for Æthercoil, where Alice in Wonderland-themed scenarios would be more at home in.

I think that’s why I don’t think that Out of the Abyss has much replayability, although parts of them can be reused as springboard material.  Chris Perkins mentioned a Wonderland theme and it threw my Autistic brain off.  Demon Lords and Disney-ish realms don’t mix very well.

  • Gromph Baenre will return in Living Parnast

In even the cannon Out of the Abyss the Drow wizard who unleashed all this madness blew his home town like a Syrian Migrant heading toward Germany before anyone even through of gunning after him.  If there’s any loose end I’m going to address in the Rage of Demons season in Living Parnast, it’s the party finding Gromph—in a very brain-addled state—in the Parnast region

  • Focus more on NPC interaction than Combat.

This one’s more from Curse of Strahd than Out of the Abyss, but there was an opportunity for some interaction at first that I missed.  Especially at the start where everyone was in the Drow Slave den.  However, I wasn’t as aware of a story at that time as I have with Curse of Strahd, so I didn’t do much with the NPCs at the time.  That’s something I’ll work on in future campaigns.

 

D&D recap, Week of 20-24 Apr 16

Item:  Curse of Strahd, Encounters, Apr 20

This week in the staggered seasons saw the begin of Curse of Strahd proper.  I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over.  I have a map of it here.  The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.

Iriaebor

People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there.  (I use the “Werewolves in the Mist” adventure hook to get the players in the game.)  Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should.  It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak.  The party found that out the hard way when one of their party members—John’s character—got the disease.  Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed.  Normal cure spells will only cure at a cost of Attribute loss.  In order to have a cure that isn’t worse than the disease, you need one of two items:  A lot of belladonna plants, or the blood of the werewolf that did the biting.  Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.

The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village.  They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:

Hail to thee of might and valor!

I, the Burgomaster of Brovia, send honor to thee.  I have heard that you are coming, and I call to you to ask for assistance.

My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him!  He languishes from the wound, and I would like him saved from this malady.

There is much wealth in this community.  I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come to us in our time of need.  All that I have shall be thine!

….er, within reason, that is.  I do have standards after all.

Ireena Kolyana, Burgomaster

Yes.  Ireena is the Burgomaster.  And that’s the first of the changes.  You might get the chance to see more in the coming months.

Item:  Princes of the Apocalypse, Friday, 22 Apr

This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table.  It happens, I assure you on this.  At least I have a more creative way to create a RFED scenario.  Most people would just sic Tiamat on the party.  At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.

Claire, the resident Trans player in my group, had a better scenario:  The Lady of Pain.

25-Lady_of_PainThe Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities.  She just sits by herself in her little world, and only drop in front of someone to fuck him or her up.  At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life.  If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”

When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.”  Yes, she does talk in my world) into a one on two battle to the death.  It took me a lot of doing for me to make this a fair fight.  I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.

In the end, after the battle, where Denzil’s character got killed.  The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.

Lessons Learned in this campaign:

  • Power Words Kill and Stun are banned! Power Word Heal is still permitted.
  • Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls.  But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
    • That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
  • Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them.  I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much.  Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here.  Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven.  Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities.  I can still make them.  I just don’t see them as my best work.
  • I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
    • I might just add in a stray dungeon or two in the case it’s needed
    • The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
    • I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
  • That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.

Item:  Lost Mine of Phandelver, Saturday, 23 Apr

Video Link:  https://youtu.be/g0tJCXyX_IE

I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.

Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ).  So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.

Or rather poor Linka, my pandaren.  She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures.  You really have to see the video to believe what happens.

Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch.  One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress!  I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.

What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing.  You can never prepare enough.  Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two.  Or less.  Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session.  (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky.  That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.

If all goes well, you might be seeing me stream some of this planning this week

Item:  Hoard of the Dragon Queen, Sunday, 24 Apr

By this time, I’ve decided on the next Kaizen improvement for my streaming:  The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course.  I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures.  This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.

It’ll also help with listing the videos in these recaps.

In this session, the party has arrived to the Raider’s Camp.  While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn.  Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party.  Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”

The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage.  Right down to the wooden teeth and tongue.  It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion.  It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.

Something tells me I should fear the worst with Justin’s companion.

Item:  New Adventures

With the RFED incident, I no longer have any running campaigns at the moment.  Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables.  On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications.  Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms.  These will include mechanics that I’ve designed that will go into Æthercoil.

