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Path: Player Options > Giantfolk

Igatho is a character by Tim Fewell, a well known player in my Play by Post Forums

The tower’s seen better days. Parts of it was crumbling inside, and on the outside the garden walls are little more than demarking the area used by the Council from the wilderness. But the most notable difference from what this location should be is the occupant.

The child must’ve come in here to get out of the rain…or is it the sun? Frost Giants never was good in the summertime, even in the Norselands where you expect them to be. But for some reason, here’s this baby girl frost giant not yet out of her diapers who somehow wondered her way here.

A baby girl frost giant who has just the sweetest smile you’ll ever see. “Hi!” She said in a voice that was little and big at the same time. “I’m Igatho.” She held up a still whole elk that she managed to kill, and was eating it raw when you found her. “You want some?”

About Giantfolk

Traditionally, Giants and Dragons do not get along, and in Æthercoil, they’re no different. Like with the Dragons, they come from the Shadowfall (the Dark Feywild) where the two races were in eternal war with each other. Also like with the dragons, they found themselves transported to the material plane, where they found themselves a lot more elbow room to live out a…if not completely peaceful, a less warlike life.

Lore-wise, as a race, Giants aren’t too different from their Forgotten Realms counterparts. You can even use the Giants: World Shakers section of Volo’s Guide to Monsters (pp 18-33) as far as their common depictions, their Ordning, what is maat and maug, and everything that isn’t connected to Ostoria and their Pantheon.

Mechanically-wise, I combined the Goliath Race depicted in the WotC books, and added subraces for the six types of giant.


Baseline Giantfolk

  • Ability Score Increase: +2 Strength
  • Age: Giants age at about a third of the speed of humans, they can live up to the milestones depicted in the Giantfolk table.
  • Alignment: The typical alignment for each type of giant is shown in the Giantfolk table. However, Giantfolk PCs tend to stick to their point in the Lawful-Chaotic scale and move between Good and Neutral (Note: No Evil PC characters is allowed in Æthercoil)
  • Size: Shown for each type in the Giantfolk table.
  • Speed: 30 feet or 6 Squares
  • Natural Athlete: Proficient in Athletics
  • Languages: You can speak, read, and write Common and Giant.

Hill Giant Subrace

  • Ability Score Increase: +1 Constitution
  • Voracious Eaters: Able to eat anything. Immune to Poison condition and all Poison Damage and Effects
  • Bigger means Better: You have advantage on Intimidation checks against creatures smaller than you. You class as Large for determining size in this case. Inversely, you have disadvantage on Intimidation checks against creatures larger than you.

Stone Giant Subrace

  • Ability Score Increase: +1 Constitution
  • Mountain Born: You're acclimated to high altitude including elevenations above 20,000 feet. You're also naturally adapted to cold climates, as described in chatper 5 of the Dungeon Master's Guide.
  • Stone’s Endurance: 1/Rest, as a Reaction, reduce any damage taken by d12

Frost Giant Subrace

  • Ability Score Increase: +1 Constitution
  • Blood of Ice: You have resistance to cold damage.
  • Make War: You are proficient in the Greatclub, Greatsword and Greataxe.
  • Masters of Beasts: You have proficiency in Animal Handling.

Fire Giant Subrace

  • Ability Score Increase: +1 Chariams
  • Heart of Fire: Immune to Fire Damage
  • Forgemasters: You have proficiency in smith's tools and checks relating to metalwork.

Cloud Giant Subrace

  • Ability Score Increase: +1 Wisdom
  • Light as a Cloud: Your weight is halved.
  • Keen Smell: You have advantage on Wisdom (Perception) checks that rely on smell.
  • Cloudcasting:
    • You learn the Gust cantrip.
    • Once you reach 3rd level, you can Featherfall targetting only yourself once per day.
    • Once you reach 5th level, you can cast Fog Cloud once per day.
    • CON is your spellcasting ability for these spells.

Storm Giant Subrace

  • Ability Score Increase: +1 Constitution
  • Amphibious: Can breathe air and water
  • Command of the Storm: You are resistant to Lightning damage. You also learn:
    • Choose one: the Shocking Grasp or Thunderclap cantrip.
    • CON is your spellcasting ability for this spells.


8 Feb 17

A redditor, Regulus22, created an Homebrewery Document going the same way I'm going here, but with better forethought into the options. I'm incorporating them here.