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It's easier for me to list what isn't allowed: Evil Alignments, blatant Min Maxing, going overboard on the Power Gaming, and being a general dick.

What is allowed: Almost all races, almost all classes, any homebrew material provided the references are made. And even stuff that you create and wish to playtest here.

Nevertheless, there is a need for a clear and accessible list of player options, and I'm making a wiki for just that. I just needed to make a decent outline for the most common options. Hence this list.

This wiki will assume that you have the main rulebooks and some other smaller options:

  • Player's Handbook
  • Dungeon Master's Handbook
  • Elemental Evil Player's Companion
  • Sword Coast Adventurer's Guide
  • Volo's Guide to Monsters
  • All available Unearthed Arcana from the Wizard's D&D site.
  • All Magic: The Gathering Plane Shift PDFs
  • Special addition: Anything from Chris Perkins or Matthew Mercer

Options that reference the above will only be linked and not copied over here for copyright purposes. All others will have their own pages here to ensure that the options remain present. This is a necessary for the stability of the site; the previous wiki broke because of the collapse of several source sites. (This wiki ensures that such use falls under United States Fair Use Laws.)

Important Notes:

  • External Links on this page will open to a new window or tab.
  • Options still in Red are options that are currently in the works. As this Wiki will be in a constant state of flux, expect at least one of these.



Prestige Classes

Æthercoil makes considerable uses of Prestige Classes when there’s a feature or class that fits better in a Multiclass setting. These Multiclass options have higher requirements, training, and/or restrictions in merely leveling up, but will also grant specific features above those of a normal class.

Most Prestige Classes in Æthercoil will be designed to fit with multiple standard classes, such as the Prestige Arcane Archer and Gunslinger.


All Backgrounds are legal, including homebrew and just-created ones.

Fighting Styles



Since this world originated from a ‘real’ world, there are several real world languages spoken by the people here. A short list of Common Languages include Chinese, English, French, German, Italian, Russian, Spanish, and some other regional dialects. This list is expanded by the D&D languages {Dwarven, Elvish, Draconic, Sylvian, Primordial, and so on}.

A character can learn up to his INT (minimum 1) Languages on top of the languages learned by their other options, either in character creation or by training by Downtime.

It is up to the DM to decide whatever Common is an acceptable Language or not. 'Common,' can be described in Æthercoil as a mish-mash of common words and phrases from all available languages, used as a form of Twitter-speak to get short messages across.