With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.

My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD.  I hope to include streaming some sessions on Photoshop as well as I work on some art.  Finally.

DM Player Gameplay recap, weekend of 9-10 Apr

Item:  Lost Mine of Phandelver; Playing as Linka; Sat 9 Apr 16

Sometimes I wish that Mr. Murphy was a real person so I can kill him.  I could just see my overweight ass sneak up behind him and pull a Richard Marcinko.  Shanky shanky Mcstabstab.

I knew this day will go to shit when the lawn mower broke just as I was about to mow my parent’s lawn.  But imagine my consternation when the time came for that night’s session and my main computer won’t connect to the Internet.  It’s Wireless connector (I needed to use Wireless over at my parents) had a Code 101 (My way of saying that something’s not working because of something I have no clue over, which eventually fixes itself for no good reason. It’s taken from Disney Castmember lingo for something that’s out of order) and it took most of that night, and the session, to decide to be working again.

So I didn’t have a recording of Saturday’s session, which is sad, because DM Denzil, the rules lawyer, found out something I learned long ago in my DMing career:  The most epic of TPKs you’ll ever have will end up being thwarted.

At least the thwart wasn’t in record time.

But was by thwarted by the resident pervert in the group.

Clair Valentine, as you’ve seen in the previous week, is the bard who has befriended countless animals using Animal Handling in the forests toward Thundertree.  By the time the party arrived, she has amasses a small menagerie of a pack of wolves and an owlbear.

God as my witness, I couldn’t make this up.  I was afraid that she would charm Linka, and what she’ll do with the panda.  This is the same player who plays a lesbian bard who wants to get it on with every tiefling she sees—including Vanifer!!—and thought that attuning to an orb of dragonkind that beefs up performance but will turn you into an evil elder dragon if you every perform is a good idea.

That would be the Bonehead PC move of the week if it weren’t for what happened last session:  Thundertree is a sticking point in my attempts in Lost Mine of Phandelver because of that Green Dragon.  It created a TPK last time I was in it.  Imagine my facepalm when one of the party members walked up to Thundertree and yelled out, at top lung, “Is there anybody in here!?”

Cue every creature in the abandoned village.  Twig Blight, [My style of] Zombie, and Green Fucking Elder Dragon.  All making a beeline toward the party, and making me wish that I could invoke PVP mode but Linka would never think of that.  At least there was a tavern with a forgotten stash of brew for her to drink and, as I normally do, ride through the storm.

Of course that won’t work when the dragon comes crashing from above.

That’s when Denzil found out about something that Wolves have called ‘Pack Tactics,’ where the wolves can charge over and attack with advantage, and their collective bites can bring down even a dragon the size of a large house!  With the dragon prone, the party makes short work of the dragon.  In spite of poison breath taking down a couple PCs including Linka.  Putting Denzil into a familiar emotion for me; that you make an encounter that is sure to TPK only to have the party surprise you in actually succeeding.

Don’t feel bad, Denzil.  I’ve been at this game or three years, and my TPK count is at 1.

The party is then able to play Hot Gates with the riff raff—did you forget about the three dozen twig blights and zombies while all this is going on—and funnel them through the staircase from outside the tavern basement and pick them off King Leonidas style.  Sparta would be proud.

And an all-too-human chill flowed over DM Denzil’s soul.  The sheer amount of XP earned brought everyone up to Level 5 (Only because I invoked my DM’s award where—as decided on in this table—everyone gets the bonus XP when I cash one in.) Also, Linka got ahold of an Apparatus of Kawalish which she’ll use for traveling, on top of a metric boatload of gold for any magic items she might need.  (I definitely need to get her a +1 Quarterstaff or Silvered Brass Knuckles.

I’ll decide over the week.

Warning:  Political Content Ahead

I had to console Spacehamzter over the weekend.  As you know, I rarely get political here, instead taking it to Google Plus for my bitching.  However, this spilled onto sacred grounds.

