Item: Curse of Strahd, Encounters, Apr 20
This week in the staggered seasons saw the begin of Curse of Strahd proper. I picked up the party from Baldur’s Gate—after the Death House chapter relieved the city from a particular eyesore in the Lower City—and took them due east on the Chionthar River, to the village of Iriaebor, which is nearest to the area in the Realms that Ravenloft took over. I have a map of it here. The area in the Sunset Mountains I’ve circled is the area where the Mists have overtaken.
People were obviously concerned about this mysterious and dark mist that is threatening to envelop their surrounding areas, and some weren’t disappointed when werewolves beyond the usual strife came running amuck in there. (I use the “Werewolves in the Mist” adventure hook to get the players in the game.) Those bitten found out that the normal magic to break this curse didn’t work as well—meaning without complications in the form of Attribute Loss—as it should. It’s obvious that Ravenloft Werewolves are of a higher caliber, so to speak. The party found that out the hard way when one of their party members—John’s character—got the disease. Even a Paladin’s Lay on Hands only managed to make the initial save with Advantage, which John failed. Normal cure spells will only cure at a cost of Attribute loss. In order to have a cure that isn’t worse than the disease, you need one of two items: A lot of belladonna plants, or the blood of the werewolf that did the biting. Both of which is in the Misted regions where Ravenloft has overtaken the area, which fortunately they are now stuck in.
The remainder of the session uses the Event Deck-Travel Track combination as the party proceeded to Barovia Village. They managed to get to the corpse with a letter which I modified to denote what I’m changing in the adventure:
Hail to thee of might and valor!
I, the Burgomaster of Brovia, send honor to thee. I have heard that you are coming, and I call to you to ask for assistance.
My beloved, Jeremy Arlying, has been afflicted by an evil to deadly that even the good people of our village, can protect him! He languishes from the wound, and I would like him saved from this malady.
There is much wealth in this community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.
Come to us in our time of need. All that I have shall be thine!
….er, within reason, that is. I do have standards after all.
Ireena Kolyana, Burgomaster
Yes. Ireena is the Burgomaster. And that’s the first of the changes. You might get the chance to see more in the coming months.
Item: Princes of the Apocalypse, Friday, 22 Apr
This is my first instance of “Rocks Fall, Everyone Dies,” where I just plain had enough of the player’s crap on the table. It happens, I assure you on this. At least I have a more creative way to create a RFED scenario. Most people would just sic Tiamat on the party. At first, I have the Dark Powers mechanic that deals with the offending character, and prompts the offending player to roll up a new players.
Claire, the resident Trans player in my group, had a better scenario: The Lady of Pain.
The Lady of Pain runs an extraplanar realm known as Sigil. While she can clock in as a deity, she doesn’t play the games of the other deities. She just sits by herself in her little world, and only drop in front of someone to fuck him or her up. At the very least, she’d just plop the offender in some pocket universes consisting of wall to wall maze for the rest of your life. If you’re unlucky, however, and you’ve really pissed her off…my brain couldn’t register what she could do. All I can say is that Pinhead would witness what she’d do to someone and go, “Damn, that’s fucked up.”
When the Lady of Pain appeared in my table, she transported everyone in a flash of light (and the words, “And this is when they knew…they fucked up.” Yes, she does talk in my world) into a one on two battle to the death. It took me a lot of doing for me to make this a fair fight. I took out Denzil’s scythe and gave Claire a bonus 10 levels (and had to take away Power Word Kill) and even had to manipulate the field to deal with the two players who just aren’t getting along.
In the end, after the battle, where Denzil’s character got killed. The players decided that the campaign as it stands can’t be finished, especially with the way the players are now at each other’s throats, so I called the campaign a loss. My first RFED.
Lessons Learned in this campaign:
- Power Words Kill and Stun are banned! Power Word Heal is still permitted.
- Any weapon that deals on average more than 50 Hit Points will NOT BE PERMITTED! I’m not saying that a weapon or spell can deal more than 100 damage on a Crit or even on good dice rolls. But no weapon, even one that’s ‘by the book’ should one-round anybody with a Challenge Rating higher than 5.
- That’s right, Denzil. Leave some action for the other players please, and let the poor clerics work for a living, plzthx.
- Power Players can be an annoyance to some. Not to me, because I’d like to give them a challenge and find a way to fight back against them. I can feel my brain fold thinking of ways to outsmart Denzil, I loved the challenge that much. Only thing is, Denzil’s playing style just doesn’t mesh well with some players, which is the case here. Also, I don’t think that Living Parnast or Æthercoil would work well with Power Players, because they’re mot story and character driven. Denzil works best with a classic dungeon grind, something that is similar to a “Easy Setting” for my creative abilities. I can still make them. I just don’t see them as my best work.
- I went a bit too far with the world-building here, with the additional dungeons and what not. When I reset Princes of the Apocalypse, since it’s becoming my favorite module so far, I’ll be removing the elemental weapons and leaving most of the main regions as they are.
- I might just add in a stray dungeon or two in the case it’s needed
- The Black Dragon remains as I written her; having her in her own mansion tended to by the stray humanoids she rescued is a good idea.