I’m glad to say that I’ve got Baldur’s Gate Enhanced Edition I off of a Steam Sale.  Especially after what they did to a DLC I will never buy, Siege of Dragonspear.  I want to put this out there on the record and state what most of us who are up in arms about this dungheap add-on are all about:

We are not bitching because of a Trans character.  We who play and DM Dungeons and Dragons have met at least one Trans NPC during our combined campaigns.  We don’t give a fuck about Trans NPCs, most of us wouldn’t care whatever or not a NPC is trans, a fellow player can make a Trans PC and we won’t give a rat king’s collective ass about said PC as long as he’s* good in a fight.  (Note: I default to Cis Male Pronouns as a writing convention.  Look at the warning on the left if this triggers you, and get out more.)

What we are bitching about is the gross disregard of what is known in some parts as “Character Integrity.”  In the Siege of Dragonspear, they changed three important characters to fit their feminist agenda and to rip at Gamergate.

One of the characters changed was Minsc.  The Beloved Ranger.

That, to many D&D players, is the equivalent of high blasphemy. You can draw a picture of Mohammad while shitting on a Koran, wrapped in bacon and wearing a carved out Pig’s head, and you will be more redeemable than making a much-adored character talking smack about “Ethics in [games] Journalism,” something that ­does not fucking exist in Faerun!!

This is the same problem Marvel got when they made Jane Foster into Thorina. A female Thor we didn’t mind. We complained about a female replacement for Thor. There were perfectly vacated Superheroes they can do a Rule 63 on without anyone raising a stink. But they pushed Thorina up against everyone’s faces and said “You’re a misogynist pig if you don’t like it.”

Minsc is intended to be too addled-minded to be interested in politics by design. (That’s a topic best left for Boo, IMHO) Safana is intended to be a tease by design. The whole Forgotten Realms does not have the same environment that our world has or–thank God–the world that Beamdog lives in, by design. Changing that is what got Beamdog in as much hot water, and none other. We don’t care if there’s a trans NPC in Siege of Dragonspear. We do care about Minsc being co-opted by SJW prissants! If that is too much for you to wrap your head around, then I can’t believe that you actually coded that game, because you do not understand the words that are coming out of my mouth.  That, and I have no intention of spending my money for your so-called ‘Game,’ in fact, I wouldn’t even torrent Siege of Dragonspear because it’s not even worth the electrons used in the illegal act.

You are not worth my money, Beamdog.  If this means we’ll never have a Baldur’s Gate III, so bet it.  I have RPG Maker MV, I can get by.

Now then, back to our original programming.

Item:  Hoard of the Dragon Queen; Playing as Justin; 10 Apr 16

Video:  https://www.youtube.com/watch?v=XqnA–9Rgwk

Ever heard of the saying, “When opening a door where you know someone’s waiting on the other side, lob in a grenade first to ensure friendly reception?”

That is essentially the first part of this session.  When the party came up to the mill house in Greenrest, they discovered that there is a small group of raiders waiting for them inside.  After a lengthy discussion that took up way too much time, they decided to do a rather modern ‘Breach and Clear’ technique.  I had Justin make up a potion version of the Flash Bang; something I had to add to my character material on the fly.  Justin would toss it in where, when it breaks, creates a blinding light for 30’ and produces a deafening bang, everyone in the room must make a CON Spell Save DC or be stunned for one minute.

Justin would throw in that flash bang potion a la Gauntlet 2 into that mill and have the others take the feebs down.

Fine time to roll a Nat 1, if you ask me.

Fuck You, Murphy.

Fortunately, the other players can pick up the slack, and I got Justin moved to another vantage point so he can snipe.  All in all, I’m developing the Æthercoil Engineer class with Justin here.

The other half of the session, where we dealt with rescuing the clerics of Chantea from a siege-in-progress chapel, moved faster.  That’s where Justin found something that will provide some well-needed character development.  He got a good chunk of magical ore that, when forged into a weapon, will provide an additional offense against Evil-aligned beings—including Dragon Cultists.  Whatever this weapon becomes is up in the air.

I would have it be a gun, but I don’t know if the DM would permit it.

D&D recap, 9-11 Mar 2016

Every now and then you run into times there nothing really comes out like you planned.  For me, this week was one of those times.

Item:  Encounters; Mar 9

The intro graphic pretty much says it all.

I had a very beloved group of baddies to throw at my party on Wednesday, a Monster group inspired by Alice in Wonderland’s Mad Tea Party, complete with appropriate characters, and planned for an epic and likable encounter to have a remarkable pause in this campaign for Death House.

Hypnotic Sphere, Hunger of Hadar, and two Fireballs.

The encounter lasted less than five minutes.

Inside, I was dying.  At least I intend on still using this NPC party for my Living Parnast series.  More on that later.

I managed to get the group into the Labyrinth chapter where they got to the Portable Fortress and acquired it.  That will lead them up to a major scene with their second (or third, depending on who you ask) Demon Lord encounter.

But for now, we’re going through the Death House adventure, and I hope by God I can finally get my hands on Curse of Strahd during that time.

Item: Dreams of the Red Wizards, Mar 10

Video: https://www.youtube.com/watch?v=RsMdCoUCo_Y  (Edit: I can not upload entire videos without breaking them into 15-min intervals.  You’d think they’d let me know about this.)

Infiniscene had a beta moment, but I was still able to stream from it.

This session was the first of the Dead in Thay storyline, and the first time I was able to field test the NPC Party moving around.  I have each party have a count of 50, as they take the elemental nodes that the party didn’t pick.  I drew from the on-board card deck on Roll20 to emulate their progress.  I only counted 2-10 cards, showing no progress on Faces and Aces.  I have to admit that I need to take it easy on them because I saw a lot of aces, and I first had it that an Aces means a member of that party died.  Something I wouldn’t know until I field tested the mechanic, right?

I had to admire the party for their ingenuity.  As much as it annoys me that some well-thought-out monsters get one-rounded, I like it when the party uses stealth to move around creatures, and this session, you can see the party evade pretty much everyone in the Earth Node, save for one Thayan who was too close.  I gave everyone 2K in XP because of this.

The rest of the campaign dealt with the Lich, Tarul Var.  I used the Monster Manual for the stats, which included legendary actions and everything.  At least I can console myself with the reality that I really can make a prolonged battle with one creature, at least until the time limit where I had Isteval and Company arrive.

I finished the session with the decision on Baazka and the blade on his side.  One of the party was genre savvy because they’ve gone through Dead in Thay before:  He pushed the blade in, banishing Baazka.

He’s going to remember that.

Item:  Princes of the Apocalypse, 11 March

Infiniscene was really on the fritz on Friday, so much so that I couldn’t even stream with it.  Which was sad because some awesome scenes, and the introduction of a new player, Nathan, who was in games streamed by Starwalker Studios.  He said he’ll give me a good word for them, hoping that I’d end up in a game there.  Nice to know that some networking is going on.

Which is more than I can say for Thulwar, the necromancer with the OPed summon.  Everyboth, including the player of Thulwar, Denzil, agreed, so I decided to give him a proper send-off.

Cue six Elder Fire Elementals and Imix standing around Thulwar over a bridge over lava, while every cultist in the Shrine of Eternal Flame doing The Halls of Castamere.

And thanks to Roll20’s Random Number Generator deciding to be a total bastard this night, it didn’t even last as long as the Red Wedding!

Fortunately for Denzil, he had a secondary character, unfortunately for me he rolled up a Tiefling Warlock who likes to use Witchbolt and Darkness in a combo.  He’s one of those players who likes to match wits with the DM.  No problem, I have a mechanic I created just for the occasion:  Mana Kicking.

Inspired by the Magic: the Gathering Kicker mechanic, it’s a way to game the Spell Points variant you can find in pages 288-289 in the Dungeon Master’s Guide:  You cast a spell like you would normally, but after casting it, you can kick in an extra spell point for additional purposes.  Casting a spell with a higher Spell Level is only one of these purposes. More will appear at a time most benefiting those I’m throwing at the players.  Read:  There’s going to be some shocked people, and come short cussing from Denzil.

Which will make me happy that I don’t have my web cam on while I’m playing, for I’ll be showing a lot of shit-eating grins.

Afternotes

I’m still not done with the Mad Tea Party, although they’re not going to be in my Encounters table.  I need to speed through Out of the Abyss once Death House is completed.  But they’ll come into play in my Living Paranst series, during their Rage of Demons chapter.  I’ll also be working on the Mana Kicking and NPC party progression as I go.

Last of all for this report, I got back with Infiniscene and they told me that they fixed up the problems I had.  I appreciate that kind of assistance with their streaming service, and they definitely got a customer with me.

Now then, if I can get some income to pay for this bill on top of the others…oh well.