- I’ll keep Meriele in charge of Red Larch and the petrified ‘Believers’ that fell out of her favor. There are some other smaller changes I’ll keep in town.
- That means replacing the Hall of the Moving Stones dungeon with something else. I’ll put in the threat of the Cult of Black Earth to turn Meriele into a statue, and the quest to get Stone to Flesh back in the spellbooks.
Item: Lost Mine of Phandelver, Saturday, 23 Apr
Video Link: https://youtu.be/g0tJCXyX_IE
I expected Denzil to get back at me because of what I did the previous night, and Denzil didn’t disappoint.
Granted, he wanted to get to Claire, but Clair decided to bail this campaign too and decided to DM a Pokemon-themed campaign which I’ll link you to ( https://www.youtube.com/watch?v=BdCJCitnfCI ). So he needed an alternate victim to vent his spleen and, thanks to the roll of the dice, it fell on…me.
Or rather poor Linka, my pandaren. She got one rounded by the first encounter where Denzil just kept added creature by creature by even more hordes of creatures. You really have to see the video to believe what happens.
Fortunately, I was spared further pain when Linka returned from her visit from the hereafter, having her gut filled on enough divine brew to get her ideas on her own local batch. One belch from her and everyone around her got blitzed! One of the drunks ended up irritating a local druid, and he ended up transgendered into a cuddle partner for the panda, and then as he returned, he found himself permanently stuck in a pink frilly dress! I’d tell you what happened next but I have a limit on when things get ‘Aristrocratic’ (I refer to the joke, folks) so if you aren’t so easily triggered go watch the video, folks.
What I can say here is that Denzil ran into a familiar problem with me when it comes to DMing. You can never prepare enough. Even if you think you have enough material to take you through a good three hour session, expect to see everything you planned to use be expended in two. Or less. Take it from me, the one who thought that Hoard of the Dragon Queen’s hatchery stage would last more than one session. (Sure, some of the players were following along with the publication on the fucking table but I digress.) You’re probably going to be ad libbing for the final hour or so, maybe more if you’re unlucky. That’s why I said that worldbuilding is as good as preparing what’s in the module should be planned in equal parts, that having some extra businesses, shops, NPCs, baddies, and the occasional dungeon would be a good idea.
If all goes well, you might be seeing me stream some of this planning this week
Item: Hoard of the Dragon Queen, Sunday, 24 Apr
By this time, I’ve decided on the next Kaizen improvement for my streaming: The use of Playlists on Youtube to export the videos in now that I can upload entire sessions in one video; provided that Infiniscene isn’t being Beta, of course. I’ll be doing that for my next two campaigns listed below, and so on forth in all of my adventures. This will really be a help when Infiniscene does act Beta and the session’s recording ends up broken into separate files.
It’ll also help with listing the videos in these recaps.
In this session, the party has arrived to the Raider’s Camp. While sneaking into the place and setting into their own campfire was relatively easy when the party has available cloaks, it was all but impossible for the party to do anything else, including rescuing Leosin Erlanthar from the Cult before he’s executed at dawn. Any thought up plan would result in the whole camp being alerted and every Tom Dick and Harriet, all 500 of them at least, dogpiling over the whole party. Eventually at the end, the Dwarf—in typical Dwarven fashion—just said, “<Fuck it, I be rescuin’ this monk, and probably sacrificin’ meself in the process!>”
The rest of the party, including Boo who’s been trolling me with pictures of Anita Sarkesian’s misshapen pie hole all throughout the session, (Maybe it’s her ugly face that never smiles that caused Infiniscene to break, the cow) decided on a relatively saner route: By now the table has approved of Justin’s trained Mimic to have the similar abilities as Diskworld’s Luggage. Right down to the wooden teeth and tongue. It also included a pocket dimension for those devoured by the Luggage can reside in with relative safety and discretion. It has breathable air that is circulated thanks to the Luggage opening its mouth regularly. Justin prompted the Luggage to go under a wagon with other treasure while everything goes south around it.
Something tells me I should fear the worst with Justin’s companion.
Item: New Adventures
With the RFED incident, I no longer have any running campaigns at the moment. Which means that I’m planning on replacing the campaigns for my Thursday and Friday tables. On Thursday, I’m planning the beta play of “Living Parnast,” my homemade campaign set in the aftermath of Hoard of the Dragon Queen and progresses through the following publications. Along the way, the party will rebuild the village, adding buildings and running the administration with the hope of making a home base into a major city in the future of the Foxfire Forgotten Realms. These will include mechanics that I’ve designed that will go into Æthercoil.
With the Beta Launch of Æthercoil, I’ll also be including a supplemental System Resource Document that will cover my homeruled campaigns, which will cover some of the backgrounds of both Living Parnast and Æthercoil, the various mechanics I designed, and character options which I customized, created, and in some cases flat out built like Frankenstein’s Monster. (I’m referring to the Engineer class) I’ll have it available in this site once I have everything together, and you are invited to provide me feedback on what option, feature, or mechanic might need a further tweak.
My plans for this week will include streaming planning sessions where I build the tables, and work on the SRD. I hope to include streaming some sessions on Photoshop as well as I work on some art. Finally.