Week of 7-13 Feb 16, part 3

Item: Princes of the Apocalypse, 12 Feb 16

Video Export: https://www.youtube.com/playlist?list=PLSdRcjIHCSxeR6pKmTJvFEUMmFR9lWYSG

Trigger Warning: For some people, this is the best D&D session ever!

I say this because some people think it’s because of some prime action, or a major plot point, or a beginning or conclusion of an epic storyline. Apparently, there’s a part of me who thinks that a D&D session isn’t good unless I’m hiding behind the dungeon master’s screen laughing and crying at the same time, feeling the insanity of my players like Steve Harvey’s Family Feud. This has got to rank up here with the infamous ‘-cupine’ incident.

It started innocent enough, though. The party progressed toward the third elemental weapon.

I should’ve seen that I’m going to have quite a time when the RNG gave me a dragon encounter, and not just any dragon encounter.

Remember that young green dragon who got blown into the Dessarin Valley? From Dreams of the Red Wizards?

Guess what the Princes of the Apocalypse party met.

Fortunately, the dragon was in no mood to attack. He was too woozy and disoriented to fight. The party decided to make friends with the wyrm, offering it a small allotment of coin and even sending a healing spell that way.

At this point, I have to put up one of my hidden rules in campaign design: No Two Dragons are alike.   Just because they’re a chromatic doesn’t mean that they are cookie cutter identical in temperament and personality. Some Chromatics are good, and some Metallics will end up evil. With this dragon, he just wanted to set up a simple hoard and live somewhat unmolested by adventurers. He’d might go as far as to say, “Listen, if I hand you a weapon from my horde, would you’d just leave?”

I don’t know if he’d do that, but he will remember the party’s good deed, and will return the favor in a future session. Oh, and by the way, and there’s always an ‘oh by the way,’ that qualified as a non-violent resolution: The XP for that encounter got doubled. I reward those who think outside of the “Open Door, Kill Feeb, Take Treasure, Lather, Rinse, Repeat,” mentality.

It’s part of how I design the Living Parnast series.

The campaign went on toward Beliard and a nearby marina where I had some boats ready for the party; the wizard who made the Stone to Flesh spell offered the party the boats and a Stone to Flesh scroll for their troubles.

I didn’t see the danger sign when they arrived into the dungeon where the water weapon is located. I did see the sign that said that the weapon is behind two locks, and the party has to find two keys to unlock it.

Then the party walked into an Earth Elemental, just minding its own business.

The new lady in the game (and yes, there are women on the internet and they play games that I DM in—Fuck You, Anita!) cast Plant Growth on it.

Producing Catnip. And Marijuana. And Poppies. And Mushrooms. And I think someone was making LSD in the corner just for kicks.

Note that one of the members of the party is a catfolk during this.

Also, I haven’t even touched the part about the two druid characters wanting to get it on every five minutes!

The video speaks for itself. I couldn’t Dungeon Master for thirty whole minutes because I was too busy laughing. I was on the floor laughing. I was laughing like someone who has completely lost all sense of reason, the kind of laugh that makes people want to call ‘those nice men in those clean white coats’ to take me away, but I was having the best laugh I had in months.

It was hilarious, and offensive, and funny, and irrelevant, and a riot, and righteous, and good. That is what this game means to me, that I don’t have to even stay on any track and still claim to have a good time.

I might never be admitted into any D&D Hall of Fame as a Dungeon Master, I might not even make a living off of it. I might be content to just break even with Living Parnast, but it’s a thing I enjoy doing, which makes it—and scenes like this—all worthwhile.

The number one rule of being a DM is that, above all, make sure that the players are having a good time. It’s different in each group I’m in, and it will be more apparent now that I’m saving the streams on YouTube. If the party isn’t having fun and having a good time with their three hours and change they’re giving here, what’s the point?

It sure beats whipping each other into a political fevered frenzy over some candidate they’ve been told that their existence is intolerable to them personally, right?

Cthulhu 2016

 

Week of 7-13 Feb 16, part 2

Item: Youtube Stream Saves

It took me a long way to get to this point, longer than I care to think about, but I’m now going to save my streams—an important suggestion—to from twitch to YouTube. You’re now able to see previous streams, and I added YouTube to the main directory.

The reason why it took this long for me to do this are twofold. At first, I thought that twitch saves about two weeks’ worth of streams already. They do so, but not publicly. They must’ve known that I’d be screwing up on the streaming. The second part is that I’ve been screwing up on streaming. It took me a while for me to get the streaming set-up right. I had major problems with OBS because I lack the power in a single machine to do everything. However, I still have an older machine (a five-year-old dual core) and a notebook that doubles as my computer screen, which I inherited last year.

I now have all three machines sending to Infiniscene. My main machine (the AMD A8 with a dual screen) is sending the Roll20 table and my voice over a web cam. My tablet is doing the Teamspeak work, sending audio from the other players, and my dual core is doing the controls and monitoring the Twitch Chat. Using these three machines with the Charter internet, (I’m still jazzed about how fast I was able to download Japan’s Sasuke (The original Ninja Warrior) 2015 at a rate of 1 Meg a second; that video was 6 Gigs large!) I’m finally able to create a stream that’s good enough for me to actually save for the web. I’ll be doing so starting this week.

As you would expect, and I expected this as well, that my forway into live streaming my D&D is going to be sketchy at first. I just didn’t count on it being that sketchy. There was some days that I just didn’t have the capacity for it. However, I was able to kaizen (another word from Japan, it means ‘constant improvement,’) it out to this point. Some might dislike me using the word as a verb, but in my (autistic, remember?) mind, that’s what I’ve been doing. In artwork, in my DMing, in my stream; granted, some days are better than others, last Thursday being one of the better ones, but I’m happy that I’m actually progressing forward, and look forward to more.

Item: Dreams of the Red Wizards, dated 11 Feb 16

Video: https://www.youtube.com/playlist?list=PLSdRcjIHCSxcqDx_kjfBUllhMiIwpOk3w

Two points of interest here up ahead. With an additional trigger warning for today and tomorrow: Drug use.

In my version of the Forgotten Realms. In fact, I’m calling it for every realm I use or make: Cannabis is legal! Legal and readably used. It’s used in making rope, weaving textiles, making paper, producing medicine, and a cornucopia of other uses, on top of people smoking it and getting stoned. Deal. With. It.

The second points of interest concerned an early encounter for my Thursday group. You can tell that either I’m getting serious or you’ve finally pissed off Random Number Jesus when I start tossing dragons your way. It started with a Young Green Dragon, who was told by the Cult of the Dragon—about time they start returning to the scene—that attacking the party would be a good idea to increase his own hoard. The party tried to reason to him, more like hiring him of course, but then I had this dragon bring his bigger Adult Green Dragon brother. Who wasn’t putting up with the party’s shit.

Before the party managed to kill their first dragon—I was still holding back—I had the bigger dragon poison breath the whole party. (Yes, I still wanted my TPK) The breath was so big that it sent the younger dragon flying toward the Dessarin Valley.

Insert a “To Be Continued at Princes of the Apocalypse” sign here.

On to the Firehammer Hold. Who is now taken over completely by the Thayans. Undead lie everywhere, led by some demonic forces in the lower levels, and a DM that is tossing encounter after encounter at the vic…ahem…the party. During one encounter, however, something cool happened, and you can see it in the video now: Bram (a ranger) took out one wright (at least I remember it being a wright, correct me if I’m wrong) and then rolled a Nat 20 for the next attack. I said that Bram bounced that first arrow off the intended wright as it was falling and struck the one behind it; a bank shot. The thing I allow when the rolls are just right.

But will I allow them to leave the dungeon at the end of the session and take an extended rest? Heh heh heh.

Meanwhile:

Merdoc’s [Virtual Team] has left Waterdeep on to Phylund Lodge to reestablish a farm which was destroyed. During this time, they just managed to make it halfway across, doing some random encounters that wouldn’t give them too much pause, and camped for the night, far enough from the corruption to have a safe night.

 

Dreams of the Red Wizards recap; 15 OCT 15

Trigger Warnings: Spoilers, Tentacles, me using word to improve on my horrible stuttering. Pencheska being Pencheska, Having my patience with Skype running it’s end.

Note:  Judging by the graphic on the top, you can probably guess that this entry might be graphic.  Just saying.

This session begins with the party finishing up Phylund Lodge and heading out to their next objective. Oh, and the sphere they found, I turned it into an actual Pokeball:

Capture Sphere (Wondrous Item, Requires Attunement)

Make a Thrown Improv Weapon attack against DC. On a hit, the sphere attempts to capture the target. Target must make a DC 15 STR/DEX check to avoid capture. Upon Capture, the target has three changes to make a DC 15 check using any attribute to escape, or else be trapped there until released. The target doesn’t need to breathe, eat, drink, or sleep while inside the Sphere.

For an Action, the person attuned to it can shrink the ball, and whoever inside it to a five-inch-wide sphere, with a weight at five pounds. Another Action will return it to its original large beach ball size.

However, there are no other features that make it resemble a Pokeball, no matter what the party wishes it. Also, it was a vehicle for a new player to drop in.

On the way out, they ran into a couple orcs and a wereboar show up; an encounter I made just to mess with the party, and to give one of the warlocks a chance to try out a spell they’re itching to try out.

And immediately regretted it. Maybe.

Do you want to know what happens inside the pitch lack, whispering, and slurping field of a Hunger of Hadar spell? Go Google “Tentacle Porn.”

That’s what happened to that poor Wereboar. And one of the orcs got the squeeze so hard that his head popped off his shoulders.

It seems that Cthulhu doesn’t fuck around when he’s pissed off.

After that, they had a choice of what to do next. They decided to go to Firehammer Hold and along the way, check out the Floshin estate because they heard rumors of something nefarious going on there. But rather than verify things from Sir Darfin Floshin over at Daggerford, which was another option, they decided to just go to the estate which was closer to them than any other location.

That’s when I had Natyssa, appearing in her succubus form, to bring them up to speed. (Especially when I needed her to get in touch with them super quick because some wanted to burn the estate to the ground.) Natyssa warned the party not to do that, as well as telling them what she heard from her own contacts. This is where I started stuttering major in the stream, so I’m restating her line in text form here:

“I heard from Sir Darfin Floshin that one of her relatives, one Shalendre Floshin, is in contact with the Red Wizards.” Natyssa said. “I also have heard that she has been possessed by a demon named Baazka, which I hope that some of you found out about him by now.” She puts up a coy smile. “I have my own ways in getting these juicy tidbits. From what I hear, she’s helping the Red Wizards tamper with some of the wards in this estate, probably to have Baazka leave his place in the Abyss and enter this world via this location. Of course, you should stop them, I’ve seen how maddening demons can get, and it’ll be bad for us. It’ll be equally bad if something bad happens to the estate itself, so, please, don’t do anything to the building more than necessary.”

When one of the party asked Natyssa to help clean up after themselves, she nodded with a smile. “I think I have some who can help out on that.” Of course, she’s referring to some maidens that she enthralled into being her personal maids with black miniskirts, aprons, feather dusters and carte blanch to explore themselves with their “Mistress Pencheska,” but they can also clean.

What do you expect?   She might not be under any demand to corrupt souls for Asmodius, but she’s still a succubus. That Trigger Warning line on the top of all of my recaps are there for a fucking reason!

And although I didn’t count on it happening, the end of the session kinda went to crap again. It wasn’t the router this time, the new one I got now is aces. This time it’s Skype. Every time I try to get people together, Skype gets pissy. There’s always one user that can’t join in on any conversation unless he invites us all into their own chat room, one by one. And then there’s the possibility of someone always getting kicked out and the whole process has to start over again! So I’m going to switch to another chat program to do my online sessions. I’m thinking Teamspeak with a public server, soon to go private once I get some funding.

Weekend Update for 17 Oct 15

This coming week will be a red letter day for me, because two of the programs that I’m buying, Sword Coast Legends and RPG Maker MV, are being released this week. (Finally!, as far as Sword Coast Legends are concerned.) They finally have some parts of the Single Player campaign in the last Head Start, and I have to say, they’ve really done a well job with the characterization of the NPCs. Especially with the rare complimentary relationship between Illydia (an Elf) and Larethar (a Dwarf). I hate to see what their wedding would be like.

Unfortunately for me, I’ll be unable to stream or even record Sword Coast Legends. My computer just doesn’t have the firepower, although I will continue on my plans to create SCL modules. At least not until Infiniscene appears in the scene. When that become available, I’ll try to make that stream. In the meantime, I can start on designing Baldur’s Gate Investigations, my first RMMV project, over in Twitch.

Also this week, I’ll also design my Halloween Zombie Horde episode where I put the party up against The Black Dragon in full-on Lich mode and PCs that become Zombies when they die. The survivors will gain a bonus in their Out of the Abyss campaign. I’ll also have an online session with a similar award.